My concrete goals for the week were to move from miniaudio to using fmod in the sound effects and pick up any tickets that need to be completed.
I was able to use fmod in the sound effects and was able to implement 3d sound effects so that explosions got quieter as they got further away. I also implemented the win and lose animations.
Most of the week was focused on trying to get my sound effects pr merged. I was having trouble getting reviews on it from other OS than mac, so when it was merged there were some issues on the windows that I did not know about. Jacky ended up fixing them, so thank you to him!
My specific goals for the next week are to try and catch any issues in either game design or logic that need to be fixed before the demo comes around. I think we will need to have a few playtests with all 4 clients to see how it holds under pressure and what areas we still need to address.
I learned a lot about how to create animations. It was a large learning curve for me to figure out how to pan a camera and make the animation not feel awkward for a lack of better words. There was a lot of struggle for me with the camera being the right distance away from the mothership while also following the events happening.
My individual morale is good. I hope I can get everything merged soon so that I do not need to worry about rebases. I look forward to finishing up those final touches so that we have a full playthrough soon!