I wanted to implement chaseable entities and make sure we could distinguish players.
I didn't actually complete either of these goals, as I added text rendering instead and spent time creating blender models for the chaseable alien thieves.
Even though I didn't get much done, it was about as I had expected. Over the weekend, one of the clubs I'm part of hosted a 250 person event, and as expected I was very busy running that and recovering afterwards.
To implement chaseable entities completely and improve the game UI through better particle effects and asteroid coloring and overall lighting.
I learned how to edit blender meshes, add blender materials, and export it. This was unexpected for me since I've mainly been coding.
I'm feeling motivated! It feels good to be through the event I was worried about and have the time and energy to properly dedicate myself to the game.