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group2 0.1.0
CSE 125 Group 2
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This is the complete list of members for HybridRenderer, including all inherited members.
| drawFrame(glm::vec3 eye, float yaw, float pitch, float roll) override | HybridRenderer | virtual |
| getCamera() const override | HybridRenderer | virtual |
| getDevice() const override | HybridRenderer | virtual |
| getHdrFormat() | HybridRenderer | inlinestatic |
| getShaderFormat() const override | HybridRenderer | virtual |
| HybridRenderer() | HybridRenderer | |
| init(SDL_Window *window) override | HybridRenderer | virtual |
| legacy() | HybridRenderer | inline |
| legacy() const | HybridRenderer | inline |
| loadSceneModel(const char *filename, glm::vec3 pos, float scale, bool flipUVs=false) override | HybridRenderer | virtual |
| modelCount() const override | HybridRenderer | virtual |
| next() | HybridRenderer | inline |
| next() const | HybridRenderer | inline |
| quit() override | HybridRenderer | virtual |
| requestScreenshot(const std::string &path) override | HybridRenderer | virtual |
| setEntityRenderList(std::vector< EntityRenderCmd > cmds) override | HybridRenderer | virtual |
| setModelEmissive(int modelIndex, glm::vec4 emissiveFactor) override | HybridRenderer | virtual |
| setParticleSystem(ParticleSystem *ps) override | HybridRenderer | virtual |
| setPointLights(std::vector< PointLight > lights) override | HybridRenderer | virtual |
| setVSync(bool enabled) override | HybridRenderer | virtual |
| setWeaponViewmodel(const WeaponViewmodel &vm) override | HybridRenderer | virtual |
| ssrMode | HybridRenderer | |
| supports(RendererFeature feature) const override | HybridRenderer | virtual |
| toggles | HybridRenderer | |
| updateModelMeshVertices(int modelIndex, int meshIndex, const ModelVertex *vertices, Uint32 vertexCount) override | HybridRenderer | virtual |
| uploadSceneModel(const LoadedModel &model) override | HybridRenderer | virtual |
| ~IRenderer()=default | IRenderer | virtual |