My concrete goals for the week was finish rigging and animating the security guard and create the map for the game.
I was able accpmlish all of my goals.
Everything went as planned.
My goal for next week is to UV unwrap and texture the map.
I learned this week about the improtance of topology in 3D modeling. If topology is not good, certain modifiers (e.g. shade smooth) may not work well.
My morale is pretty high.