Per-entity animator — state machine, sampling, blending, CPU skinning.
ECS component for an animated, skin-rendered character.
Definition AnimatedCharacter.hpp:22
std::unique_ptr< CharacterAnimator > animator
Per-entity sampling/blending/skinning state.
Definition AnimatedCharacter.hpp:23
int modelIndex
Renderer model index for this entity's skinned vertex buffer.
Definition AnimatedCharacter.hpp:24