Goals
-allow simple assets integration
Accomplishments
-The artists of the project were able to produce a few preliminary 3d assets, and we are able to load them into a simple scene. Functionalities were added on the graphics engine to allow rotation, and scaling of the 3d models during at runtime.
Unaccomplished goals
-all 3d assets are using given color instead of textures.
Next Week’s goal
-Use Opengl billboards for character animations; use textures for 3d models appearances.
This Week’s lesson
-I refreshed my memory of version control in a collaborative environment.
Individual Morale
-I still look forward to what I will need to do in the coming weeks. Schedule is tighter than past weeks because of built up of tests and HWs from other classes, but I think I will manage.