Wrath of Zeus
Made by Torchlight Games for CSE 125 SP24
Loading...
Searching...
No Matches
light.hpp
Go to the documentation of this file.
1#pragma once
2
3#include <glm/glm.hpp>
4
6
7// struct CompareLightPos {
8// CompareLightPos() = default;
9// CompareLightPos(const glm::vec3& refPos) : refPos(refPos) {};
10// bool operator()(const SharedObject& a, const SharedObject& b) const {
11// float distanceToA = glm::distance(this->refPos, a.physics.corner);
12// float distanceToB = glm::distance(this->refPos, b.physics.corner);
13// return distanceToA < distanceToB;
14// };
15// glm::vec3 refPos;
16// };