Sofia's Week 8 Report

what were your concrete goals for the week?

My concrete goals for the week were to finish materials for the mothership and begin the other items needed for the game like the different equipment needed for each role, the virus, and the bad ending animation.

what goals were you able to accomplish?

I was able to finish stabilizing the model for the mothership. I made the model more symmetrical and resolved any z-fighting by rearranging the vertices and faces of the model. Now I should be able to do the UV map quickly then color the mothership.

This week I also spent time trying to resolve issues with rendering the materials for the playerships. I need to remember to check the triangulated mesh and color option before exporting the Blender files, and to check the filepaths in the material file.

if the week went differently than you had planned, what were the reasons? note that this happens regularly...I would prefer you to be aggressive in what you want to try accomplish rather than limit yourself to goals you know you'll easily achieve. so answering this question is more of a reflection on the development process and the surprises you encounter, it's not at all an evaluation.

It took longer than expected to resolve disappearing triangles (z-fighting) in the mothership model, but I'm glad that I finished within a week. We also received approval to utilize some free Blender models, so I will use some free assets with some tweaks for the rest of the game items. This should speed up the process since we are almost at the end of the quarter.

what are your specific goals for the next week?

I hope that I can finish the materials for the mothership and figure out the animation for the bad ending. I talked with another artist for CSE 125 and they advised me to try Blender modeling. It might be slightly faster than hand-drawing the animation.

what did you learn this week, if anything (and did you expect to learn it)?

I learned that I'm a little faster at resolving z-fighting because I am used to more of the Blender shortcuts and functions.

what is your individual morale (which might be different from the overall group morale)?

I was more nervous about trying to implement the rest of the game visuals, but we can use premade Blender assets so that will be very helpful.