This is the complete list of members for Renderer, including all inherited members.
| aaMode | Renderer | |
| ambientB | Renderer | |
| ambientG | Renderer | |
| ambientR | Renderer | |
| availableHDRFiles | Renderer | |
| bloomStr | Renderer | |
| cascadeLambda | Renderer | |
| casEnabled | Renderer | |
| casStrength | Renderer | |
| currentHDRName | Renderer | |
| drawFrame(glm::vec3 eye, float yaw, float pitch, float roll) override | Renderer | virtual |
| fillIntensity | Renderer | |
| getCamera() const override | Renderer | inlinevirtual |
| getDevice() const override | Renderer | inlinevirtual |
| getHdrFormat() | Renderer | inlinestatic |
| getShaderFormat() const override | Renderer | inlinevirtual |
| getSunDirection() const | Renderer | |
| iblDiffuseIntensity | Renderer | |
| iblSpecularIntensity | Renderer | |
| init(SDL_Window *window) override | Renderer | virtual |
| loadHDRSkybox(const std::string &path) | Renderer | |
| loadSceneModel(const char *filename, glm::vec3 pos, float scale, bool flipUVs=false) override | Renderer | virtual |
| modelCount() const override | Renderer | inlinevirtual |
| quit() override | Renderer | virtual |
| requestScreenshot(const std::string &path) override | Renderer | virtual |
| scanHDRFiles() | Renderer | |
| setEntityRenderList(std::vector< EntityRenderCmd > cmds) override | Renderer | inlinevirtual |
| setModelEmissive(int modelIndex, glm::vec4 emissiveFactor) override | Renderer | inlinevirtual |
| setParticleSystem(ParticleSystem *ps) override | Renderer | inlinevirtual |
| setPointLights(std::vector< PointLight > lights) override | Renderer | inlinevirtual |
| setVSync(bool enabled) override | Renderer | virtual |
| setWeaponViewmodel(const WeaponViewmodel &vm) override | Renderer | inlinevirtual |
| shadowBiasVal | Renderer | |
| shadowDistance | Renderer | |
| shadowNormalBiasVal | Renderer | |
| sharpenStr | Renderer | |
| ssaoFalloff | Renderer | |
| ssaoPower | Renderer | |
| ssaoRadius | Renderer | |
| ssaoStr | Renderer | |
| ssrMode | Renderer | |
| ssrStr | Renderer | |
| sunAzimuth | Renderer | |
| sunElevation | Renderer | |
| sunIntensity | Renderer | |
| supports(RendererFeature) const override | Renderer | inlinevirtual |
| toggles | Renderer | |
| updateModelMeshVertices(int modelIndex, int meshIndex, const ModelVertex *vertices, Uint32 vertexCount) override | Renderer | virtual |
| uploadSceneModel(const LoadedModel &model) override | Renderer | virtual |
| useHDRSkybox | Renderer | |
| volStr | Renderer | |
| ~IRenderer()=default | IRenderer | virtual |