1. Help with integrate gameplay-npc branch. 2. Work on collision.
1. meet with networking people, help with merge code. 2. use assimp library to calculate bounding box.
Collision need more thing than I expected. The model load we have before only work for .ply file, but we have fbx model. Also, the one bounding box for human model is easy to do, but for museum map with walls and booth, more adjustment needed.
Finish and test collision.
I learned the underlying logic of how collision detection works in a game, and how to practically implement it. I also learned how the Assimp library can be used to extract bounding boxes from 3D models to support collision detection.
Good, but a little bit worried about the overall process.