Nora's Week 8 Report

what were your concrete goals for the week?

I wanted to work on figuring out why the cross hosting on the lab computers wouldn't work, do some play testing with multiple clients, and to continue on improving the game play experience.

what goals were you able to accomplish?

Kane and I worked on figuring out why the lab computers could not host a server and connect as a client from a different lab computer. With mostly Kane figuring it out, we were able to host from the lab computers once we killed all running servers on the port we were using. We did play test with 4 clients and did not run into any issues. As a result, instead of working on bug fixing like I thought I would be doing, I ended up implementing sound effects. This is currently not merged and wont be merged until next week once we see how sound effects work with multiple clients (since it is pretty hard to test that on my 1 personal laptop).

if the week went differently than you had planned, what were the reasons? note that this happens regularly...I would prefer you to be aggressive in what you want to try accomplish rather than limit yourself to goals you know you'll easily achieve. so answering this question is more of a reflection on the development process and the surprises you encounter, it's not at all an evaluation.

The week went differently because I thought we would have more bugs to fix. But, we ended up having a pretty successful playtest, so I ended up doing more implementing on the game rather than bug fixing.

what are your specific goals for the next week?

I want to merge my sound effects pr sooner than later. I am still trying to figure out what is the best way to make it so that sound effects decrease in sound as you get further away.

what did you learn this week, if anything (and did you expect to learn it)?

I learned a little about how to figure out why the lab computers weren't able to host. Highlighted the importance of having a check for if the port is in use or not. I also learned a bit about how sound effects work. I am still trying to figure out how to make it so that they decrease in sound as you get further away (as mentioned before). Right now it is set to decrease by percent depending on what # of distance you are away from the event, but that does not seem to be working from what I can tell.

what is your individual morale (which might be different from the overall group morale)?

My individual morale is good. I think we are at a good place and just need to add these finishing touches like sound effects, a couple more models, animations, and 2d ui: all of which I think we can do in the last few weeks without having to cram.