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group2 0.1.0
CSE 125 Group 2
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This is the complete list of members for NewRenderer, including all inherited members.
| drawFrame(glm::vec3 eye, float yaw, float pitch, float roll) override | NewRenderer | virtual |
| getCamera() const override | NewRenderer | inlinevirtual |
| getDevice() const override | NewRenderer | inlinevirtual |
| getShaderFormat() const override | NewRenderer | inlinevirtual |
| init(SDL_Window *window) override | NewRenderer | virtual |
| init(SDL_Window *window, SDL_GPUDevice *sharedDevice) | NewRenderer | |
| loadSceneModel(const char *, glm::vec3, float, bool) override | NewRenderer | inlinevirtual |
| modelCount() const override | NewRenderer | inlinevirtual |
| quit() override | NewRenderer | virtual |
| requestScreenshot(const std::string &) override | NewRenderer | inlinevirtual |
| setEntityRenderList(std::vector< EntityRenderCmd >) override | NewRenderer | inlinevirtual |
| setModelEmissive(int, glm::vec4) override | NewRenderer | inlinevirtual |
| setParticleSystem(ParticleSystem *) override | NewRenderer | inlinevirtual |
| setPointLights(std::vector< PointLight >) override | NewRenderer | inlinevirtual |
| setVSync(bool) override | NewRenderer | inlinevirtual |
| setWeaponViewmodel(const WeaponViewmodel &) override | NewRenderer | inlinevirtual |
| supports(RendererFeature feature) const override | NewRenderer | virtual |
| updateModelMeshVertices(int, int, const ModelVertex *, Uint32) override | NewRenderer | inlinevirtual |
| uploadSceneModel(const LoadedModel &) override | NewRenderer | inlinevirtual |
| ~IRenderer()=default | IRenderer | virtual |