group2 0.1.0
CSE 125 Group 2
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DebugUI Member List

This is the complete list of members for DebugUI, including all inherited members.

bhopAirborneHistory_DebugUIprivate
bhopGainHistory_DebugUIprivate
bhopGainingHistory_DebugUIprivate
bhopHasPrevSample_DebugUIprivate
bhopHistoryFill_DebugUIprivate
bhopHistoryIdx_DebugUIprivate
bhopPrevHSpeed_DebugUIprivate
bhopSpeedHistory_DebugUIprivate
buildBhopAnalyzer(const Registry &registry)DebugUIprivate
buildCollisionUI(const physics::WorldGeometry &world, const glm::mat4 &viewProj, float screenWidth, float screenHeight)DebugUI
buildContactDebugUI(const glm::mat4 &viewProj, float screenWidth, float screenHeight)DebugUI
buildDebugMenu(std::initializer_list< ExternalPanel > externalPanels)DebugUI
buildDroppedWeaponUI(const Registry &registry, const glm::mat4 &viewProj, float screenWidth, float screenHeight)DebugUI
buildHitboxUI(const Registry &registry, HitboxRig &hitboxRig, const glm::mat4 &viewProj, float screenWidth, float screenHeight)DebugUI
buildInspectorContents(const Registry &registry, int tickCount, float &mouseSensitivity, float &gamepadLookSensitivity, systems::GamepadAimAssistConfig &aimAssistCfg, bool &renderSeparateFromPhysics, bool &inputSyncedWithPhysics, bool &limitFPSToMonitor, float physicsHz, float fpsCurrent, float fpsMin, float fpsMax, float fps1pLow, float fps5pLow)DebugUIprivate
buildKillzoneUI(const Registry &registry, const glm::mat4 &viewProj, float screenWidth, float screenHeight)DebugUI
buildMovementChart(const Registry &registry)DebugUIprivate
buildNetworkSimUI()DebugUI
buildNetworkUI(const NetworkStats &stats)DebugUI
buildParticleUI(ParticleSystem &ps, glm::vec3 eyePos, glm::vec3 forward)DebugUI
buildShotDebugUI(const glm::mat4 &viewProj, float screenWidth, float screenHeight)DebugUI
buildSpawnPointUI(const Registry &registry, const glm::mat4 &viewProj, float screenWidth, float screenHeight)DebugUI
buildUI(const Registry &registry, int tickCount, float &mouseSensitivity, float &gamepadLookSensitivity, systems::GamepadAimAssistConfig &aimAssistCfg, bool &renderSeparateFromPhysics, bool &inputSyncedWithPhysics, bool &limitFPSToMonitor, float physicsHz, float fpsCurrent, float fpsMin, float fpsMax, float fps1pLow, float fps5pLow)DebugUI
buildWeaponSpawnerUI(const Registry &registry, const glm::mat4 &viewProj, float screenWidth, float screenHeight)DebugUI
buildWeaponUI(const Registry &registry)DebugUI
consumePhysicsCsvRecordingRequest(bool &enabled) noexceptDebugUI
contactNormalLengthDebugUI
contactPointRadiusDebugUI
drawCollisionBoxesDebugUI
drawCollisionBrushesDebugUI
drawCollisionCylindersDebugUI
drawCollisionOverlayDebugUI
drawCollisionPlanesDebugUI
drawCollisionSpheresDebugUI
drawCollisionTriMeshesDebugUI
drawContactBoxDepenDebugUI
drawContactBoxSweepDebugUI
drawContactBrushDepenDebugUI
drawContactBrushSweepDebugUI
drawContactCylinderDepenDebugUI
drawContactCylinderSweepDebugUI
drawContactOverlayDebugUI
drawContactPlaneDepenDebugUI
drawContactPlaneSweepDebugUI
drawContactSphereDepenDebugUI
drawContactSphereSweepDebugUI
drawContactTriMeshDepenDebugUI
drawContactTriMeshSweepDebugUI
drawDroppedWeaponOverlayDebugUI
drawHitboxOverlayDebugUI
drawKillzoneOverlayDebugUI
drawMeshEdgeOverlayDebugUI
drawMeshVertexOverlayDebugUI
drawShotDebugOverlayDebugUI
drawSpawnPointOverlayDebugUI
drawWeaponSpawnerOverlayDebugUI
energyTeslaEndpointForward_DebugUIprivate
energyTeslaEndpointRight_DebugUIprivate
energyTeslaEndpointUp_DebugUIprivate
energyTeslaGuideDist_DebugUIprivate
energyTeslaPreviewLive_DebugUIprivate
energyTeslaPreviewLocked_DebugUIprivate
energyTeslaPreviewLockStrength_DebugUIprivate
getSimulatedLatencyMs() const noexceptDebugUIinline
getSimulatedLossPercent() const noexceptDebugUIinline
init(SDL_Window *window)DebugUI
k_bhopHistorySizeDebugUIprivatestatic
k_shotRingMaxDebugUIstatic
newFrame()DebugUI
particleSpawnDist_DebugUIprivate
pendingAbilityLevelGrant_DebugUI
pendingAmmoRefill_DebugUI
pendingPhysicsCsvRecordingEnabled_DebugUIprivate
pendingPhysicsCsvRecordingRequest_DebugUIprivate
pendingSetPrimaryWeapon_DebugUI
pendingSetSecondaryWeapon_DebugUI
processEvent(const SDL_Event *event)DebugUI
pushClientShot(const net::shotdebug::ShotDebugCapture &cap)DebugUI
pushServerShot(const net::shotdebug::ShotDebugCapture &cap)DebugUI
render()DebugUI
shotDebugSelectIdxDebugUI
shotDebugViewModeDebugUI
shotDebugVisibleCountDebugUI
shotRingDebugUI
shotRingCountDebugUI
shotRingHeadDebugUI
showBhopAnalyzerDebugUIprivate
showCollisionShapeDebugUIprivate
showCollisionWindowDebugUI
showContactDebugWindowDebugUI
showDebugMenuDebugUI
showDroppedWeaponWindowDebugUI
showHitboxWindowDebugUI
showInputSnapshotDebugUIprivate
showInspectorDebugUIprivate
showKillzoneWindowDebugUI
showMovementChartDebugUIprivate
showNetworkSimDebugUIprivate
showNetworkStatsDebugUIprivate
showParticleWindow_DebugUIprivate
showPlayerStateDebugUIprivate
showPositionDebugUIprivate
showPrevPositionDebugUIprivate
showShotDebugWindowDebugUI
showSpawnPointWindowDebugUI
showVelocityDebugUIprivate
showViewAnglesDebugUIprivate
showWeaponHudDebugUIprivate
showWeaponSpawnerWindowDebugUI
shutdown()DebugUI
simulatedLatencyMs_DebugUIprivate
simulatedLossPct_DebugUIprivate
toggleDebugMenu()DebugUI