Last week, I said I want ships to have clean and intuitive controls and for them to be able to handle collisions with each other. Since these tasks got taken, I wanted to setup a join menu and for there to be different ship classes to select when players join.
I setup the loading functionality, where the server game won't start until every player that is connected hits ready. Outside of that, the team was also able to meet and design out the rest of our game.
I definitely accomplished less this week than I should have, it was mainly a surprisingly busy weekend and I usually do more work on the weekends.
I want to finish the loading screen and player classes, and I want the game to start looking playable.
I learned how to handle connections using multithreading, since in order to get the loading functionality working, I had to modify our existing server and client loop.
My individual morale has dropped a bit, but that's mainly just because of outside things. I still think the game is going well and that I can do a fair share of work.