I wanted to finish player classes and make chaseable entities.
I was able to fully implement player classes, as well as figure out how to connect the computers in the lab to each other for playtesting.
I honestly got about as much work as I expected, mainly due to a very busy week. The large event that my club is hosting is ocurring this Friday -> Sunday so hopefully after that I will have significantly more free time. I didn't finish chaseable entities like I wanted to because of the windows bug, but I'm glad I could figure it out.
I want to implement chaseable entities and make sure we can tell distinguish players.
I learned that windows permission blocks are based on very specific file paths and file names. Also, I leared that the SIGADDR flag in sockets means that on windows, if a process is already taking up the port, no error will be thrown.
My morale is fine, I actually want to work on the game more but just lack the time.