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group2 0.1.0
CSE 125 Group 2
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This is the complete list of members for ServerGame, including all inherited members.
| animationLoaded_ | ServerGame | private |
| attachServerAnimator(entt::entity player) | ServerGame | private |
| clientEntities | ServerGame | private |
| deletePlayerEntity(ClientId clientId) | ServerGame | private |
| detachServerAnimator(entt::entity player) | ServerGame | private |
| eventHandler(Event event) | ServerGame | private |
| hitboxRig_ | ServerGame | private |
| init(const char *addr, Uint16 port, int tickRateHz=128) | ServerGame | |
| initAnimation() | ServerGame | private |
| initNewPlayerEntity(ClientId clientId) | ServerGame | private |
| mapCollision_ | ServerGame | private |
| matchController | ServerGame | private |
| pendingKillEvents | ServerGame | private |
| registry | ServerGame | private |
| rigMeshMinY_ | ServerGame | private |
| rigScale_ | ServerGame | private |
| run() | ServerGame | |
| running | ServerGame | private |
| server | ServerGame | private |
| serverAnimators_ | ServerGame | private |
| serverAnimLibrary_ | ServerGame | private |
| serverRig_ | ServerGame | private |
| shutdown() | ServerGame | |
| tick(float dt, Uint64 nextTick) | ServerGame | private |
| tickCount | ServerGame | private |
| tickRateHz | ServerGame | private |
| updateAnimationAndHitboxes(float dt) | ServerGame | private |