Jessica Yang - Week 5 Report

What were your concrete goals for the week?

For this week, gameplay's goal is focusing on UI, restart logic and fixing bug.

What goals were you able to accomplish?

- added basic version of npcs
- worked with networking people to for integration

If the week went differently than you had planned, what were the reasons?

I think this week is mostly meet expectation, but the bugs are more than we expected, so it takes longer. For concrete goals, we were able to start working on these, but all not finish.

What are your specific goals for the next week?

- integrated with graphics, working with real model instead of cube.
- finishing npc moving logic
- continuing working on fixing bugs and integration

What did you learn this week, if anything (and did you expect to learn it)?

Learn about UI interface library, how should randomness being used in game. I also have a better understanding of how the netwroking work.

What is your individual morale?

Worried about overall progress, feeling left behind schdule.