SDL_GPUShader * loadShader(SDL_GPUDevice *dev, const char *path, SDL_GPUShaderFormat format, SDL_GPUShaderStage stage, Uint32 samplerCount, Uint32 uniformBufferCount, Uint32 storageBufferCount, Uint32 storageTextureCount)
Load a compiled shader from disk and create an SDL GPU shader object.
Definition ShaderUtils.cpp:6