group2 0.1.0
CSE 125 Group 2
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Killzone.hpp
Go to the documentation of this file.
1
3
4#pragma once
5
14{
16 float damage = 100000.0f;
17};
ECS component: trigger volume that kills any player whose AABB overlaps it.
Definition Killzone.hpp:14
float damage
Damage applied per overlap tick. Default is lethal in one tick.
Definition Killzone.hpp:16