| chamsIndices_ | SkinnedRenderer | private |
| chamsPipeline_ | SkinnedRenderer | private |
| colorFormat_ | SkinnedRenderer | private |
| createChamsPipeline() | SkinnedRenderer | private |
| createKillcamHighlightPipeline() | SkinnedRenderer | private |
| createSkinnedDepthPipeline(const SDL_GPUShaderFormat &shaderFormat) | SkinnedRenderer | private |
| createSkinningPipeline(SDL_GPUTextureFormat &colorTarget, const SDL_GPUShaderFormat &shaderFormat) | SkinnedRenderer | private |
| depthPipeline_ | SkinnedRenderer | private |
| device_ | SkinnedRenderer | private |
| draw(SDL_GPURenderPass *renderPass, SDL_GPUCommandBuffer *cmd) | SkinnedRenderer | |
| drawChams(SDL_GPURenderPass *renderPass, SDL_GPUCommandBuffer *cmd) | SkinnedRenderer | |
| drawDepth(SDL_GPURenderPass *renderPass, SDL_GPUCommandBuffer *cmd) | SkinnedRenderer | |
| drawKillcamHighlight(SDL_GPURenderPass *renderPass, SDL_GPUCommandBuffer *cmd) | SkinnedRenderer | |
| ensureSsbos(Uint32 paletteBytes, Uint32 instanceBytes) | SkinnedRenderer | private |
| frameDirty_ | SkinnedRenderer | private |
| frameInstances_ | SkinnedRenderer | private |
| framePalette_ | SkinnedRenderer | private |
| frustumCullEnabled_ | SkinnedRenderer | private |
| init(SDL_GPUDevice *device, SDL_GPUTextureFormat &colorTarget, const SDL_GPUShaderFormat &shaderFormat) | SkinnedRenderer | |
| instancesSsboInfo_ | SkinnedRenderer | private |
| instanceXfer_ | SkinnedRenderer | private |
| instanceXferCapacityBytes_ | SkinnedRenderer | private |
| killcamHighlightIndices_ | SkinnedRenderer | private |
| killcamHighlightPipeline_ | SkinnedRenderer | private |
| numJoints() const | SkinnedRenderer | inline |
| numJoints_ | SkinnedRenderer | private |
| operator=(const SkinnedRenderer &)=delete | SkinnedRenderer | |
| operator=(SkinnedRenderer &&)=delete | SkinnedRenderer | |
| palettesSsboInfo_ | SkinnedRenderer | private |
| paletteXfer_ | SkinnedRenderer | private |
| paletteXferCapacityBytes_ | SkinnedRenderer | private |
| pendingInstanceCount() const | SkinnedRenderer | inline |
| pipeline_ | SkinnedRenderer | private |
| rigBoundingCenter_ | SkinnedRenderer | private |
| rigBoundingRadius_ | SkinnedRenderer | private |
| rigInstalled() const | SkinnedRenderer | inline |
| rigInstalled_ | SkinnedRenderer | private |
| setFrame(const std::vector< glm::mat4 > &palette, const std::vector< SkinnedInstance > &instances, const FrustumPlanes &frustum) | SkinnedRenderer | |
| setFrustumCullEnabled(bool enabled) | SkinnedRenderer | inline |
| setRig(const std::vector< RigMeshSource > &meshes, int numJoints) | SkinnedRenderer | |
| shaderFormat_ | SkinnedRenderer | private |
| shutdown() | SkinnedRenderer | |
| skinnedMeshes_ | SkinnedRenderer | private |
| SkinnedRenderer()=default | SkinnedRenderer | |
| SkinnedRenderer(const SkinnedRenderer &)=delete | SkinnedRenderer | |
| SkinnedRenderer(SkinnedRenderer &&)=delete | SkinnedRenderer | |
| sphereInFrustum(const glm::vec3 ¢er, float radius, const FrustumPlanes &planes) | SkinnedRenderer | privatestatic |
| uploadFrame(SDL_GPUCommandBuffer *cmd, SDL_GPUCopyPass *copyPass) | SkinnedRenderer | |
| visibleInstanceCount_ | SkinnedRenderer | private |
| ~SkinnedRenderer()=default | SkinnedRenderer | |