extends ../report block report h2 Deerstalker's reports h3(class='titles') Week 4 p | This was a slow week for us because most of our team members had other | obligations. We added gamepad integration within our game and made the | game playable with a gamepad. br p | On the Physics side, we were able to load a compound shaped object using the | Mango object model, creating a Mango shaped physical body using Maya. | Here’s a video showing the new Mango physics in action- div(class='myVideo center-block') video(class='myVideo video-js', height='150', preload='auto', poster='', data-setup='{}') source(src='../img/vid_week4_1.mp4', type='video/mp4') p(class='img-comment') | The new Mango rigid bodies allow the Mangos to roll around like real mangos p | On the Graphics side we were able to start getting the animation setup. | After doing some research, we decided to use FBX since it’s more widely | used and ASSIMP supports it. We were able to so far successfully load | external FBX files into our game. br p | In terms of art, we now have a basic 3D model of our character with a | skeleton. However the skeleton has not yet been rigged and bound to the model. br block video script(src='https://vjs.zencdn.net/4.7/video.js')