A lot of progress was made this week. We had a very solid, rich, and yet simple enough gameplay. Now the goal for the survivors is to destroy the tower in the center of the map. The tower will spawn monsters randomly on the map, and the probability of spawning increase linearly to the time has passed. The god’s goal is to protect the tower by killing all the survivors, which can be achieved by placing monsters and trees (to block survivors) strategically.
We are in the final polishing stage and aiming for the demo on Friday. We will have a significant UI update and a better lobby and end page.
There are three classes that the survivors can choose. They all can shoot bullets to attack by using the first ability. They have different roles and have different initial stats (damage, move speed, etc.).
Besides, we finally made our animation system work and we also added a simple audio system.
Individual Report – Shuyuan Ma
1) What were your concrete goals for the week?
Animation, audio, finish gameplay.
2) What goals were you able to accomplish?
All above.
3) If there were goals you were unable to meet, what were the reasons?
No. I am quite happy with the last week. We have made significant progress. Now all that is left is to beautify the game and play test for the demo.
4) What are your specific goals for the next week?
Finish the final report.
5) What did you learn this week, if anything (and did you expect to learn it?)
Not much.
6) What is your individual morale (which might be different from the overall group morale)?
Enjoy the experience.
Individual Report – Lin Zhou
1) What were your concrete goals for the week?
- Add spear to the attack animation (removed)
- Add animation of throwing (removed)
- Add another monster and other items
2) What goals were you able to accomplish?
- Add animation for cutting trees with an axe
- Add another monster with its attack animation
- Created a ring for healing effect
- Added flame texture to the bullet
- Created model for taunted effect
- Standardized dimensions for the ring and the bullet
3) If there were goals you were unable to meet, what were the reasons?
Adding other items; reason: change in priority
4) What are your specific goals for the next week?
- Add animation for shielding with floating shield model (from online)
- Add texture to item models
- Improve UI for game entry and ending
- Help with sound
5) What did you learn this week, if anything (and did you expect to learn it?)
Teamwork and more devoted time on the game brings it alive; expected
6) What is your individual morale (which might be different from the overall group morale)?
Excited for the final completed version of the game and can’t wait to see what other groups have accomplished in this amazing quarter!
Individual Report – Haomin Wang
1) What were your concrete goals for the week?
Make some adjustment and improvement on the animation system.
2) What goals were you able to accomplish?
Added new functionalities that allow certain animation to be played only once(like player death animation) and allow us to color animations without textures.
3) If there were goals you were unable to meet, what were the reasons?
For now I think I finished my work. However, I will keep working if necessary.
4) What are your specific goals for the next week?
This is the last week.
5) What did you learn this week, if anything (and did you expect to learn it?)
I learned something about how our client works and how models and animations are used in our game.
6) What is your individual morale (which might be different from the overall group morale)?
So far so good.
Individual Report – Tianhui Cao
1) What were your concrete goals for the week?
Adjust gameplay, add central tower, fix bugs
2) What goals were you able to accomplish?
The game’s winning condition is adjusted to destroy tower at the center. Add functionality that monsters could randomly spawn on map. Fix multiple bugs including the melee/chase functions.
3) If there were goals you were unable to meet, what were the reasons?
We achieved the gameplay as what we as a team discussed after last week’s meeting.
4) What are your specific goals for the next week?
Change the lobby and add control guidance before demo day.
5) What did you learn this week, if anything (and did you expect to learn it?)
I didn’t really learn anything technical this week but was considering what we could have done better during the quarter after I saw other teams’ fabulous games and learned from other teams. I feel our gameplay is robust in essence but our graphics including UI and animation definitely need more improvement. It might be a good idea if we chose to use more online model resources instead of creating our own when one teammate dropped the class. In that way, we would have two people fully work on the graphics early on.
6) What is your individual morale (which might be different from the overall group morale)?
80% satisfied.
Individual Report – Kai Li
1) What were your concrete goals for the week?
Added more skills and fixed some UI. Polish some details.
2) What goals were you able to accomplish?
All above.
3) If there were goals you were unable to meet, what were the reasons?
None. It has been very productive
4) What are your specific goals for the next week?
Finish the game!
5) What did you learn this week, if anything (and did you expect to learn it?)
Not much.
6) What is your individual morale (which might be different from the overall group morale)?
Enjoy it!