3#include "SDL3_net/SDL_net.h"
7#include <unordered_map>
32 void refresh(
bool clearExisting =
false);
42 NET_DatagramSocket*
socket =
nullptr;
Definition DiscoveryClient.hpp:11
bool start(uint16_t discoveryPort)
Definition DiscoveryClient.cpp:79
std::vector< NET_Address * > subnetBroadcastAddrs
Definition DiscoveryClient.hpp:39
NET_Address * broadcastAddr
Definition DiscoveryClient.hpp:38
uint64_t lastRequestMs
Definition DiscoveryClient.hpp:40
void stop()
Definition DiscoveryClient.cpp:103
void poll()
Definition DiscoveryClient.cpp:116
void refresh(bool clearExisting=false)
Immediately send a LAN discovery request.
Definition DiscoveryClient.cpp:171
std::vector< DiscoveredServer > getServers()
Definition DiscoveryClient.cpp:188
uint16_t discoveryPort
Definition DiscoveryClient.hpp:37
std::unordered_map< std::string, DiscoveredServer > discoveredServers
Definition DiscoveryClient.hpp:44
NET_DatagramSocket * socket
Definition DiscoveryClient.hpp:42
Definition DiscoveryClient.hpp:14
uint8_t currentPlayers
Definition DiscoveryClient.hpp:18
uint64_t lastSeenMs
Definition DiscoveryClient.hpp:21
std::string hostIp
Definition DiscoveryClient.hpp:16
uint32_t globalServerId
Definition DiscoveryClient.hpp:20
uint8_t maxPlayers
Definition DiscoveryClient.hpp:19
uint16_t gamePort
Definition DiscoveryClient.hpp:17
std::string serverName
Definition DiscoveryClient.hpp:15