group2
0.1.0
CSE 125 Group 2
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Killzone.hpp
Go to the documentation of this file.
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#pragma once
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struct
Killzone
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{
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float
damage
= 100000.0f;
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};
Killzone
ECS component: trigger volume that kills any player whose AABB overlaps it.
Definition
Killzone.hpp:14
Killzone::damage
float damage
Damage applied per overlap tick. Default is lethal in one tick.
Definition
Killzone.hpp:16
src
ecs
components
Killzone.hpp
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