Wrath of Zeus
Made by Torchlight Games for CSE 125 SP24
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include
shared
network
constants.hpp
Go to the documentation of this file.
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#pragma once
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// How many bytes are in the buffer for incoming packets.
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// NOTE: We think the current size of the buffer will be less
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// than this due to some sort of size limit.
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#define NETWORK_BUFFER_SIZE 1'000'000
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// How many objects we send in one LoadGameState packet
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// If there are more objects that need to be sent, then
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// they are split up into multiple LoadGameState packets
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#define OBJECTS_PER_UPDATE 250
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