Alex's Week 10 Report

what were your concrete goals for the week?

what goals were you able to accomplish?

As of now (Sunday 8 pm), honestly haven't done anything since the last report. I will hopefully finish my 227 project within a few hours, then I will work on 125 for a bit, then update this report when I finish that.
I implemented half-lambert shading, and it's shocking how much a few lines of code in a shader can change - the non-lit up sides of the asteroids actually have texture now.

if the week went differently than you had planned, what were the reasons? note that this happens regularly...I would prefer you to be aggressive in what you want to try accomplish rather than limit yourself to goals you know you'll easily achieve. so answering this question is more of a reflection on the development process and the surprises you encounter, it's not at all an evaluation.

My 227 project took four "I'll work on this the whole day and finish this by tonight" days, and will likely take one more. But after Tuesday morning, I won't have a single other due date to worry about before the 125 presentation.

what are your specific goals for the next week?

what did you learn this week, if anything (and did you expect to learn it)?

I played some Subnautica 2 with some friends over the weekend, and after running from leviathans for a few minutes, have gotten back the motivation to implement fog. I also did notice that simple, pure OpenGL particles can be used a lot, rather than customized ones with spritesheets. Many of Subnautica's particles are also implemented with pure graphics; for example, the particles emitted when you mine something in Subnautica are the exact same as when an asteroid is destroyed in our game. In general, I wish I hadn't realized so late, but I should be looking closely at other games' environmental graphics to steal ideas.

what is your individual morale (which might be different from the overall group morale)?