I wanted to at least finish the mothership once and for all. Then tweak some preset models and finally work on sound effects.
I am still trying to properly UV unwrap the mothership in order to create its material.
I had much less time than expected for this week and could not make a lot of progress because we are almost at the end of the whatever, and I kept noticing missing triangles on the mothership model. After experimentation with the playerships, I want to limit the amount of weird graphics implementation by creating a (literal) solid and connected UV map.
Since we are approaching Week 9, pretty much the last week of the project, I need to wrestle with the idea of an imperfect UV map and just do the thing! Be scrappy at this point because the demo is soon.
I learned that 3D artists are warriors, how to prioritize tasks, and the importance of balancing perfection and brute force implementation on a group project.
I am fired up to finish modeling so that I can work on the sound!!