Wrath of Zeus
Made by Torchlight Games for CSE 125 SP24
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constants.hpp
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1#pragma once
2
3// How many bytes are in the buffer for incoming packets.
4// NOTE: We think the current size of the buffer will be less
5// than this due to some sort of size limit.
6#define NETWORK_BUFFER_SIZE 1'000'000
7
8// How many objects we send in one LoadGameState packet
9// If there are more objects that need to be sent, then
10// they are split up into multiple LoadGameState packets
11#define OBJECTS_PER_UPDATE 250