group2 0.1.0
CSE 125 Group 2
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SkinnedRenderer Member List

This is the complete list of members for SkinnedRenderer, including all inherited members.

chamsIndices_SkinnedRendererprivate
chamsPipeline_SkinnedRendererprivate
colorFormat_SkinnedRendererprivate
createChamsPipeline()SkinnedRendererprivate
createKillcamHighlightPipeline()SkinnedRendererprivate
createSkinnedDepthPipeline(const SDL_GPUShaderFormat &shaderFormat)SkinnedRendererprivate
createSkinningPipeline(SDL_GPUTextureFormat &colorTarget, const SDL_GPUShaderFormat &shaderFormat)SkinnedRendererprivate
depthPipeline_SkinnedRendererprivate
device_SkinnedRendererprivate
draw(SDL_GPURenderPass *renderPass, SDL_GPUCommandBuffer *cmd)SkinnedRenderer
drawChams(SDL_GPURenderPass *renderPass, SDL_GPUCommandBuffer *cmd)SkinnedRenderer
drawDepth(SDL_GPURenderPass *renderPass, SDL_GPUCommandBuffer *cmd)SkinnedRenderer
drawKillcamHighlight(SDL_GPURenderPass *renderPass, SDL_GPUCommandBuffer *cmd)SkinnedRenderer
ensureSsbos(Uint32 paletteBytes, Uint32 instanceBytes)SkinnedRendererprivate
frameDirty_SkinnedRendererprivate
frameInstances_SkinnedRendererprivate
framePalette_SkinnedRendererprivate
frustumCullEnabled_SkinnedRendererprivate
init(SDL_GPUDevice *device, SDL_GPUTextureFormat &colorTarget, const SDL_GPUShaderFormat &shaderFormat)SkinnedRenderer
instancesSsboInfo_SkinnedRendererprivate
instanceXfer_SkinnedRendererprivate
instanceXferCapacityBytes_SkinnedRendererprivate
killcamHighlightIndices_SkinnedRendererprivate
killcamHighlightPipeline_SkinnedRendererprivate
numJoints() constSkinnedRendererinline
numJoints_SkinnedRendererprivate
operator=(const SkinnedRenderer &)=deleteSkinnedRenderer
operator=(SkinnedRenderer &&)=deleteSkinnedRenderer
palettesSsboInfo_SkinnedRendererprivate
paletteXfer_SkinnedRendererprivate
paletteXferCapacityBytes_SkinnedRendererprivate
pendingInstanceCount() constSkinnedRendererinline
pipeline_SkinnedRendererprivate
rigBoundingCenter_SkinnedRendererprivate
rigBoundingRadius_SkinnedRendererprivate
rigInstalled() constSkinnedRendererinline
rigInstalled_SkinnedRendererprivate
setFrame(const std::vector< glm::mat4 > &palette, const std::vector< SkinnedInstance > &instances, const FrustumPlanes &frustum)SkinnedRenderer
setFrustumCullEnabled(bool enabled)SkinnedRendererinline
setRig(const std::vector< RigMeshSource > &meshes, int numJoints)SkinnedRenderer
shaderFormat_SkinnedRendererprivate
shutdown()SkinnedRenderer
skinnedMeshes_SkinnedRendererprivate
SkinnedRenderer()=defaultSkinnedRenderer
SkinnedRenderer(const SkinnedRenderer &)=deleteSkinnedRenderer
SkinnedRenderer(SkinnedRenderer &&)=deleteSkinnedRenderer
sphereInFrustum(const glm::vec3 &center, float radius, const FrustumPlanes &planes)SkinnedRendererprivatestatic
uploadFrame(SDL_GPUCommandBuffer *cmd, SDL_GPUCopyPass *copyPass)SkinnedRenderer
visibleInstanceCount_SkinnedRendererprivate
~SkinnedRenderer()=defaultSkinnedRenderer