My concrete goals for this week were to get working on animations, more specifically to get the animations themselves to work without skinning (ie. play on a skeleton).
I was not able to get animations playing on skeletons without skinning. I instead looked into where animations are stored in the assimp scenes, and how animations are handled by previous groups.
I wasn't able to get to as much as I thought I would be able to. The way that animations are stored in Assimp were in a different format than what I was expecting and animations were handled in a different manner than I initially thought they would be by previous groups.
My specific goals for the next week are to finish animations, or at the very least get animations playing on a simple skeleton (ie. represent each node by a cube).
I learned about how Assimp stores animations and related data.
My morale is less high than last week, as I wasn't able to do as much as I was hoping. I'm also a bit concerned about how integration will go, hopefully leaving clear documentation will help for integrating the graphics portion.