My goals were to finish integrating the packet classes to catch up with the multiplayer feature on the networking branch, implement dynamic packets, and work on integration with gameplay
After a debugging session, the packet classes are now fully caught up with the server code. I didn't end up working on dynamic packets since integration was a bigger priority, but the newest gameplay features for the week are now merged, though some still need to be moved to server logic.
This week was pretty straight-forward and I didn't run into anything unexpected.
I plan to continue working on integration as needed, starting with updating the minigame to communicate with the server.
I learned that it's really helpful to have fresh eyes on bugged code because it was resolved way faster than I expected
A bit worried that there's going to be a lot to be done in the final weeks but pretty good