group2 0.1.0
CSE 125 Group 2
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HybridRenderer Member List

This is the complete list of members for HybridRenderer, including all inherited members.

drawFrame(glm::vec3 eye, float yaw, float pitch, float roll) overrideHybridRenderervirtual
getCamera() const overrideHybridRenderervirtual
getDevice() const overrideHybridRenderervirtual
getHdrFormat()HybridRendererinlinestatic
getShaderFormat() const overrideHybridRenderervirtual
HybridRenderer()HybridRenderer
init(SDL_Window *window) overrideHybridRenderervirtual
legacy()HybridRendererinline
legacy() constHybridRendererinline
loadSceneModel(const char *filename, glm::vec3 pos, float scale, bool flipUVs=false) overrideHybridRenderervirtual
modelCount() const overrideHybridRenderervirtual
next()HybridRendererinline
next() constHybridRendererinline
quit() overrideHybridRenderervirtual
requestScreenshot(const std::string &path) overrideHybridRenderervirtual
setEntityRenderList(std::vector< EntityRenderCmd > cmds) overrideHybridRenderervirtual
setModelEmissive(int modelIndex, glm::vec4 emissiveFactor) overrideHybridRenderervirtual
setParticleSystem(ParticleSystem *ps) overrideHybridRenderervirtual
setPointLights(std::vector< PointLight > lights) overrideHybridRenderervirtual
setVSync(bool enabled) overrideHybridRenderervirtual
setWeaponViewmodel(const WeaponViewmodel &vm) overrideHybridRenderervirtual
ssrModeHybridRenderer
supports(RendererFeature feature) const overrideHybridRenderervirtual
togglesHybridRenderer
updateModelMeshVertices(int modelIndex, int meshIndex, const ModelVertex *vertices, Uint32 vertexCount) overrideHybridRenderervirtual
uploadSceneModel(const LoadedModel &model) overrideHybridRenderervirtual
~IRenderer()=defaultIRenderervirtual