Kane's Week 8 Report

what were your concrete goals for the week?

I wanted to finish player classes and make chaseable entities.

what goals were you able to accomplish?

I was able to fully implement player classes, as well as figure out how to connect the computers in the lab to each other for playtesting.

if the week went differently than you had planned, what were the reasons? note that this happens regularly...I would prefer you to be aggressive in what you want to try accomplish rather than limit yourself to goals you know you'll easily achieve. so answering this question is more of a reflection on the development process and the surprises you encounter, it's not at all an evaluation.

I honestly got about as much work as I expected, mainly due to a very busy week. The large event that my club is hosting is ocurring this Friday -> Sunday so hopefully after that I will have significantly more free time. I didn't finish chaseable entities like I wanted to because of the windows bug, but I'm glad I could figure it out.

what are your specific goals for the next week?

I want to implement chaseable entities and make sure we can tell distinguish players.

what did you learn this week, if anything (and did you expect to learn it)?

I learned that windows permission blocks are based on very specific file paths and file names. Also, I leared that the SIGADDR flag in sockets means that on windows, if a process is already taking up the port, no error will be thrown.

what is your individual morale (which might be different from the overall group morale)?

My morale is fine, I actually want to work on the game more but just lack the time.