Game concept: To what extent did your game concept change from initial concept to what you implemented? If it did change, how did it change and why? We wanted a spooky vibe, but ended up with a meme. We were initially going for a horror, maze (labyrinth) theme. We were thinking of using AI monsters,… Continue reading Final Report.
Week 10 Update
most things are done and it’s really cool. please like and subscribe Thomas What were your concrete goals for the week? Dab on the haters Finish the game What goals were you able to accomplish? We’ve been working on getting all the other features we want added first, but we should be good to go… Continue reading Week 10 Update
Week 9 Update
Group Update Game Play: Jumping and gravity on player Map generation with randomized trees Colliders for trees, tiles, and players are done and somewhat optimized Shooting mechanic works and correcting recognizes the closest object it collides with, so the groundwork for an HP system is basically all in place Animations and graphics: Player animations now… Continue reading Week 9 Update
Week 8 Update
Group Update Game play: Jumping and gravity on player Map generation with randomized trees Colliders for trees, tiles, and players are done and somewhat optimized Shooting mechanic works and correcting recognizes the closest object it collides with, so the groundwork for an HP system is basically all in place Animations and graphics: Player animations now… Continue reading Week 8 Update
Week 7 Update
Shane What were your concrete goals for the week? Basic map generation, flag pick up What goals were you able to accomplish? – Flag pick up works and the flag follows the player – Don’t remember if I wrote this last week, but we got sending map data to work. We can now generate (only)… Continue reading Week 7 Update
Week 6 Update
Individual updates Shane What were your concrete goals for the week? Full full integration, multiple clients, basic map generation, flag pick up mechanic What goals were you able to accomplish? – Full full integration – Saving multiple clients have been tested and confirmed to work, more testing is required for controlling multiple clients at the… Continue reading Week 6 Update
Week 5 Update
Screenshots Individual Reports Shane What were your concrete goals for the week? Integration, saving clients, having multiple clients What goals were you able to accomplish? I know I said I was going to be able to get this done for the past 3 weeks, but this week, we actually have struct passing fully working. For… Continue reading Week 5 Update
Week 4 Update
Group Update Summarize your overall status for the week Network → Hooked up client server and able to send structs back and forth Art/graphics → Hooked up assimp, can load any model from blender now. Made a donut, can make anything now. Game Engine -> WASD + LCTRL + Space + Mouse Movement = FPS… Continue reading Week 4 Update
Week 3 Update
Group Update Network -> Hooked up client server 😀Art/graphics -> Monke Individual Updates Shane What were your concrete goals for the week? Successfully set up Boost and created a simple application that message passes between client and server. What goals were you able to accomplish? Server was able to accept connections, log the addresses, and… Continue reading Week 3 Update