group2
0.1.0
CSE 125 Group 2
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CharacterAnimator Member List
This is the complete list of members for
CharacterAnimator
, including all inherited members.
applyRecoilImpulse
(float strengthRad)
CharacterAnimator
applyWeaponHoldPose
(const WeaponHoldPose &pose, float weight)
CharacterAnimator
CharacterAnimator
(const CharacterRig &rig, const AnimationLibrary &library)
CharacterAnimator
CharacterAnimator
(const CharacterAnimator &)=delete
CharacterAnimator
CharacterAnimator
(CharacterAnimator &&) noexcept=delete
CharacterAnimator
computeSkinnedVertices
(std::vector< std::vector< ModelVertex > > &out) const
CharacterAnimator
currentModeValue
() const noexcept
CharacterAnimator
debugOverride
() const noexcept
CharacterAnimator
impl_
CharacterAnimator
private
jointModelMatrices
() const noexcept
CharacterAnimator
numJoints
() const noexcept
CharacterAnimator
operator=
(const CharacterAnimator &)=delete
CharacterAnimator
operator=
(CharacterAnimator &&) noexcept=delete
CharacterAnimator
renderFromServer
(const AnimSnapshot &serverState, const AnimationInputs &inputs)
CharacterAnimator
runSamplingAndSkinning
(const AnimationInputs &inputs)
CharacterAnimator
private
samplers
() const noexcept
CharacterAnimator
setDebugOverride
(ClipId id, bool loop=true)
CharacterAnimator
setDebugPlaybackSpeed
(float mul) noexcept
CharacterAnimator
setFrozen
(bool frozen) noexcept
CharacterAnimator
setSkinningBackend
(const ISkinningBackend *backend)
CharacterAnimator
skinMatrices
() const noexcept
CharacterAnimator
update
(const AnimationInputs &inputs, float dt)
CharacterAnimator
updateSkinMatrices
()
CharacterAnimator
~CharacterAnimator
()
CharacterAnimator
Generated by
1.16.1