For this week, gameplay's goal is focusing on UI, restart logic and fixing bug.
- added basic version of npcs
- worked with networking people to for integration
I think this week is mostly meet expectation, but the bugs are more than we expected, so it takes longer. For concrete goals, we were able to start working on these, but all not finish.
- integrated with graphics, working with real model instead of cube.
- finishing npc moving logic
- continuing working on fixing bugs and integration
Learn about UI interface library, how should randomness being used in game. I also have a better understanding of how the netwroking work.
Worried about overall progress, feeling left behind schdule.