group2 0.1.0
CSE 125 Group 2
Loading...
Searching...
No Matches
ServerGame Member List

This is the complete list of members for ServerGame, including all inherited members.

abilityRegistryServerGameprivate
animationLoaded_ServerGameprivate
applyInputEvent(ClientId clientId, const InputSnapshot &inputSnapshot)ServerGameprivate
applyMatchAbilityChoices(AbilityState &state) constServerGameprivate
attachServerAnimator(entt::entity player)ServerGameprivate
clientEntitiesServerGameprivate
closeGroundTruthLog() noexceptServerGameprivate
colorSlotUseCounts_ServerGameprivate
contactCache_ServerGameprivate
deletePlayerEntity(ClientId clientId)ServerGameprivate
detachServerAnimator(entt::entity player)ServerGameprivate
discoverySettingsUpdatedFn_ServerGameprivate
eventHandler(const Event &event)ServerGameprivate
hitboxRig_ServerGameprivate
idleShutdownEnabled_ServerGameprivate
idleShutdownMs_ServerGameprivate
init(Server &server, int tickRateHz=128, int snapshotHz=32, bool skipLobby=false)ServerGame
initAnimation()ServerGameprivate
initNewPlayerEntity(ClientId clientId)ServerGameprivate
isGameplayInputAllowed(MatchPhase phase) constServerGameprivate
isHost(ClientId clientId) constServerGame
isLobbyPhase(MatchPhase phase) constServerGameprivate
k_pendingShotIntentsMaxServerGameprivatestatic
lastNonEmptyMs_ServerGameprivate
lobbyManagerServerGameprivate
lobbyStartCountdownActiveServerGameprivate
lobbyStartCountdownTimerServerGameprivate
lobbyStartRequesterServerGameprivate
mapCollision_ServerGameprivate
matchConfigUpdatedFn_ServerGameprivate
matchControllerServerGameprivate
matchPrimaryAbilitiesServerGameprivate
matchSecondaryAbilitiesServerGameprivate
nicknameSlotUseCounts_ServerGameprivate
onDiscoverySettingsUpdated(std::function< void(const DiscoverySettings &)> fn)ServerGameinline
onMatchConfigUpdated(std::function< void(const MatchConfig &)> fn)ServerGameinline
openGroundTruthLog()ServerGameprivate
pendingKillEventsServerGameprivate
pendingShotIntents_ServerGameprivate
registryServerGameprivate
resetPlayersForCountdown()ServerGameprivate
rigMeshMinY_ServerGameprivate
rigScale_ServerGameprivate
run()ServerGame
runningServerGameprivate
selectMatchAbilityPool()ServerGameprivate
serverServerGameprivate
serverAnimators_ServerGameprivate
serverAnimLibrary_ServerGameprivate
serverRig_ServerGameprivate
setIdleShutdownMinutes(int minutes)ServerGame
setKillsToWin(int kills)ServerGame
setMatchConfig(const MatchConfig &config)ServerGame
setMaxPlayers(int maxPlayers)ServerGame
shotDebugEnabled_ServerGameprivate
shutdown()ServerGame
snapshotEveryNTicksServerGameprivate
tick(float dt, Uint64 nextTick)ServerGameprivate
tickCountServerGameprivate
tickRateHzServerGameprivate
truthCsv_ServerGameprivate
truthHzDivider_ServerGameprivate
updateAnimationAndHitboxes(float dt)ServerGameprivate
updateLagCompTargets()ServerGameprivate
writeGroundTruthLogIfDue()ServerGameprivate