Zoe's Week 7 Report

what were your concrete goals for the week?

My goals for the week were to figure out our text library to allow for text labels in our UI, and also start implementing aspects of gameplay.

what goals were you able to accomplish?

While I didn't fully complete the original text/UI goals I had planned, I still contributed in several areas that became higher priority during development. I worked on debugging and fixing gameplay issues, including a collision bug that could cause the player to get stuck at zero velocity. I also improved camera behavior during boosting to make movement feel smoother and give the player better visibility. In addition, I continued investigating cross-device text rendering issues, although fully implementing that system became less urgent since text is not currently a major gameplay priority.

if the week went differently than you had planned, what were the reasons? note that this happens regularly...I would prefer you to be aggressive in what you want to try accomplish rather than limit yourself to goals you know you'll easily achieve. so answering this question is more of a reflection on the development process and the surprises you encounter, it's not at all an evaluation.

Again, I wasn't able to focus on getting text to work as much as I would like. When other tasks came up, I chose to focus on those rather than the text as it is right now not a priority.

what are your specific goals for the next week?

My main goal for next week is to continue expanding gameplay and begin adding more meaningful interactions and objectives for the player. I also want to continue refining movement, camera behavior, and overall gameplay responsiveness as more mechanics are introduced.

what did you learn this week, if anything (and did you expect to learn it)?

This week I learned more about how our project handles physics and camera systems, which are areas I had not worked much in before. Through debugging and implementing fixes, I gained a better understanding of how those systems interact with player movement and gameplay feel. I expected to learn more about the text system specifically, but I ended up learning more about gameplay systems overall.

what is your individual morale (which might be different from the overall group morale)?

I'm feeling excited and encouraged for the next few weeks. It's been rewarding to see the game becoming more polished as more systems come together, and I'm looking forward to continuing to build out gameplay in the coming weeks.