12#include <entt/entity/entity.hpp>
Per-shooter lock state for a Winston-style auto-lock beam.
Definition BeamLockState.hpp:16
float graceTimer
Seconds since the target was last in the cone.
Definition BeamLockState.hpp:22
float duration
Seconds the current target has been continuously locked.
Definition BeamLockState.hpp:18
entt::entity target
Currently locked enemy, or null if none.
Definition BeamLockState.hpp:17