Here is a list of all functions with links to the classes they belong to:
- o -
- onClientConnected() : Server
- onClientDisconnected() : Server
- onDiscoverySettingsUpdated() : ServerGame
- onExplosion() : ParticleSystem, SfxSystem
- onFirstFrame() : NewRenderer
- onImpact() : ParticleSystem
- onKillEvent() : Client
- onLobbyState() : Client
- onLobbyUpdate() : Client
- onMatchConfig() : Client
- onMatchConfigUpdated() : ServerGame
- onMatchStateUpdate() : Client
- onRawParticleEvent() : Client
- onRosterEvent() : Client
- onShotDebugReport() : Client
- onSnapshotApply() : Client
- onTextChat() : Client
- onVoiceFrame() : Client
- onWeaponFired() : Game, ParticleSystem, SfxSystem
- open() : ConfirmModal, net::UdpEndpoint, PauseMenu, SettingsEditor, SystemMenuOverlay
- openChat() : Game
- openDevice() : SfxSystem
- openGroundTruthLog() : ServerGame
- openObservationLog() : Bot
- openServer() : net::UdpSessionTransport
- openSettings() : PauseMenu
- openShotsLog() : Bot
- operator bool() : net::FragmentReassembler::OptionalSet
- operator()() : HudSvgAtlas::CacheKeyHash, InputArchive, OutputArchive, ServerGame::ShotIntentKeyHash, std::hash< audio::AudioEventId >, std::hash< audio::AudioObjectId >, std::hash< ClientId >
- operator*() : net::FragmentReassembler::OptionalSet
- operator->() : net::FragmentReassembler::OptionalSet
- operator=() : AnimationLibrary, Bot, CharacterAnimator, CharacterRig, group2::perf::FallbackThreadPool, group2::perf::ScopeTimer, menu_theme::ScopedTerminalFont, menu_theme::ScopedTheme, net::UdpEndpoint, net::UdpEndpointAddr, net::UdpSessionTransport, SkinnedRenderer, systems::RewindHitboxesGuard, VoiceDecoder, VoiceEncoder, WorkerPool
- operator==() : HudSvgAtlas::CacheKey, physics::ContactFeatureId, ServerGame::ShotIntentKey