Kane's Week 10 Report
what were your concrete goals for the week?
To implement chaseable entities completely and improve the game UI through better particle effects and asteroid coloring and overall lighting.
what goals were you able to accomplish?
I finished the blender models for the chaseable entities and am able to load them into the game.
if the week went differently than you had planned, what were the reasons? note that this happens regularly...I would prefer you to be aggressive in what you want to try accomplish rather than limit yourself to goals you know you'll easily achieve. so answering this question is more of a reflection on the development process and the surprises you encounter, it's not at all an evaluation.
I did less work than expected mainly because I got sick.
what are your specific goals for the next week?
To improve the visual look and feel of the game and make sure everything comes together nicely for the final demos.
what did you learn this week, if anything (and did you expect to learn it)?
I learned how .obj and .mtl aren't able to properly load qualities like illumination or glass transparency, and that something like .gltf would probably be better. This was unexpected to learn.
what is your individual morale (which might be different from the overall group morale)?
Still feeling motivated!