Game Type: Capture the Flag Meets Night at the Museum!
Description: A 3v1 game where thieves attempt to steal artifacts from a museum and return them to their countries of origin while the security guard tries to stop them (at least until their shift ends).
Win Conditions:
Unique Aspects:
Roles:
Tools: VSCode, OpenGL, Blender, Maya (maybe), Git
Testing:
Documentation:
Week | Team | Artist | Graphics | Networking | Gameplay |
---|---|---|---|---|---|
Week 1 | N/A | ||||
Week 2 | Sketches | Cube input | Echo server, start full client/server | Movement, control logic | |
Week 3 | Low-poly base meshes | Model loading | Finish client/server | Security guard abilities | |
Week 4 | UV unwrap/color | Collisions/physics | Integrate graphics client | Player interactions | |
Week 5 | MVP | Rig/animations | Texture mapping | Artifact interaction, AI | |
Week 6 | Museum base mesh | Skinning | Restart logic, testing setup | ||
Week 7 | UV museum | Keyframe animations | Game flow finalization | ||
Week 8 | In-game items mesh | Optimization | Alpha testing | ||
Week 9 | Beta Testing | UV items, VFX | Lighting | Beta testing | Beta testing |
Week 10 | Testing + Demo |