group2
0.1.0
CSE 125 Group 2
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ServerGame Member List
This is the complete list of members for
ServerGame
, including all inherited members.
abilityRegistry
ServerGame
private
animationLoaded_
ServerGame
private
applyInputEvent
(ClientId clientId, const InputSnapshot &inputSnapshot)
ServerGame
private
applyMatchAbilityChoices
(AbilityState &state) const
ServerGame
private
attachServerAnimator
(entt::entity player)
ServerGame
private
clientEntities
ServerGame
private
closeGroundTruthLog
() noexcept
ServerGame
private
colorSlotUseCounts_
ServerGame
private
contactCache_
ServerGame
private
deletePlayerEntity
(ClientId clientId)
ServerGame
private
detachServerAnimator
(entt::entity player)
ServerGame
private
discoverySettingsUpdatedFn_
ServerGame
private
eventHandler
(const Event &event)
ServerGame
private
hitboxRig_
ServerGame
private
idleShutdownEnabled_
ServerGame
private
idleShutdownMs_
ServerGame
private
init
(Server &server, int tickRateHz=128, int snapshotHz=32, bool skipLobby=false)
ServerGame
initAnimation
()
ServerGame
private
initNewPlayerEntity
(ClientId clientId)
ServerGame
private
isGameplayInputAllowed
(MatchPhase phase) const
ServerGame
private
isHost
(ClientId clientId) const
ServerGame
isLobbyPhase
(MatchPhase phase) const
ServerGame
private
k_pendingShotIntentsMax
ServerGame
private
static
lastNonEmptyMs_
ServerGame
private
lobbyManager
ServerGame
private
lobbyStartCountdownActive
ServerGame
private
lobbyStartCountdownTimer
ServerGame
private
lobbyStartRequester
ServerGame
private
mapCollision_
ServerGame
private
matchConfigUpdatedFn_
ServerGame
private
matchController
ServerGame
private
matchPrimaryAbilities
ServerGame
private
matchSecondaryAbilities
ServerGame
private
nicknameSlotUseCounts_
ServerGame
private
onDiscoverySettingsUpdated
(std::function< void(const DiscoverySettings &)> fn)
ServerGame
inline
onMatchConfigUpdated
(std::function< void(const MatchConfig &)> fn)
ServerGame
inline
openGroundTruthLog
()
ServerGame
private
pendingKillEvents
ServerGame
private
pendingShotIntents_
ServerGame
private
registry
ServerGame
private
resetPlayersForCountdown
()
ServerGame
private
rigMeshMinY_
ServerGame
private
rigScale_
ServerGame
private
run
()
ServerGame
running
ServerGame
private
selectMatchAbilityPool
()
ServerGame
private
server
ServerGame
private
serverAnimators_
ServerGame
private
serverAnimLibrary_
ServerGame
private
serverRig_
ServerGame
private
setIdleShutdownMinutes
(int minutes)
ServerGame
setKillsToWin
(int kills)
ServerGame
setMatchConfig
(const MatchConfig &config)
ServerGame
setMaxPlayers
(int maxPlayers)
ServerGame
shotDebugEnabled_
ServerGame
private
shutdown
()
ServerGame
snapshotEveryNTicks
ServerGame
private
tick
(float dt, Uint64 nextTick)
ServerGame
private
tickCount
ServerGame
private
tickRateHz
ServerGame
private
truthCsv_
ServerGame
private
truthHzDivider_
ServerGame
private
updateAnimationAndHitboxes
(float dt)
ServerGame
private
updateLagCompTargets
()
ServerGame
private
writeGroundTruthLogIfDue
()
ServerGame
private
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