Kane's Week 7 Report

what were your concrete goals for the week?

I wanted to finish the loading screen and player classes, and I wanted the game to start looking playable.

what goals were you able to accomplish?

While I was able to finish the loading screen, I wasn't able to finish the player classes. However, the game is starting to get in a playable state, with better controls, a few tasks, a lose codition, and a win condition.

if the week went differently than you had planned, what were the reasons? note that this happens regularly...I would prefer you to be aggressive in what you want to try accomplish rather than limit yourself to goals you know you'll easily achieve. so answering this question is more of a reflection on the development process and the surprises you encounter, it's not at all an evaluation.

For the main part, it's just having a lot of outside tasks. I always seem to think I won't be as busy this week, but then I am. Since I always find myself doig the most work when I'm inside the lab after class, I think I'll start sticking around longer and stop telling myself I'll be back sometime.

what are your specific goals for the next week?

Finish the player classes and make chaseable entities.

what did you learn this week, if anything (and did you expect to learn it)?

I learned how to setup clangd and ninja on my device and get intellisense working much better, which is definitely unexpected.

what is your individual morale (which might be different from the overall group morale)?

Overall, I think it's normal. Not too high and not too low.