Jessica Yang - Week 6 Report

What were your concrete goals for the week?

1. Finalizing npc movement logic.
2. Load model movement and use that instead of cube.

What goals were you able to accomplish?

1. Added random stop for npc movement so that it looks more natual.
2. Added Character class that can load model and have key board control.

If the week went differently than you had planned, what were the reasons?

I think this week went mostly meet the expectations.

What are your specific goals for the next week?

- fix bugs with UI - Integrate several components. (The Character class is in a different branch from the main gameplay, and it's missing some functions. Additionally, animation for the character model might also be implemented here. Finally these things need to integrate with networking.) - improving coding structure, it's currently quite messy and unorganized.

What did you learn this week, if anything (and did you expect to learn it)?

Reviewed how to coordinate between different classes. Nothing particularly new, but it was a helpful refresher.

What is your individual morale?

Good, I think we've nearly finished creating the core components. The next major task is integrating them.