group2 0.1.0
CSE 125 Group 2
Loading...
Searching...
No Matches
Renderer Member List

This is the complete list of members for Renderer, including all inherited members.

aaModeRenderer
ambientBRenderer
ambientGRenderer
ambientRRenderer
availableHDRFilesRenderer
bloomStrRenderer
cascadeLambdaRenderer
casEnabledRenderer
casStrengthRenderer
currentHDRNameRenderer
drawFrame(glm::vec3 eye, float yaw, float pitch, float roll) overrideRenderervirtual
fillIntensityRenderer
getCamera() const overrideRendererinlinevirtual
getDevice() const overrideRendererinlinevirtual
getHdrFormat()Rendererinlinestatic
getShaderFormat() const overrideRendererinlinevirtual
getSunDirection() constRenderer
iblDiffuseIntensityRenderer
iblSpecularIntensityRenderer
init(SDL_Window *window) overrideRenderervirtual
loadHDRSkybox(const std::string &path)Renderer
loadSceneModel(const char *filename, glm::vec3 pos, float scale, bool flipUVs=false) overrideRenderervirtual
modelCount() const overrideRendererinlinevirtual
quit() overrideRenderervirtual
requestScreenshot(const std::string &path) overrideRenderervirtual
scanHDRFiles()Renderer
setEntityRenderList(std::vector< EntityRenderCmd > cmds) overrideRendererinlinevirtual
setModelEmissive(int modelIndex, glm::vec4 emissiveFactor) overrideRendererinlinevirtual
setParticleSystem(ParticleSystem *ps) overrideRendererinlinevirtual
setPointLights(std::vector< PointLight > lights) overrideRendererinlinevirtual
setVSync(bool enabled) overrideRenderervirtual
setWeaponViewmodel(const WeaponViewmodel &vm) overrideRendererinlinevirtual
shadowBiasValRenderer
shadowDistanceRenderer
shadowNormalBiasValRenderer
sharpenStrRenderer
ssaoFalloffRenderer
ssaoPowerRenderer
ssaoRadiusRenderer
ssaoStrRenderer
ssrModeRenderer
ssrStrRenderer
sunAzimuthRenderer
sunElevationRenderer
sunIntensityRenderer
supports(RendererFeature) const overrideRendererinlinevirtual
togglesRenderer
updateModelMeshVertices(int modelIndex, int meshIndex, const ModelVertex *vertices, Uint32 vertexCount) overrideRenderervirtual
uploadSceneModel(const LoadedModel &model) overrideRenderervirtual
useHDRSkyboxRenderer
volStrRenderer
~IRenderer()=defaultIRenderervirtual