group2 0.1.0
CSE 125 Group 2
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CharacterAnimator Member List

This is the complete list of members for CharacterAnimator, including all inherited members.

applyRecoilImpulse(float strengthRad)CharacterAnimator
applyWeaponHoldPose(const WeaponHoldPose &pose, float weight)CharacterAnimator
CharacterAnimator(const CharacterRig &rig, const AnimationLibrary &library)CharacterAnimator
CharacterAnimator(const CharacterAnimator &)=deleteCharacterAnimator
CharacterAnimator(CharacterAnimator &&) noexcept=deleteCharacterAnimator
computeSkinnedVertices(std::vector< std::vector< ModelVertex > > &out) constCharacterAnimator
currentModeValue() const noexceptCharacterAnimator
debugOverride() const noexceptCharacterAnimator
impl_CharacterAnimatorprivate
jointModelMatrices() const noexceptCharacterAnimator
numJoints() const noexceptCharacterAnimator
operator=(const CharacterAnimator &)=deleteCharacterAnimator
operator=(CharacterAnimator &&) noexcept=deleteCharacterAnimator
renderFromServer(const AnimSnapshot &serverState, const AnimationInputs &inputs)CharacterAnimator
runSamplingAndSkinning(const AnimationInputs &inputs)CharacterAnimatorprivate
samplers() const noexceptCharacterAnimator
setDebugOverride(ClipId id, bool loop=true)CharacterAnimator
setDebugPlaybackSpeed(float mul) noexceptCharacterAnimator
setFrozen(bool frozen) noexceptCharacterAnimator
setSkinningBackend(const ISkinningBackend *backend)CharacterAnimator
skinMatrices() const noexceptCharacterAnimator
update(const AnimationInputs &inputs, float dt)CharacterAnimator
updateSkinMatrices()CharacterAnimator
~CharacterAnimator()CharacterAnimator