Jacky's Week 5 Report

what were your concrete goals for the week?

My goals for this week were to help set up collision physics, and start generating various objects in the world needed for the main gameplay loop.

what goals were you able to accomplish?

I ended up helping on several other tasks that was not planned, such as creating a visualizer for colliders to help with debug, and adding extra features to ship rotation controls. At the time of writing, I am still in the process of adding a "fuel" item that you can pick up and deliver to the mothership, which would form the very basics of our core gameplay loop.

if the week went differently than you had planned, what were the reasons? note that this happens regularly...I would prefer you to be aggressive in what you want to try accomplish rather than limit yourself to goals you know you'll easily achieve. so answering this question is more of a reflection on the development process and the surprises you encounter, it's not at all an evaluation.

Personally I had a few events I needed to attend this week so I spent a bit less time on the project. Also, since everyone else was making a lot of progress on different branches, I spent quite a bit of time checking over and merging everyone's changes, instead of my own contributions.

what are your specific goals for the next week?

Now that we have more of the infrastructure structure set up, I want to review our game design and determine what mechanics we should prioritize, and then proceed to implement those gameplay systems. For now, I think adding more controls such as braking and interacting with objects is high on the priority list.

what did you learn this week, if anything (and did you expect to learn it)?

From my own tasks not a lot because my tasks were rather mundane, but I've learned a bit trying to understand how the others implemented their systems, such as rotation velocity.

what is your individual morale (which might be different from the overall group morale)?

My morale is rising, as I think our project is finally shaping up to look a bit like a game, and we can start doing cool mechanics. Getting the build to work on Windows also removed a huge blocker to progress.