Commit Log

Fri Jun 8 14:32:52 2001 commit by mdevico in module tf/Transformer/SimpleServer
final update
Changed: SimpleServer.aps

Fri Jun 8 14:32:52 2001 commit by mdevico in module tf/Transformer/SimpleClient
final update
Changed: SimpleClient.aps TFsplash.bmp

Fri Jun 8 14:32:50 2001 commit by mdevico in module tf/Transformer/ServerGameManager
final update
Changed: ServerGameManager.cpp ServerGameManager.dsp

Fri Jun 8 14:32:50 2001 commit by mdevico in module tf/Transformer
final update
Changed: ClientGameManager.dsp Gears.cpp Hotrod.cpp Hound.cpp Hubcap.cpp Jazz.cpp Optimus.cpp Prowl.cpp Sideswipe.cpp Transformer.h UserInterfaceModule.cpp

Fri Jun 8 05:43:39 2001 commit by schin in module tf/Transformer/SimpleServer
Removed bug with server crashing
Changed: server_externs.h simpleserver.h

Fri Jun 8 05:43:39 2001 commit by schin in module tf/Transformer
Removed bug with server crashing
Changed: ServerNetworkModule.cpp messagepackets.cpp messagepackets.h

Fri Jun 8 04:55:39 2001 commit by dtruong in module tf/Transformer/ServerGameManager
Hacked something to fix up server crashes
Changed: ServerGameManager.cpp

Fri Jun 8 04:55:39 2001 commit by dtruong in module tf/Transformer
Hacked something to fix up server crashes
Changed: Object.cpp

Fri Jun 8 02:51:58 2001 commit by dtruong in module tf/Transformer/ServerGameManager
Fixed some crashing bugs. Still have unresolved the energon being set to dead
Changed: ServerGameManager.cpp

Fri Jun 8 02:51:58 2001 commit by dtruong in module tf/Transformer
Fixed some crashing bugs. Still have unresolved the energon being set to dead
Changed: ClientGameManager.cpp ServerEnvironment.cpp

Fri Jun 8 00:37:08 2001 commit by dquach in module tf/Transformer/ServerGameManager
new project space (old one was corrupted)
Changed: ServerGameManager.dsw ServerGameManager.dsp

Fri Jun 8 00:36:59 2001 commit by dquach in module tf/Transformer
new project space (old one was corrupted)
Changed: ClientGameManager.dsw ClientGameManager.dsp

Thu Jun 7 23:41:17 2001 commit by echeung in module tf/Transformer
Working death log
Changed: UserInterfaceModule.cpp

Thu Jun 7 23:16:41 2001 commit by echeung in module tf/Transformer
Added death log (untested)
Changed: CFlag.cpp Environment.cpp UserInterfaceModule.cpp UserInterfaceModule.h

Thu Jun 7 22:52:58 2001 commit by echeung in module tf/Transformer
Added beginning sequence (unfinished)
Changed: ClientGameManager.cpp ClientGameManager.h EngineModule.h UserInterfaceModule.cpp UserInterfaceModule.h

Thu Jun 7 16:51:37 2001 commit by dquach in module tf/Transformer/Models
smaller bitmap
Changed: matrix.bmp

Thu Jun 7 16:43:52 2001 commit by dquach in module tf/Transformer/Models
new model and bitmap
Changed: matrix.md2 matrix.bmp

Thu Jun 7 16:43:32 2001 commit by dquach in module tf/Transformer
replaced the box flag with the matrix model
Changed: TFGraphicData.cpp GraphicsModule.h GraphicsModule.cpp EngineModule.h CFlag.h CFlag.cpp

Thu Jun 7 15:43:48 2001 commit by lmortero in module tf/Transformer
Adjusted the crosshair, added F8 to toggle the FPS stat, made pressing ESC in Full Screen mode automatically exit the game.
Changed: UserInterfaceModule.cpp InputModule.cpp

Thu Jun 7 15:30:04 2001 commit by dquach in module tf/Transformer/Models
A matrix model instead of a flag
Added: matrix.md2 matrix.bmp

Thu Jun 7 01:50:20 2001 commit by dquach in module tf/Transformer
Death messages implemented
Changed: Environment.cpp

Thu Jun 7 01:43:23 2001 commit by dquach in module tf/Transformer
stopped smoke spawning
Changed: ClientGameManager.cpp

Thu Jun 7 01:29:39 2001 commit by dquach in module tf/Transformer/ServerGameManager
Adding (untested) death messages.
Changed: ServerGameManager.cpp

Thu Jun 7 01:29:39 2001 commit by dquach in module tf/Transformer
Adding (untested) death messages.
Changed: Environment.cpp Player.cpp Player.h Projectile.cpp Transformer.cpp UserInterfaceModule.cpp messagepackets.cpp messagepackets.h

Thu Jun 7 01:04:53 2001 commit by lmortero in module tf/Transformer/ServerGameManager
fixes dropped flag by dead player
Changed: ServerGameManager.cpp

Thu Jun 7 01:03:22 2001 commit by lmortero in module tf/Transformer
added a SphereCollided method for transformers to bullet collision
Changed: CFlag.cpp CDestination.cpp

Thu Jun 7 01:02:02 2001 commit by lmortero in module tf/Transformer
added a SphereCollided method for transformers to bullet collision
Changed: Transformer.cpp

Thu Jun 7 01:00:59 2001 commit by lmortero in module tf/Transformer
added a SphereCollided method for transformers to bullet collision
Changed: Projectile.cpp

Thu Jun 7 00:59:37 2001 commit by lmortero in module tf/Transformer
added a SphereCollided method for transformers to bullet collision
Changed: PhysicalInfo.h PhysicalInfo.cpp

Thu Jun 7 00:30:28 2001 commit by lmortero in module tf/Transformer
Fixed turbo, car falls faster, and added some stuff to draw the text in the right place in full screen 640x480.
Changed: UserInterfaceModule.cpp Transformer.cpp ClientGameManager.h ClientGameManager.cpp

Wed Jun 6 23:03:55 2001 commit by dquach in module tf/Transformer/SimpleClient
changed message queue to be an array for the client
Changed: client_externs.h simpleclient.cpp simpleclient.h

Wed Jun 6 23:03:55 2001 commit by dquach in module tf/Transformer
changed message queue to be an array for the client
Changed: ClientNetworkModule.cpp messagepackets.cpp messagepackets.h

Wed Jun 6 21:00:37 2001 commit by lmortero in module tf/Transformer
back to floats for x_delta and y_delta
Changed: messagepackets.h messagepackets.cpp InputModule.h InputModule.cpp

Wed Jun 6 20:52:58 2001 commit by dtruong in module tf/Transformer/SimpleClient
reverted back to old style of handling messages
Changed: client_externs.h simpleclient.cpp simpleclient.h

Wed Jun 6 20:52:57 2001 commit by dtruong in module tf/Transformer
reverted back to old style of handling messages
Changed: ClientNetworkModule.cpp EngineModule.h

Wed Jun 6 20:28:03 2001 commit by dtruong in module tf/Transformer/SimpleClient
changed the message queue for the client to take pointers now
Changed: client_externs.h simpleclient.cpp simpleclient.h

Wed Jun 6 20:28:02 2001 commit by dtruong in module tf/Transformer
changed the message queue for the client to take pointers now
Changed: ClientNetworkModule.cpp

Wed Jun 6 20:08:42 2001 commit by lmortero in module tf/Transformer
changed x_delta and y_delta back to int cuz they didn't work as floats
Changed: messagepackets.h messagepackets.cpp InputModule.cpp

Wed Jun 6 19:41:53 2001 commit by lmortero in module tf/Transformer
changed x_delta and y_delta to floats
Changed: messagepackets.h messagepackets.cpp InputModule.h InputModule.cpp EngineModule.h

Wed Jun 6 18:47:58 2001 commit by lmortero in module tf/Transformer/ServerGameManager
changed shotgun weapon stats and masses
Changed: ServerGameManager.cpp

Wed Jun 6 18:47:19 2001 commit by lmortero in module tf/Transformer
Increased frame rate
Changed: EngineModule.h

Wed Jun 6 17:03:47 2001 commit by dquach in module tf/Transformer
orientations for bullets are properly set, but collision detection is flakey. Don't know why the obbs are not being set properly
Changed: Player.cpp

Wed Jun 6 17:03:15 2001 commit by dquach in module tf/Transformer/ServerGameManager
orientations for bullets are properly set, but collision detection is flakey. Don't know why the obbs are not being set properly
Changed: ServerGameManager.cpp

Wed Jun 6 16:29:10 2001 commit by lmortero in module tf/Transformer/SimpleClient
Updated splash screen
Changed: TFsplash.bmp SimpleClient.aps

Wed Jun 6 16:25:27 2001 commit by dquach in module tf/Transformer/ServerGameManager
shot gun shots were not setting owner, caused crash
Changed: ServerGameManager.cpp

Wed Jun 6 16:20:42 2001 commit by lmortero in module tf/Transformer/Sounds
Added sound when a projectile hits something
Added: hit.wav

Wed Jun 6 16:20:23 2001 commit by lmortero in module tf/Transformer
Added sound when a projectile hits something
Changed: Environment.cpp ClientGameManager.cpp AudioModule.h

Wed Jun 6 13:06:28 2001 commit by dquach in module tf/Transformer/ServerGameManager
Bullets have correct orientation (visually).. need to check if collision detection needs changing
Changed: ServerGameManager.cpp

Wed Jun 6 13:05:35 2001 commit by dquach in module tf/Transformer
Bullets have correct orientation (visually).. need to check if collision detection needs changing
Changed: ProjGraphicData.h ProjGraphicData.cpp Projectile.h Projectile.cpp Player.cpp Object.h Object.cpp messagepackets.h messagepackets.cpp Environment.cpp

Wed Jun 6 12:22:08 2001 commit by lmortero in module tf/Transformer/ServerGameManager
more minor changes
Changed: ServerGameManager.cpp

Wed Jun 6 12:22:08 2001 commit by lmortero in module tf/Transformer
more minor changes
Changed: AudioModule.cpp ClientGameManager.cpp Environment.cpp Transformer.cpp Transformer.h

Wed Jun 6 12:01:05 2001 commit by echeung in module tf/Transformer
Read texture filenames for shadow, projectiles, jetparticle from city1dim.map
Changed: GraphicsModule.cpp city1dim.map

Wed Jun 6 11:29:17 2001 commit by dquach in module tf/Transformer
quick fix
Changed: Environment.cpp

Wed Jun 6 11:12:10 2001 commit by dquach in module tf/Transformer
removed unnecessary heap allocations
Changed: Environment.cpp

Wed Jun 6 10:46:18 2001 commit by lmortero in module tf/Transformer
Did somewhat the same things Don did but now the picture doesn't go beserk on my computer.
Changed: TFGraphicData.cpp

Wed Jun 6 09:54:59 2001 commit by dquach in module tf/Transformer
fixed small bug
Changed: Transformer.cpp

Wed Jun 6 09:38:03 2001 commit by dquach in module tf/Transformer
implemented particle system billboarding and change in alpha over time
Changed: Transformer.h Transformer.cpp ParticleSystem.h ParticleSystem.cpp InputModule.cpp

Wed Jun 6 09:28:54 2001 commit by dquach in module tf/Transformer/ServerGameManager
implemented particle system billboarding and change in particle alpha over time
Changed: ServerGameManager.cpp

Wed Jun 6 03:58:28 2001 commit by schin in module tf/Transformer/ServerGameManager
Shots no longer float in the middle of the air. Shotgun has been implemented but is accessible through a keystroke known only to me!!!!!!! Mwahahahahahaha!!!!!!
Changed: ServerGameManager.cpp ServerGameManager.h

Wed Jun 6 03:58:28 2001 commit by schin in module tf/Transformer
Shots no longer float in the middle of the air. Shotgun has been implemented but is accessible through a keystroke known only to me!!!!!!! Mwahahahahahaha!!!!!!
Changed: EngineModule.h Environment.cpp InputModule.cpp InputModule.h Player.cpp Projectile.cpp messagepackets.h

Tue Jun 5 23:27:50 2001 commit by dquach in module tf/Transformer
removed nonfunctional code for billboarding
Changed: Transformer.h Transformer.cpp ParticleSystem.h ParticleSystem.cpp ParticleGraphicData.h ParticleGraphicData.cpp

Tue Jun 5 21:58:41 2001 commit by dquach in module tf/Transformer
Leo and Edwin had problems with the display so I reverted most of my changes
Changed: TFGraphicData.cpp

Tue Jun 5 21:49:58 2001 commit by dquach in module tf/Transformer
car has exhaust when turbo boosting
Changed: InputModule.cpp

Tue Jun 5 19:37:26 2001 commit by dquach in module tf/Transformer
Particles look a lot better, billboarding is not done
Changed: ParticleSystem.cpp ParticleGraphicData.cpp InputModule.cpp GraphicsModule.cpp

Tue Jun 5 19:36:53 2001 commit by dquach in module tf/Transformer
Particles look a lot better, billboarding is not done
Changed: Transformer.cpp

Tue Jun 5 19:35:01 2001 commit by dquach in module tf/Transformer
Particles look a lot better, billboarding is not done
Changed: UserInterfaceModule.cpp

Tue Jun 5 19:33:45 2001 commit by dquach in module tf/Transformer/Textures
Particles look a lot better, billboarding is not done
Added: cloud4.bmp

Tue Jun 5 19:10:55 2001 commit by lmortero in module tf/Transformer
Fixed the building you can walk through and tweaked some stats.
Changed: city1dim.map Hotrod.cpp Hound.cpp Hubcap.cpp Jazz.cpp Optimus.cpp Prowl.cpp Sideswipe.cpp

Tue Jun 5 18:55:08 2001 commit by lmortero in module tf/Transformer/SimpleClient
New splash screen
Changed: SimpleClient.aps TFsplash.bmp

Tue Jun 5 18:26:35 2001 commit by lmortero in module tf/Transformer
Made the flag sounds 2D.
Changed: AudioModule.cpp AudioModule.h ClientGameManager.cpp ClientGameManager.h Environment.cpp Transformer.cpp Transformer.h UserInterfaceModule.cpp

Tue Jun 5 18:23:22 2001 commit by lmortero in module tf/Transformer/Sounds
These sounds don't work anymore
Removed: car.wav walk.wav

Tue Jun 5 18:22:43 2001 commit by lmortero in module tf/Transformer/Sounds
Shortened and made the flag files smaller and amplified the transform sounds.
Changed: flag_capture.wav flag_take.wav transform_down.wav transform_up.wav

Tue Jun 5 16:40:15 2001 commit by dquach in module tf/Transformer/Math
some new math classes with functions inlined to improve performance. Requires a complete rebuild (sorry about that) ^_^
Changed: vector3.h vector3.cpp matrix33.h matrix33.cpp mathconstants.h

Tue Jun 5 16:39:13 2001 commit by dquach in module tf/Transformer
moved extraneous divides in setting listener.. in profiling that turned out to be a big cycle eater.
Changed: AudioModule.h

Tue Jun 5 16:38:13 2001 commit by dquach in module tf/Transformer
moved extraneous divides in setting listener.. in profiling that turned out to be a big cycle eater.
Changed: AudioModule.cpp

Tue Jun 5 16:34:34 2001 commit by dquach in module tf/Transformer
decreased the vertex buffer size and rearranged some calls to setting the streams and buffer locking .. looks like I got a couple fps from it
Changed: TFGraphicData.h TFGraphicData.cpp

Tue Jun 5 16:33:27 2001 commit by dquach in module tf/Transformer
optimized the quadtree a bit .. I did a profile, and it turns out that Quad_Traversal is eating a good chunk of time
Changed: quadtree.cpp

Tue Jun 5 16:00:11 2001 commit by lmortero in module tf/Transformer/ServerGameManager
Added some stuff to make projectiles hits affect a TFs velocity. It doesn't work as expected but the TFs are bumped a little.
Changed: ServerGameManager.cpp

Tue Jun 5 16:00:11 2001 commit by lmortero in module tf/Transformer
Added some stuff to make projectiles hits affect a TFs velocity. It doesn't work as expected but the TFs are bumped a little.
Changed: Projectile.cpp Transformer.cpp

Tue Jun 5 15:51:56 2001 commit by echeung in module tf/Transformer/Textures
Textures for bounding world...
Added: skytop2.BMP skyfront3.bmp

Tue Jun 5 15:50:24 2001 commit by echeung in module tf/Transformer
Adjusted world size so top is 500 and tfs can only fly to 400, changed textures for side and top.
Changed: UserInterfaceModule.cpp ServerEnvironment.cpp city1dim.map CFlag.cpp

Tue Jun 5 15:20:08 2001 commit by lmortero in module tf/Transformer
Adjusted the distance factor for the sound to be more accurate.
Changed: AudioModule.h

Tue Jun 5 05:06:32 2001 commit by schin in module tf/Transformer/ServerGameManager
Added sounds for taking and capturing flag
Changed: ServerGameManager.dsp

Tue Jun 5 05:06:32 2001 commit by schin in module tf/Transformer
Added sounds for taking and capturing flag
Changed: ClientGameManager.dsp Environment.cpp Environment.h

Mon Jun 4 23:57:52 2001 commit by echeung in module tf/Transformer/mapgen
Sorry, uploaded old mapgen...plus need to change the file to the right directory for city1pos.map
Changed: MapGenerator.cpp

Mon Jun 4 22:25:46 2001 commit by dquach in module tf/Transformer/Textures
working on particles
Added: cloud.bmp cloud2.bmp cloud3.bmp

Mon Jun 4 22:25:46 2001 commit by dquach in module tf/Transformer/ServerGameManager
working on particles
Changed: ServerGameManager.cpp

Mon Jun 4 22:25:46 2001 commit by dquach in module tf/Transformer
working on particles
Changed: EngineModule.h Environment.cpp GraphicsModule.cpp GraphicsModule.h InputModule.cpp Transformer.cpp Transformer.h
Added: ParticleGraphicData.cpp ParticleGraphicData.h ParticleSystem.cpp ParticleSystem.h

Mon Jun 4 21:43:14 2001 commit by echeung in module tf/Transformer
Flag in first person, Name on top of transformer
Changed: UserInterfaceModule.h UserInterfaceModule.cpp CFlag.cpp

Mon Jun 4 21:31:48 2001 commit by dtruong in module tf/Transformer/common
split up messages into different ones, now we have a special init message that is different from the regular game messages, this reduces the stuff we send along during each update
Changed: simpleclientserver.h

Mon Jun 4 21:31:48 2001 commit by dtruong in module tf/Transformer/SimpleServer
split up messages into different ones, now we have a special init message that is different from the regular game messages, this reduces the stuff we send along during each update
Changed: server_externs.h simpleserver.cpp simpleserver.h

Mon Jun 4 21:31:48 2001 commit by dtruong in module tf/Transformer/SimpleClient
split up messages into different ones, now we have a special init message that is different from the regular game messages, this reduces the stuff we send along during each update
Changed: client_externs.h simpleclient.cpp simpleclient.h

Mon Jun 4 21:31:48 2001 commit by dtruong in module tf/Transformer/ServerGameManager
split up messages into different ones, now we have a special init message that is different from the regular game messages, this reduces the stuff we send along during each update
Changed: ServerGameManager.cpp

Mon Jun 4 21:31:48 2001 commit by dtruong in module tf/Transformer
split up messages into different ones, now we have a special init message that is different from the regular game messages, this reduces the stuff we send along during each update
Changed: ClientGameManager.cpp ClientGameManager.dsp ClientNetworkModule.cpp ClientNetworkModule.h Environment.cpp ServerNetworkModule.cpp ServerNetworkModule.h messagepackets.cpp messagepackets.h

Mon Jun 4 20:21:00 2001 commit by echeung in module tf/Transformer
TFs walk on buildings
Changed: Transformer.h Transformer.cpp CBuilding.cpp

Mon Jun 4 19:11:53 2001 commit by echeung in module tf/Transformer
Increased upper limit and fixed some weapon stuff
Changed: ServerEnvironment.cpp Player.cpp

Mon Jun 4 19:10:48 2001 commit by echeung in module tf/Transformer/ServerGameManager
Changed some weapon stats
Changed: ServerGameManager.cpp

Mon Jun 4 17:03:57 2001 commit by echeung in module tf/Transformer/mapgen
Map Generator
Added: StdAfx.h StdAfx.cpp MapGenerator.dsw MapGenerator.dsp MapGenerator.cpp

Mon Jun 4 17:03:18 2001 commit by echeung in module tf/Transformer/mapgen
Directory /class/cse190/cvsroot/tf/Transformer/mapgen added to the repository

Mon Jun 4 12:10:00 2001 commit by lmortero in module tf/Transformer
Took care of some mouse movement and music issues.
Changed: InputModule.h InputModule.cpp Environment.cpp ClientGameManager.h ClientGameManager.cpp AudioModule.h AudioModule.cpp

Mon Jun 4 12:08:15 2001 commit by lmortero in module tf/Transformer/Sounds
More Songs
Changed: intro.mid jetpack.wav victory.mid
Added: dare.mid ending.mid movie_intro.mid

Sun Jun 3 18:07:36 2001 commit by lmortero in module tf/Transformer/Sounds
Added a bunch of new firing sounds and different transform sounds. The firing sounds are now being in Environment Update function. The sounds do slow things down a bit.
Added: autobot_laser.wav decepticon_laser.wav transform_down.wav transform_up.wav

Sun Jun 3 18:07:36 2001 commit by lmortero in module tf/Transformer
Added a bunch of new firing sounds and different transform sounds. The firing sounds are now being in Environment Update function. The sounds do slow things down a bit.
Changed: ClientGameManager.cpp ClientGameManager.h EngineModule.h Environment.cpp Transformer.cpp Transformer.h

Sun Jun 3 16:02:06 2001 commit by lmortero in module tf/Transformer
Added some new keys - F5 to inver the mouse - F6 toggles sound - F7 toggles music
Changed: ClientGameManager.cpp Environment.cpp InputModule.cpp InputModule.h ProjGraphicData.cpp Transformer.cpp

Sun Jun 3 15:24:30 2001 commit by lmortero in module tf/Transformer/ServerGameManager
Name of current weapon is displayed on the upper right corner
Changed: ServerGameManager.cpp

Sun Jun 3 15:24:30 2001 commit by lmortero in module tf/Transformer
Name of current weapon is displayed on the upper right corner
Changed: ClientGameManager.cpp Environment.cpp Player.cpp Player.h UserInterfaceModule.cpp Weapon.cpp Weapon.h messagepackets.h

Sun Jun 3 14:48:17 2001 commit by lmortero in module tf/Transformer/Textures
Added new textures for the different projectiles and enlarged the bullets. Hows that for a BFL!
Added: laser_big.bmp laser_blue.bmp laser_green.bmp

Sun Jun 3 14:48:17 2001 commit by lmortero in module tf/Transformer/ServerGameManager
Added new textures for the different projectiles and enlarged the bullets. Hows that for a BFL!
Changed: ServerGameManager.cpp

Sun Jun 3 14:48:17 2001 commit by lmortero in module tf/Transformer
Added new textures for the different projectiles and enlarged the bullets. Hows that for a BFL!
Changed: EngineModule.h Environment.cpp GraphicsModule.cpp GraphicsModule.h Object.h ProjGraphicData.cpp ProjGraphicData.h Projectile.cpp Projectile.h ServerEnvironment.cpp

Sun Jun 3 03:52:27 2001 commit by schin in module tf/Transformer/Sounds
Different flag taken sound
Changed: flag_take.wav

Sun Jun 3 03:48:28 2001 commit by schin in module tf/Transformer/Sounds
New capturing sounds
Added: flag_take.wav flag_capture.wav

Sun Jun 3 01:54:46 2001 commit by dquach in module tf/Transformer
Added a couple of asserts to check for nonchecked new (created) objects
Changed: Environment.cpp

Sun Jun 3 01:52:47 2001 commit by dtruong in module tf/Transformer/SimpleServer
attempted to fix crashes on server side, transformer type is now 5
Changed: simpleserver.cpp

Sun Jun 3 01:52:47 2001 commit by dtruong in module tf/Transformer/ServerGameManager
attempted to fix crashes on server side, transformer type is now 5
Changed: ServerGameManager.cpp ServerGameManager.dsp

Sun Jun 3 01:52:47 2001 commit by dtruong in module tf/Transformer
attempted to fix crashes on server side, transformer type is now 5
Changed: Object.h Projectile.cpp Projectile.h Transformer.cpp messagepackets.cpp

Sun Jun 3 00:09:20 2001 commit by echeung in module tf/Transformer
Working map added
Changed: Transformer.cpp ServerEnvironment.cpp Environment.cpp city1pos.map city1dim.map CFlag.cpp CDestination.cpp

Sun Jun 3 00:09:06 2001 commit by echeung in module tf/Transformer/ServerGameManager
Working map added
Changed: ServerGameManager.cpp

Sat Jun 2 23:21:50 2001 commit by lmortero in module tf/Transformer/ServerGameManager
New Sniper Laser
Changed: ServerGameManager.cpp

Sat Jun 2 23:21:50 2001 commit by lmortero in module tf/Transformer
New Sniper Laser
Changed: EngineModule.h GraphicsModule.cpp ProjGraphicData.cpp UserInterfaceModule.cpp

Sat Jun 2 23:17:01 2001 commit by dtruong in module tf/Transformer/Textures
added shadow
Added: shadow.bmp

Sat Jun 2 22:54:54 2001 commit by dtruong in module tf/Transformer
fixed projectiles and added shadows
Changed: Projectile.h

Sat Jun 2 22:28:41 2001 commit by dtruong in module tf/Transformer/ServerGameManager
fixed projectiles
Changed: ServerGameManager.cpp

Sat Jun 2 22:28:41 2001 commit by dtruong in module tf/Transformer
fixed projectiles
Changed: ProjGraphicData.cpp ProjGraphicData.h ShadowGraphicData.cpp Transformer.cpp messagepackets.h

Sat Jun 2 22:28:25 2001 commit by dtruong in module tf/Transformer
fixed projectiles
Changed: Projectile.cpp

Sat Jun 2 22:27:09 2001 commit by dtruong in module tf/Transformer
fixed projectiles
Changed: Projectile.h

Sat Jun 2 21:31:44 2001 commit by lmortero in module tf/Transformer/ServerGameManager
TF stats and took out some sprintf and log stuff
Changed: ServerGameManager.cpp

Sat Jun 2 21:31:44 2001 commit by lmortero in module tf/Transformer
TF stats and took out some sprintf and log stuff
Changed: ClientGameManager.cpp Environment.cpp Gears.cpp Hotrod.cpp Hound.cpp Hubcap.cpp Jazz.cpp Optimus.cpp Prowl.cpp ServerEnvironment.cpp Sideswipe.cpp Transformer.cpp Transformer.h UserInterfaceModule.cpp

Sat Jun 2 18:04:20 2001 commit by lmortero in module tf/Transformer/ServerGameManager
Added some stuff for multiple weapons. Still need to assign them different graphic data and textures and sizes and ...
Changed: ServerGameManager.cpp

Sat Jun 2 18:04:20 2001 commit by lmortero in module tf/Transformer
Added some stuff for multiple weapons. Still need to assign them different graphic data and textures and sizes and ...
Changed: ClientGameManager.cpp EngineModule.h Environment.cpp Player.cpp Player.h Projectile.cpp Projectile.h Transformer.cpp

Sat Jun 2 16:56:39 2001 commit by lmortero in module tf/Transformer
Changed it so matrix wouldn't appear at the TF's nuts at the end.
Changed: Transformer.cpp

Sat Jun 2 14:43:56 2001 commit by echeung in module tf/Transformer/Textures
Working on map
Changed: streetT.bmp streetR.bmp streetL.bmp streetIT.bmp streetB.bmp grass.bmp
Added: windows26.bmp windows25.bmp windows24.bmp windows23.bmp windows22.bmp sidewalkTR.bmp sidewalkTL.bmp sidewalkTB.bmp sidewalkT.bmp sidewalkR.bmp sidewalkLR.bmp sidewalkL.bmp sidewalkBR.bmp sidewalkBL.bmp sidewalkB.bmp grassTR.bmp grassTL.bmp grassBR.bmp grassBL.bmp

Sat Jun 2 14:39:41 2001 commit by echeung in module tf/Transformer
Working on map
Changed: UserInterfaceModule.cpp ServerEnvironment.cpp GraphicsModule.h GraphicsModule.cpp Environment.cpp EngineModule.h CStreet.cpp CBuilding.cpp

Fri Jun 1 16:39:02 2001 commit by mdevico in module tf/Transformer/ServerGameManager
working on projectiles...
Changed: ServerGameManager.cpp

Fri Jun 1 16:39:02 2001 commit by mdevico in module tf/Transformer
working on projectiles...
Changed: GraphicsModule.cpp ProjGraphicData.cpp ProjGraphicData.h Projectile.h

Fri Jun 1 13:13:28 2001 commit by mdevico in module tf/Transformer/Textures
changing the laser...
Added: laser_tip.bmp

Fri Jun 1 12:14:31 2001 commit by lmortero in module tf/Transformer/ServerGameManager
Added a rapid fire weapon.
Changed: ServerGameManager.cpp

Fri Jun 1 12:14:31 2001 commit by lmortero in module tf/Transformer
Added a rapid fire weapon.
Changed: EngineModule.h Player.cpp Weapon.cpp Weapon.h

Fri Jun 1 11:41:57 2001 commit by lmortero in module tf/Transformer/Textures
Cleaned up some code in the TF class that had to do with jetpacks. I also darkened the new sky texture a tad.
Changed: skyfront.BMP skytop.BMP

Fri Jun 1 11:41:57 2001 commit by lmortero in module tf/Transformer
Cleaned up some code in the TF class that had to do with jetpacks. I also darkened the new sky texture a tad.
Changed: ClientGameManager.cpp Transformer.cpp

Fri Jun 1 11:14:08 2001 commit by lmortero in module tf/Transformer
Camera rotates around the TF in the ending sequence.
Changed: ClientGameManager.cpp Environment.cpp

Fri Jun 1 10:50:45 2001 commit by lmortero in module tf/Transformer/Models
Improved optimus's running and jetpack animations. Made hubcap bigger when he's a car. Made the aiming cursor a little more accurate. Only allow cars to do damage when they're going above 15 mph.
Changed: hubcap.md2 optimus.md2

Fri Jun 1 10:50:44 2001 commit by lmortero in module tf/Transformer
Improved optimus's running and jetpack animations. Made hubcap bigger when he's a car. Made the aiming cursor a little more accurate. Only allow cars to do damage when they're going above 15 mph.
Changed: Hubcap.cpp Optimus.cpp Transformer.cpp UserInterfaceModule.cpp

Fri Jun 1 09:36:59 2001 commit by echeung in module tf/Transformer
Fix flag to destination problem. Just forgot to call SetMoved() in CDestination::DetectTo (tf).
Changed: CDestination.cpp

Fri Jun 1 01:09:33 2001 commit by lmortero in module tf/Transformer
Thats better, projectiles that is.
Changed: ProjGraphicData.cpp

Fri Jun 1 00:52:44 2001 commit by lmortero in module tf/Transformer
Fixed the look of the projectile but it isn't oriented right.
Changed: ProjGraphicData.cpp

Fri Jun 1 00:33:33 2001 commit by lmortero in module tf/Transformer/ServerGameManager
Fixed some issues with bullets, most of which had to do with positioning.
Changed: ServerGameManager.cpp

Fri Jun 1 00:33:25 2001 commit by lmortero in module tf/Transformer
Fixed some issues with bullets, most of which had to do with positioning.
Changed: Projectile.cpp Player.cpp

Fri Jun 1 00:03:51 2001 commit by lmortero in module tf/Transformer
Lowered the positions of the flag so cars can get them.
Changed: ServerEnvironment.cpp CFlag.cpp

Thu May 31 23:22:26 2001 commit by lmortero in module tf/Transformer
Moved bars to bottom right. What do you think?? Side or Bottom?
Changed: UserInterfaceModule.cpp

Thu May 31 22:37:57 2001 commit by lmortero in module tf/Transformer
Increased the far clipping plane cuz some of the background was getting clipped when viewed from a corner.
Changed: GraphicsModule.cpp

Thu May 31 22:25:14 2001 commit by lmortero in module tf/Transformer
Gets energy bars to work with culling.
Changed: UserInterfaceModule.cpp

Thu May 31 22:19:06 2001 commit by lmortero in module tf/Transformer
Turned on CCW culling and gained a couple FPS and building don't get in the way of the view when backing into them.
Changed: UserInterfaceModule.cpp ProjGraphicData.cpp GraphicsModule.cpp Environment.cpp

Thu May 31 21:42:15 2001 commit by dquach in module tf/Transformer/Textures
New sky textures
Added: skytop.BMP skyfront.BMP

Thu May 31 21:41:46 2001 commit by dquach in module tf/Transformer
New sky textures
Changed: city1dim.map

Thu May 31 21:38:47 2001 commit by lmortero in module tf/Transformer
Put a boundary around the map and adjusted the camera a little.
Changed: ServerEnvironment.cpp Camera.cpp

Thu May 31 21:21:32 2001 commit by lmortero in module tf/Transformer
Put a time between vew change so you don't have to tap the 'V' button to change views.
Changed: Camera.h Camera.cpp

Thu May 31 20:53:01 2001 commit by lmortero in module tf/Transformer
This fixes that sliding problem I mentioned earlier.
Changed: Transformer.h Transformer.cpp PhysicalInfo.cpp

Thu May 31 16:20:09 2001 commit by lmortero in module tf/Transformer
Added some text to the ending.
Changed: UserInterfaceModule.h UserInterfaceModule.cpp ClientGameManager.cpp

Thu May 31 15:46:09 2001 commit by dtruong in module tf/Transformer/ServerGameManager
added some deletes for pointers
Changed: ServerGameManager.cpp

Thu May 31 15:46:09 2001 commit by dtruong in module tf/Transformer
added some deletes for pointers
Changed: ClientGameManager.cpp

Thu May 31 15:02:21 2001 commit by lmortero in module tf/Transformer/SimpleServer
Reinstated the timing limits for acceleration in the TF move functions and changed Hotrods stats back to work with it. Also did a bunch minor gameplay tweaks.
Changed: simpleserver.h

Thu May 31 15:02:21 2001 commit by lmortero in module tf/Transformer/ServerGameManager
Reinstated the timing limits for acceleration in the TF move functions and changed Hotrods stats back to work with it. Also did a bunch minor gameplay tweaks.
Changed: ServerGameManager.cpp

Thu May 31 15:02:21 2001 commit by lmortero in module tf/Transformer
Reinstated the timing limits for acceleration in the TF move functions and changed Hotrods stats back to work with it. Also did a bunch minor gameplay tweaks.
Changed: Hotrod.cpp Projectile.h Transformer.cpp Transformer.h

Thu May 31 09:51:01 2001 commit by lmortero in module tf/Transformer/Models
Lowered optimus in his jetpack frame
Changed: optimus.md2

Thu May 31 09:50:00 2001 commit by lmortero in module tf/Transformer
Forgot to fix hubcaps obb.
Changed: Hubcap.cpp

Thu May 31 09:45:09 2001 commit by echeung in module tf/Transformer
Arrow added in, added hasflag to PlayerInfo packet. Bug: For some reason after second time tf brings flag back to destination, the detection doesn't pick it up.
Changed: UserInterfaceModule.h UserInterfaceModule.cpp RectangleObject.cpp Player.h Player.cpp messagepackets.h Environment.cpp ClientGameManager.cpp CFlag.cpp

Thu May 31 09:44:49 2001 commit by echeung in module tf/Transformer/ServerGameManager
Arrow added in, added hasflag to PlayerInfo packet. Bug: For some reason after second time tf brings flag back to destination, the detection doesn't pick it up.
Changed: ServerGameManager.cpp

Thu May 31 01:37:00 2001 commit by lmortero in module tf/Transformer
Allow TF's to slide against walls without too much slow down.
Changed: PhysicalInfo.cpp

Wed May 30 22:26:54 2001 commit by lmortero in module tf/Transformer
Changed the sizes of the TF's obbs. They look pretty accurate now.
Changed: Sideswipe.cpp Prowl.cpp Optimus.cpp Jazz.cpp Hound.cpp Hotrod.cpp Gears.cpp

Wed May 30 20:03:31 2001 commit by lmortero in module tf/Transformer/ServerGameManager
Decreased the size of the bullets
Changed: ServerGameManager.cpp

Wed May 30 20:03:09 2001 commit by lmortero in module tf/Transformer
Fixed aiming projectiles
Changed: InputModule.cpp Environment.cpp Camera.h Camera.cpp

Wed May 30 19:55:01 2001 commit by mdevico in module tf/Transformer
Shadows now work
Changed: ShadowGraphicData.cpp Transformer.cpp UserInterfaceModule.cpp

Wed May 30 19:30:10 2001 commit by mdevico in module tf/Transformer
Sorry, forgot to add these
Added: ShadowGraphicData.h ShadowGraphicData.cpp

Wed May 30 16:56:43 2001 commit by mdevico in module tf/Transformer/ServerGameManager
We now have shadows
Changed: ServerGameManager.dsp

Wed May 30 16:56:43 2001 commit by mdevico in module tf/Transformer
We now have shadows
Changed: ClientGameManager.cpp ClientGameManager.dsp EngineModule.h GraphicData.h GraphicsModule.cpp GraphicsModule.h ProjGraphicData.cpp Transformer.cpp Transformer.h UserInterfaceModule.cpp

Wed May 30 16:25:49 2001 commit by dquach in module tf/Transformer
Can run and drive on top of buildings. Accelerations need to be adjusted for all but Hotrod. Need to adjust turbo boost rate. ClientGameManager was crashing with the flag debug info printing (commented that out).
Changed: Transformer.cpp PhysicalInfo.cpp OBB.cpp Hotrod.cpp ClientGameManager.cpp

Wed May 30 11:33:14 2001 commit by lmortero in module tf/Transformer/ServerGameManager
Camera adjustments + some other minor stuff
Changed: ServerGameManager.cpp

Wed May 30 11:33:14 2001 commit by lmortero in module tf/Transformer
Camera adjustments + some other minor stuff
Changed: Camera.cpp ClientGameManager.cpp InputModule.cpp Projectile.cpp Transformer.cpp messagepackets.h

Wed May 30 10:17:21 2001 commit by lmortero in module tf/Transformer
Adjusted the TFs stats to accelerate faster
Changed: ClientGameManager.cpp ClientGameManager.h Environment.cpp Gears.cpp Hotrod.cpp Hound.cpp Hubcap.cpp Jazz.cpp Optimus.cpp Prowl.cpp Sideswipe.cpp Transformer.cpp UserInterfaceModule.cpp

Wed May 30 04:58:39 2001 commit by echeung in module tf/Transformer/ServerGameManager
Energon reappears after 10 secs
Changed: ServerGameManager.cpp

Wed May 30 04:58:31 2001 commit by echeung in module tf/Transformer
Energon reappears after 10 secs
Changed: Transformer.cpp ServerEnvironment.cpp Projectile.cpp Environment.h Energon.h Energon.cpp ClientGameManager.cpp city1pos.map CFlag.cpp

Tue May 29 23:59:13 2001 commit by lmortero in module tf/Transformer
Fixed some 3D sound stuff.
Changed: AudioModule.h AudioModule.cpp

Tue May 29 23:55:31 2001 commit by mdevico in module tf/Transformer
fixed projectiles
Changed: GraphicsModule.cpp ProjGraphicData.cpp Projectile.cpp

Tue May 29 23:29:10 2001 commit by lmortero in module tf/Transformer/SimpleServer
Bunch of little fixes. - Added a end sequence. Winner does a taunt while loser stand. - Fixed/Cleaned some code, mostly in the TF class.
Changed: SimpleServer.aps

Tue May 29 23:29:10 2001 commit by lmortero in module tf/Transformer/ServerGameManager
Bunch of little fixes. - Added a end sequence. Winner does a taunt while loser stand. - Fixed/Cleaned some code, mostly in the TF class.
Changed: ServerGameManager.cpp

Tue May 29 23:29:10 2001 commit by lmortero in module tf/Transformer
Bunch of little fixes. - Added a end sequence. Winner does a taunt while loser stand. - Fixed/Cleaned some code, mostly in the TF class.
Changed: AudioModule.cpp CDestination.cpp ClientGameManager.cpp ClientGameManager.h EngineModule.h Environment.cpp Gears.cpp Hotrod.cpp Hound.cpp Hubcap.cpp InputModule.cpp InputModule.h Jazz.cpp Optimus.cpp Projectile.cpp Prowl.cpp Sideswipe.cpp Stats.h Transformer.cpp Transformer.h UserInterfaceModule.cpp messagepackets.cpp messagepackets.h

Mon May 28 18:42:58 2001 commit by schin in module tf/Transformer/ServerGameManager
Projectiles destroyed when running into buildings. Objets that don't move aren't sent over the network.
Changed: ServerGameManager.cpp

Mon May 28 18:42:58 2001 commit by schin in module tf/Transformer
Projectiles destroyed when running into buildings. Objets that don't move aren't sent over the network.
Changed: CBuilding.cpp CDestination.cpp CFlag.cpp Environment.cpp Player.cpp Projectile.cpp Projectile.h ServerEnvironment.cpp Transformer.cpp Weapon.cpp

Mon May 28 18:30:57 2001 commit by dtruong in module tf/Transformer
now has a while for checking for messages from server, synchronizes clients
Changed: ClientGameManager.cpp

Mon May 28 18:20:43 2001 commit by mdevico in module tf/Transformer
Fullscreen baby!
Changed: Camera.cpp ClientGameManager.cpp GraphicData.cpp GraphicData.h GraphicsModule.cpp GraphicsModule.h ProjGraphicData.cpp ProjGraphicData.h Projectile.cpp Projectile.h RectangleObject.cpp RectangleObject.h TFGraphicData.cpp

Mon May 28 17:06:26 2001 commit by dquach in module tf/Transformer
cars can reverse and turn properly now
Changed: Transformer.cpp

Mon May 28 16:47:52 2001 commit by dtruong in module tf/Transformer/ServerGameManager
fires in direction of player's camera
Changed: ServerGameManager.cpp

Mon May 28 16:45:13 2001 commit by dtruong in module tf/Transformer/ServerGameManager
fires in direction of player's camera
Changed: ServerGameManager.cpp

Mon May 28 16:31:03 2001 commit by schin in module tf/Transformer
Working on getting objects removed/killed
Changed: Object.cpp Object.h

Mon May 28 16:27:07 2001 commit by dquach in module tf/Transformer
bullets change pitch with camera look vector
Changed: ServerEnvironment.cpp

Mon May 28 16:22:19 2001 commit by dtruong in module tf/Transformer
fixed bouncing of car when it hits a building
Changed: Transformer.cpp

Mon May 28 16:16:49 2001 commit by dquach in module tf/Transformer
bullets change pitch with camera look vector
Changed: Player.h Player.cpp messagepackets.h messagepackets.cpp InputModule.cpp

Mon May 28 16:13:56 2001 commit by dtruong in module tf/Transformer
fixed bouncing of car when it hits a building
Changed: Transformer.cpp

Mon May 28 15:57:45 2001 commit by dtruong in module tf/Transformer/ServerGameManager
fixed some projectile/scoring/damage stuff
Changed: ServerGameManager.cpp

Mon May 28 15:57:44 2001 commit by dtruong in module tf/Transformer
fixed some projectile/scoring/damage stuff
Changed: EngineModule.h Projectile.cpp Transformer.cpp

Mon May 28 15:52:34 2001 commit by echeung in module tf/Transformer
Put in 30 energons in middle of grass spots
Changed: ServerEnvironment.h ServerEnvironment.cpp city1pos.map

Mon May 28 15:52:25 2001 commit by echeung in module tf/Transformer/ServerGameManager
Put in 30 energons in middle of grass spots
Changed: ServerGameManager.cpp

Mon May 28 15:15:50 2001 commit by dtruong in module tf/Transformer/SimpleServer
now it doesnt allow more than the required number of clients to join
Changed: simpleserver.cpp

Mon May 28 15:15:26 2001 commit by dtruong in module tf/Transformer
remove the timing of transformer animation because with it wouldnt let the second client transform
Changed: Transformer.cpp

Mon May 28 12:34:16 2001 commit by lmortero in module tf/Transformer
Added a firing animation and sound
Changed: Gears.cpp Hotrod.cpp Hound.cpp Hubcap.cpp Jazz.cpp Optimus.cpp Projectile.cpp Prowl.cpp Sideswipe.cpp Stats.h Transformer.cpp

Mon May 28 11:39:45 2001 commit by lmortero in module tf/Transformer/ServerGameManager
- Fixed jetpack problem. - Moved random positioning into CTransformer class so when a TF dies he respawns in a random spot.
Changed: ServerGameManager.cpp

Mon May 28 11:39:45 2001 commit by lmortero in module tf/Transformer
- Fixed jetpack problem. - Moved random positioning into CTransformer class so when a TF dies he respawns in a random spot.
Changed: CDestination.cpp Gears.cpp Hotrod.cpp Hound.cpp Hubcap.cpp Jazz.cpp Optimus.cpp Prowl.cpp Sideswipe.cpp Transformer.cpp

Mon May 28 05:00:58 2001 commit by echeung in module tf/Transformer/ServerGameManager
Add flag and destination objects in. Can now get matrix and bring back to destination and reset to different places.
Changed: ServerGameManager.dsp ServerGameManager.cpp

Mon May 28 05:00:43 2001 commit by echeung in module tf/Transformer
Add flag and destination objects in. Can now get matrix and bring back to destination and reset to different places.
Changed: UserInterfaceModule.cpp Transformer.h Transformer.cpp ServerEnvironment.h ServerEnvironment.cpp Player.h Player.cpp Object.h Object.cpp messagepackets.h GraphicsModule.h GraphicsModule.cpp Environment.cpp EngineModule.h ClientGameManager.dsp city1dim.map CFlag.h CFlag.cpp
Added: CDestination.h CDestination.cpp

Mon May 28 02:52:44 2001 commit by schin in module tf/Transformer/ServerGameManager
Tried to add aiming rotation along X axis (trying to synch with the camera) and proper OBB creation for projectiles, but these are still not working and are commented out.
Changed: ServerGameManager.cpp

Mon May 28 02:52:44 2001 commit by schin in module tf/Transformer
Tried to add aiming rotation along X axis (trying to synch with the camera) and proper OBB creation for projectiles, but these are still not working and are commented out.
Changed: CBuilding.cpp CFlag.cpp Camera.cpp Energon.cpp Environment.cpp Gears.cpp Hotrod.cpp Hound.cpp Hubcap.cpp Jazz.cpp Optimus.cpp PhysicalInfo.cpp PhysicalInfo.h Player.cpp Projectile.cpp Prowl.cpp Sideswipe.cpp Transformer.cpp Transformer.h

Mon May 28 00:03:24 2001 commit by lmortero in module tf/Transformer/Textures
- Added some untested stuff for decreasing damage and increasing scores in the collisions. - Slightly improved the energon texture - Made transformers animations run at 12.5 fps - Added some music code. - Fixed some sound code.
Changed: energon.bmp

Mon May 28 00:03:24 2001 commit by lmortero in module tf/Transformer/ServerGameManager
- Added some untested stuff for decreasing damage and increasing scores in the collisions. - Slightly improved the energon texture - Made transformers animations run at 12.5 fps - Added some music code. - Fixed some sound code.
Changed: ServerGameManager.cpp

Mon May 28 00:03:24 2001 commit by lmortero in module tf/Transformer
- Added some untested stuff for decreasing damage and increasing scores in the collisions. - Slightly improved the energon texture - Made transformers animations run at 12.5 fps - Added some music code. - Fixed some sound code.
Changed: AudioModule.cpp AudioModule.h Camera.cpp ClientGameManager.cpp Energon.cpp Energon.h Projectile.cpp Projectile.h Transformer.cpp Transformer.h

Sun May 27 17:48:21 2001 commit by dquach in module tf/Transformer
Objects not in sight are not drawn.
Changed: Environment.cpp

Sun May 27 17:02:13 2001 commit by dquach in module tf/Transformer
tweaked the timing system on client side to send inputs based on frame rate. upped the frame rate to 20 frames per sec
Changed: quadtree.cpp Environment.cpp EngineModule.h ClientGameManager.cpp

Sun May 27 16:20:43 2001 commit by dquach in module tf/Transformer
Turning based on velocity
Changed: Transformer.h Transformer.cpp

Sun May 27 15:49:47 2001 commit by dquach in module tf/Transformer
CD works better than ever! Can collide at hotrod's top speed. Turning rate is now velocity based. There should some speed improvement as well. Take note: CD routines Collision Detect and DetectTo return bool. If collision occured return true.
Changed: ServerEnvironment.cpp quadtree.h quadtree.cpp PhysicalInfo.cpp OBB.h OBB.cpp

Sun May 27 15:27:42 2001 commit by lmortero in module tf/Transformer/ServerGameManager
Walking through an energon cube will increase the Players energon. Still need to get the cube to disappear.
Changed: ServerGameManager.cpp

Sun May 27 15:27:42 2001 commit by lmortero in module tf/Transformer
Walking through an energon cube will increase the Players energon. Still need to get the cube to disappear.
Changed: Energon.cpp Transformer.cpp Transformer.h

Sun May 27 12:19:16 2001 commit by echeung in module tf/Transformer/ServerGameManager
Made some changes to add flag and get energon drawn correctly. Just needed to change a line in servergamemanager to send correct object type.
Changed: ServerGameManager.dsp ServerGameManager.cpp

Sun May 27 12:18:57 2001 commit by echeung in module tf/Transformer
Made some changes to add flag and get energon drawn correctly. Just needed to change a line in servergamemanager to send correct object type.
Changed: UserInterfaceModule.cpp Transformer.h RectangleObject.cpp Object.h Object.cpp Environment.cpp ClientGameManager.dsp city1dim.map CFlag.h CFlag.cpp

Sat May 26 23:51:40 2001 commit by dquach in module tf/Transformer
fixed change in velocity. Hotrod can ram buildings at 90mph.
Changed: PhysicalInfo.cpp

Sat May 26 19:04:46 2001 commit by lmortero in module tf/Transformer/ServerGameManager
Some projectile collision detection stuff that doesn't quite work so I commented it out.
Changed: ServerGameManager.cpp

Sat May 26 19:04:46 2001 commit by lmortero in module tf/Transformer
Some projectile collision detection stuff that doesn't quite work so I commented it out.
Changed: CBuilding.cpp CBuilding.h ClientGameManager.cpp Energon.cpp Energon.h Environment.cpp Object.cpp Object.h PhysicalInfo.cpp Projectile.cpp Projectile.h Transformer.cpp Transformer.h

Sat May 26 18:54:58 2001 commit by mdevico in module tf/Transformer
Working on fullscreen
Changed: ClientGameManager.cpp GraphicsModule.cpp GraphicsModule.h

Sat May 26 18:39:29 2001 commit by echeung in module tf/Transformer
Does collision detection into multiple quadrants to resolve some CD cases. ~Don
Changed: ServerEnvironment.cpp PhysicalInfo.cpp

Sat May 26 16:13:58 2001 commit by lmortero in module tf/Transformer/ServerGameManager
fixes multiplayer control problem
Changed: ServerGameManager.cpp

Sat May 26 10:06:44 2001 commit by echeung in module tf/Transformer
New map with each block 80x80 and world 800x800. Hack in quadtree draw to keep ground from being culled away. Can customize map more later.
Changed: quadtree.cpp GraphicsModule.cpp city1pos.map city1dim.map

Sat May 26 09:16:16 2001 commit by echeung in module tf/Transformer
Energon Files
Changed: Transformer.h
Added: Energon.h Energon.cpp

Fri May 25 22:55:55 2001 commit by mdevico in module tf/Transformer/Textures
Included explosion textures
Added: exp9.bmp exp8.bmp exp7.bmp exp6.bmp exp5.bmp exp4.bmp exp3.bmp exp23.bmp exp22.bmp exp21.bmp exp20.bmp exp2.bmp exp19.bmp exp18.bmp exp17.bmp exp16.bmp exp15.bmp exp14.bmp exp13.bmp exp12.bmp exp11.bmp exp10.bmp exp1.bmp

Fri May 25 22:54:42 2001 commit by mdevico in module tf/Transformer
Included explosion textures
Changed: ProjGraphicData.cpp Projectile.cpp

Fri May 25 21:46:58 2001 commit by lmortero in module tf/Transformer/ServerGameManager
Added some code for Power ups but I can't figure out how to get them on the screen.
Changed: ServerGameManager.cpp ServerGameManager.dsp

Fri May 25 21:46:58 2001 commit by lmortero in module tf/Transformer
Added some code for Power ups but I can't figure out how to get them on the screen.
Changed: CBuilding.cpp ClientGameManager.dsp EngineModule.h Environment.h Gears.cpp Gears.h Hotrod.cpp Hotrod.h Hound.cpp Hound.h Hubcap.cpp Hubcap.h Jazz.cpp Jazz.h Object.cpp Object.h Optimus.cpp Optimus.h Projectile.cpp Prowl.cpp Prowl.h Sideswipe.cpp Sideswipe.h Transformer.cpp Transformer.h messagepackets.h

Fri May 25 16:20:45 2001 commit by dtruong in module tf/Transformer
Even better collision detection! Can land on roofs. Slipperiness is gone. Only problem is movement on top of buildings. Can go at high speeds and hit walls with no problems, except for the occasional hiccup.
Changed: Prowl.cpp PhysicalInfo.cpp Optimus.cpp Jazz.cpp Hubcap.cpp Hotrod.cpp Gears.cpp

Fri May 25 14:53:20 2001 commit by dtruong in module tf/Transformer
Even better collision detection! Can land on roofs and slows down. Only problem is that it's a bit slippery.
Changed: Sideswipe.cpp quadtree.cpp Prowl.cpp PhysicalInfo.cpp Optimus.cpp Jazz.cpp Hubcap.cpp Hound.cpp Hotrod.cpp Gears.cpp

Fri May 25 14:29:01 2001 commit by echeung in module tf/Transformer/ServerGameManager
Checking tf in different positions
Changed: ServerGameManager.cpp

Fri May 25 14:13:38 2001 commit by echeung in module tf/Transformer/ServerGameManager
Checking tf in different positions
Changed: ServerGameManager.cpp

Fri May 25 13:56:46 2001 commit by dtruong in module tf/Transformer
Prevents cars from moving in the air.
Changed: Transformer.cpp

Fri May 25 10:04:21 2001 commit by echeung in module tf/Transformer
Still working on UI
Changed: UserInterfaceModule.h UserInterfaceModule.cpp RectangleObject.cpp Environment.cpp

Fri May 25 02:05:04 2001 commit by mdevico in module tf/Transformer
Explosions work, but there is a bug when choosing a transformer.
Changed: Projectile.cpp Projectile.h

Fri May 25 01:44:22 2001 commit by mdevico in module tf/Transformer
Gentlemen, we have explosions.
Changed: Environment.cpp GraphicsModule.cpp GraphicsModule.h Object.cpp Object.h ProjGraphicData.cpp Projectile.cpp Projectile.h

Fri May 25 01:43:57 2001 commit by mdevico in module tf/Transformer/Textures
Gentlemen, we have explosions.
Removed: exp9.bmp exp8.bmp exp7.bmp exp6.bmp exp5.bmp exp4.bmp exp3.bmp exp2.bmp exp12.bmp exp11.bmp exp10.bmp exp1.bmp

Thu May 24 22:27:28 2001 commit by dtruong in module tf/Transformer/SimpleServer
Changed the server so that it accepts a game time in the dialog box, which is then passed to the client (both now use the variable maxGameTime found in ClientGameManager.h and ServerNetworkModule.h)
Changed: SimpleServer.aps resource.h simpleserver.cpp simpleserver.h simpleserver.rc

Thu May 24 22:27:28 2001 commit by dtruong in module tf/Transformer/SimpleClient
Changed the server so that it accepts a game time in the dialog box, which is then passed to the client (both now use the variable maxGameTime found in ClientGameManager.h and ServerNetworkModule.h)
Changed: SimpleClient.aps

Thu May 24 22:27:28 2001 commit by dtruong in module tf/Transformer/ServerGameManager
Changed the server so that it accepts a game time in the dialog box, which is then passed to the client (both now use the variable maxGameTime found in ClientGameManager.h and ServerNetworkModule.h)
Changed: ServerGameManager.cpp

Thu May 24 22:27:28 2001 commit by dtruong in module tf/Transformer
Changed the server so that it accepts a game time in the dialog box, which is then passed to the client (both now use the variable maxGameTime found in ClientGameManager.h and ServerNetworkModule.h)
Changed: ClientGameManager.cpp ClientGameManager.h EngineModule.h ServerNetworkModule.cpp ServerNetworkModule.h UserInterfaceModule.cpp

Thu May 24 16:04:01 2001 commit by lmortero in module tf/Transformer/SimpleClient
I think this fixes the splash pic.
Changed: SimpleClient.rc SimpleClient.aps
Added: TFsplash.bmp

Thu May 24 15:52:01 2001 commit by lmortero in module tf/Transformer/SimpleClient
Improved some death sequences. Cars now transform first before dying.
Changed: splash.bmp

Thu May 24 15:52:01 2001 commit by lmortero in module tf/Transformer/Models
Improved some death sequences. Cars now transform first before dying.
Changed: gears.md2 hotrod.md2 hound.md2 hubcap.md2 jazz.md2 optimus.md2 prowl.md2 sideswipe.md2

Thu May 24 15:52:00 2001 commit by lmortero in module tf/Transformer
Improved some death sequences. Cars now transform first before dying.
Changed: Gears.cpp Hotrod.cpp Hound.cpp Hubcap.cpp Jazz.cpp Optimus.cpp Prowl.cpp Sideswipe.cpp Stats.h Transformer.cpp

Thu May 24 12:35:55 2001 commit by echeung in module tf/Transformer/Textures
New Textures
Changed: windows16.bmp windows01.bmp roof2.bmp
Added: windows21.bmp windows20.bmp windows19.bmp roof9.bmp roof8.bmp roof7.bmp roof12.bmp roof11.bmp roof10.bmp

Thu May 24 12:34:25 2001 commit by echeung in module tf/Transformer
New Map
Changed: city1pos.map city1dim.map

Thu May 24 09:50:22 2001 commit by dquach in module tf/Transformer
Changed directories for map files. Was giving "debug assertion failed" error.
Changed: GraphicsModule.cpp Environment.cpp

Thu May 24 08:22:49 2001 commit by dquach in module tf/Transformer
Uncommented section in Update to do CD.
Changed: ServerEnvironment.cpp

Thu May 24 08:19:38 2001 commit by dquach in module tf/Transformer
Collision response handles some additional cases. Still having problems landing on roofs.
Changed: PhysicalInfo.h PhysicalInfo.cpp OBB.cpp

Thu May 24 04:24:45 2001 commit by echeung in module tf/Transformer/Textures
Larger World 640x640 at about 16fps. Ground is totally flat now, each block is 40x40 with a texture either sidewalk2.bmp(<--correction sidewalk2) or grass.bmp.
Changed: sidewalk2.bmp sidewalk.bmp grass.bmp

Thu May 24 04:22:56 2001 commit by echeung in module tf/Transformer
Larger World 640x640 at about 16fps. Ground is totally flat now, each block is 40x40 with a texture either sidewalk.bmp or grass.bmp.
Changed: ServerEnvironment.cpp RectangleObject.cpp GraphicsModule.cpp Environment.cpp EngineModule.h CStreet.cpp city1pos.map city1dim.map

Wed May 23 21:15:25 2001 commit by lmortero in module tf/Transformer
Fixed some stuff for the damage animations.
Changed: Transformer.cpp

Wed May 23 21:02:57 2001 commit by lmortero in module tf/Transformer
Minor changes and cleanup.
Changed: Transformer.h Transformer.cpp TFGraphicData.h TFGraphicData.cpp messagepackets.h messagepackets.cpp InputModule.h InputModule.cpp Environment.cpp EngineModule.h

Wed May 23 19:00:11 2001 commit by dquach in module tf/Transformer
PhysicalInfo: Collided and Detect have been revamped. Collisions with buildings works (somewhat) there are some issues with the sizes of things. For some reason, it is possible to land on top of buildings, but when the camera pitch is changed, the robot sinks into the building a bit. OBB: Seems my new quick reject test for boxes has some issues. After reverting to the old one, things work better. The old code is still there but commented out. Also, a new method called FindVectorOfClosestSide was added. That's used for determining the normal to the face that was struck based on the collider's velocity. This means we can implement collision detection with shooting as long as the boxes are the correct sizes. All objects in the game should call PhysicalInfo's SetDimensions function to set its OBB's properly. Forget about specifying half sizes. Now you can as you've always wanted, specify the width, height, and depth of the object. Make sure to call SetUnitNormal when you create an OBB! Or I could create a function to make your life easier. damn.. ok I will but let me upload this change first. heehee ^_^
Changed: PhysicalInfo.cpp OBB.cpp

Wed May 23 02:50:57 2001 commit by echeung in module tf/Transformer
World made a little larger, but if too large fps is slow
Changed: ServerEnvironment.cpp Environment.cpp city1pos.map city1dim.map

Wed May 23 02:18:13 2001 commit by echeung in module tf/Transformer/Textures
Forgot to add this texture
Added: grassside.bmp

Wed May 23 00:20:02 2001 commit by lmortero in module tf/Transformer/Sounds
The game ends after 30 seconds (adjustable in EngineModule). Still needs the server to calculate who the winner is and the clients to run an ending sequence. Also added turbo boost.
Changed: car.wav

Wed May 23 00:20:02 2001 commit by lmortero in module tf/Transformer/ServerGameManager
The game ends after 30 seconds (adjustable in EngineModule). Still needs the server to calculate who the winner is and the clients to run an ending sequence. Also added turbo boost.
Changed: ServerGameManager.cpp

Wed May 23 00:20:02 2001 commit by lmortero in module tf/Transformer
The game ends after 30 seconds (adjustable in EngineModule). Still needs the server to calculate who the winner is and the clients to run an ending sequence. Also added turbo boost.
Changed: AudioModule.h Camera.cpp ClientGameManager.cpp ClientGameManager.dsp EngineModule.h Transformer.cpp Transformer.h UserInterfaceModule.cpp

Tue May 22 23:11:00 2001 commit by dquach in module tf/Transformer
PhysicalInfo translates the objects up for the CD. OBB calcs the points for CD when its magnitudes are set. ServerEnvironment still does not do CD properly. In ServerEnv.Update() there is a section for CD commented out. Transformer sets the obb's mags during on transform.
Changed: Transformer.cpp

Tue May 22 23:08:39 2001 commit by dquach in module tf/Transformer
PhysicalInfo translates the objects up for the CD. OBB calcs the points for CD when its magnitudes are set. ServerEnvironment still does not do CD properly. In ServerEnv.Update() there is a section for CD commented out. Transformer sets the obb's mags during on transform.
Changed: PhysicalInfo.cpp OBB.h OBB.cpp CBuilding.cpp

Tue May 22 22:20:33 2001 commit by echeung in module tf/Transformer
Changes to city for new textures
Changed: GraphicsModule.cpp city1pos.map city1dim.map

Tue May 22 22:18:54 2001 commit by echeung in module tf/Transformer/Textures
New Textures for city
Changed: windows.bmp roof3.bmp grass.bmp
Added: windows18.bmp windows17.bmp roof6.bmp roof5.bmp

Tue May 22 22:13:07 2001 commit by lmortero in module tf/Transformer/SimpleClient
Added a splash screen and icon
Changed: SimpleClient.aps SimpleClient.rc resource.h
Added: autobot.ico splash.bmp

Tue May 22 22:13:07 2001 commit by lmortero in module tf/Transformer
Added a splash screen and icon
Changed: ClientGameManager.cpp ClientGameManager.dsp

Tue May 22 20:08:45 2001 commit by lmortero in module tf/Transformer/SimpleClient
Added functions that show a transformer taking damage and dying. For testing, to damage the TF press 4 and to kill it press 3.
Changed: SimpleClient.aps SimpleClient.rc

Tue May 22 20:08:45 2001 commit by lmortero in module tf/Transformer/ServerGameManager
Added functions that show a transformer taking damage and dying. For testing, to damage the TF press 4 and to kill it press 3.
Changed: ServerGameManager.cpp

Tue May 22 20:08:45 2001 commit by lmortero in module tf/Transformer
Added functions that show a transformer taking damage and dying. For testing, to damage the TF press 4 and to kill it press 3.
Changed: Camera.cpp EngineModule.h Gears.cpp Hotrod.cpp Hound.cpp Hubcap.cpp Jazz.cpp Optimus.cpp Player.cpp Player.h Prowl.cpp Sideswipe.cpp Transformer.cpp Transformer.h

Tue May 22 17:52:18 2001 commit by lmortero in module tf/Transformer/ServerGameManager
Fixed car/jetpack problem. Also, transforming, jetpacking, and firing now deduct energon which is displayed on the UI screen.
Changed: ServerGameManager.cpp

Tue May 22 17:52:18 2001 commit by lmortero in module tf/Transformer
Fixed car/jetpack problem. Also, transforming, jetpacking, and firing now deduct energon which is displayed on the UI screen.
Changed: ClientGameManager.cpp EngineModule.h Environment.cpp Player.cpp Player.h Transformer.cpp Transformer.h UserInterfaceModule.cpp

Tue May 22 17:30:26 2001 commit by echeung in module tf/Transformer
Forgot to add city1dim.map file
Added: city1dim.map

Tue May 22 17:23:41 2001 commit by echeung in module tf/Transformer
Took out streets and stuff from quadtree on serverside
Changed: ServerEnvironment.cpp

Tue May 22 17:01:37 2001 commit by dquach in module tf/Transformer
Respond function has been revamped to calculate displacement for position better. Old code has been commented out. Needs testing, but does not run currently.
Changed: PhysicalInfo.cpp

Tue May 22 16:59:57 2001 commit by dquach in module tf/Transformer
Moved the CD code. Misplaced by accident.
Changed: ServerEnvironment.cpp

Tue May 22 16:51:56 2001 commit by echeung in module tf/Transformer
Separated city1pos.map file for position of buildings and city1dim.map file for dimensions of objects
Changed: ServerEnvironment.cpp GraphicsModule.cpp Environment.cpp city1pos.map

Tue May 22 16:25:35 2001 commit by echeung in module tf/Transformer/Textures
new textures
Added: windows16.bmp windows.bmp roof4.bmp grass.bmp

Tue May 22 16:24:43 2001 commit by echeung in module tf/Transformer/Textures
fix textures
Changed: sidewalk2.bmp roof3.bmp

Tue May 22 16:24:12 2001 commit by echeung in module tf/Transformer
Read environment from files and changes so buildings have dimensions in pI
Changed: ServerEnvironment.cpp RectangleObject.h RectangleObject.cpp GraphicsModule.cpp GraphicData.h GraphicData.cpp Environment.cpp CStreet.cpp city1pos.map CBuilding.cpp

Tue May 22 15:17:55 2001 commit by dquach in module tf/Transformer
Added new routine for collision resolution.
Changed: OBB.h OBB.cpp

Tue May 22 12:04:45 2001 commit by dquach in module tf/Transformer
Transformer can now do TF to TF CD. ServerEnvironment only does CD for moving objects, but we currently can test it because TFs are placed in the same position (infinite collision will resutl). PhysicalInfo and OBB improved for faster CD.
Changed: Transformer.h Transformer.cpp ServerEnvironment.cpp PhysicalInfo.cpp OBB.cpp

Tue May 22 11:31:03 2001 commit by dquach in module tf/Transformer
Updated files for collision detection with Transformer to Building. ServerEnvironment has collision detection setup for testing between transformers. The quadtree has GetObjectList added to it to retrieve a node's objectList. PhysicalInfo has a new method for setting the dimensions of an object (which modifies the obb's magnitudes) for collision detectino.
Changed: Transformer.h Transformer.cpp ServerEnvironment.cpp quadtree.h quadtree.cpp PhysicalInfo.h PhysicalInfo.cpp Object.h Object.cpp OBB.h CBuilding.h CBuilding.cpp

Tue May 22 08:52:42 2001 commit by dquach in module tf/Transformer
Constructor builds the environment just like Envrionment does. Needed for collision detection.
Changed: ServerEnvironment.cpp

Tue May 22 08:51:53 2001 commit by dquach in module tf/Transformer/ServerGameManager
Added CBuilding and CStreet for collision detection
Changed: ServerGameManager.dsp

Tue May 22 08:38:50 2001 commit by dquach in module tf/Transformer/ServerGameManager
Removed the use of sineTable (obsolete).
Changed: ServerGameManager.dsp

Tue May 22 08:38:23 2001 commit by dquach in module tf/Transformer
Removed the use of sineTable (obsolete).
Changed: ClientGameManager.dsp

Tue May 22 08:37:57 2001 commit by dquach in module tf/Transformer
GetOrientationVector added. Returns Vector3 with the heading of the object. Used in Player::Fire.
Changed: PhysicalInfo.h PhysicalInfo.cpp

Tue May 22 08:36:40 2001 commit by dquach in module tf/Transformer
Fire has been updated to use GetOrientationVector from PhysicalInfo. Vector3::RotationYDegree is now obsolete.
Changed: Player.cpp

Tue May 22 08:32:37 2001 commit by dquach in module tf/Transformer/Math
mathconstants updated to remove usages of sinetable and warnings Vector3.RotateYDegrees removed (not necessary). Player and PhysicalInfo modified to accomodate needed functionality.
Changed: vector3.h vector3.cpp mathconstants.h

Tue May 22 08:30:40 2001 commit by dquach in module tf/Transformer/Math
Obsolete, sinf and cosf are faster
Removed: sineTable.cpp

Tue May 22 00:42:46 2001 commit by lmortero in module tf/Transformer/ServerGameManager
Fixed problem with jetpack going faster when moving forward/back or left/right.
Changed: ServerGameManager.cpp

Tue May 22 00:42:46 2001 commit by lmortero in module tf/Transformer
Fixed problem with jetpack going faster when moving forward/back or left/right.
Changed: ClientGameManager.dsp Transformer.cpp

Mon May 21 23:53:19 2001 commit by lmortero in module tf/Transformer/SimpleClient
Added a little something something to the character selection screen.
Changed: SimpleClient.aps SimpleClient.rc resource.h
Added: gears.bmp hotrod.bmp hound.bmp hubcap.bmp jazz.bmp optimus.bmp prowl.bmp sideswipe.bmp

Mon May 21 18:25:34 2001 commit by echeung in module tf/Transformer
Different environment
Changed: GraphicsModule.cpp city1pos.map

Mon May 21 17:45:45 2001 commit by echeung in module tf/Transformer
Different environment
Changed: GraphicsModule.h GraphicsModule.cpp Environment.cpp EngineModule.h CStreet.cpp city1pos.map CBuilding.cpp

Mon May 21 17:21:40 2001 commit by lmortero in module tf/Transformer/ServerGameManager
Some movement stuff was fixed and it looks like its working right.
Changed: ServerGameManager.cpp

Mon May 21 17:21:40 2001 commit by lmortero in module tf/Transformer
Some movement stuff was fixed and it looks like its working right.
Changed: PhysicalInfo.cpp PhysicalInfo.h Transformer.cpp Transformer.h

Mon May 21 16:02:58 2001 commit by mdevico in module tf/Transformer/Textures
Working on explosions
Added: exp1.bmp exp10.bmp exp11.bmp exp12.bmp exp2.bmp exp3.bmp exp4.bmp exp5.bmp exp6.bmp exp7.bmp exp8.bmp exp9.bmp laser.bmp

Mon May 21 16:02:58 2001 commit by mdevico in module tf/Transformer
Working on explosions
Changed: GraphicData.h GraphicsModule.cpp GraphicsModule.h ProjGraphicData.cpp Projectile.cpp Projectile.h

Mon May 21 15:36:40 2001 commit by echeung in module tf/Transformer
Changed back to reading in environment from file created by don
Changed: UserInterfaceModule.cpp Environment.cpp

Mon May 21 14:10:31 2001 commit by lmortero in module tf/Transformer/ServerGameManager
Removed some unnecessary stuff from messagepackets (i.e. position and orientation from PlayerInfo).
Changed: ServerGameManager.cpp

Mon May 21 14:10:31 2001 commit by lmortero in module tf/Transformer
Removed some unnecessary stuff from messagepackets (i.e. position and orientation from PlayerInfo).
Changed: ClientGameManager.cpp Environment.cpp messagepackets.cpp messagepackets.h

Sun May 20 20:45:59 2001 commit by schin in module tf/Transformer/ServerGameManager
Added cooldown times, direction along x-z plane to projectiles. Added very weak algorithm to allow unlimited objects sent over the network.
Changed: ServerGameManager.cpp ServerGameManager.h

Sun May 20 20:45:59 2001 commit by schin in module tf/Transformer/Math
Added cooldown times, direction along x-z plane to projectiles. Added very weak algorithm to allow unlimited objects sent over the network.
Changed: vector3.cpp

Sun May 20 20:45:59 2001 commit by schin in module tf/Transformer
Added cooldown times, direction along x-z plane to projectiles. Added very weak algorithm to allow unlimited objects sent over the network.
Changed: Environment.cpp Object.cpp Player.cpp Player.h Projectile.cpp ServerEnvironment.cpp Weapon.cpp Weapon.h

Sun May 20 19:58:30 2001 commit by lmortero in module tf/Transformer/ServerGameManager
Forgot to change some things back.
Changed: ServerGameManager.cpp

Sun May 20 19:58:29 2001 commit by lmortero in module tf/Transformer
Forgot to change some things back.
Changed: UserInterfaceModule.cpp messagepackets.h

Sun May 20 19:00:41 2001 commit by lmortero in module tf/Transformer/ServerGameManager
To resolve the previously mentioned problem I made the robot and car masses equal.
Changed: ServerGameManager.cpp

Sun May 20 19:00:41 2001 commit by lmortero in module tf/Transformer
To resolve the previously mentioned problem I made the robot and car masses equal.
Changed: Gears.cpp Hotrod.cpp Hound.cpp Hubcap.cpp Jazz.cpp Optimus.cpp Prowl.cpp Sideswipe.cpp Transformer.cpp Transformer.h

Sun May 20 14:35:41 2001 commit by lmortero in module tf/Transformer/SimpleServer
Made the transformers movement timer based. Theres a problem with the PhysicalInfo UpdateState() function which limits the max speed of the robots. I'm not sure how to work with it.
Changed: SimpleServer.aps simpleserver.rc

Sun May 20 14:35:41 2001 commit by lmortero in module tf/Transformer/ServerGameManager
Made the transformers movement timer based. Theres a problem with the PhysicalInfo UpdateState() function which limits the max speed of the robots. I'm not sure how to work with it.
Changed: ServerGameManager.cpp ServerGameManager.dsp

Sun May 20 14:35:41 2001 commit by lmortero in module tf/Transformer
Made the transformers movement timer based. Theres a problem with the PhysicalInfo UpdateState() function which limits the max speed of the robots. I'm not sure how to work with it.
Changed: ClientGameManager.cpp Gears.cpp Hotrod.cpp Hound.cpp Hubcap.cpp Jazz.cpp Optimus.cpp PhysicalInfo.cpp PhysicalInfo.h Prowl.cpp Sideswipe.cpp Stats.h Transformer.cpp Transformer.h

Sat May 19 14:54:48 2001 commit by dtruong in module tf/Transformer/SimpleServer
fixed number displayed by the server for active clients; also made the server pass along the correct name for each player
Changed: simpleserver.cpp simpleserver.h

Sat May 19 14:54:48 2001 commit by dtruong in module tf/Transformer/SimpleClient
fixed number displayed by the server for active clients; also made the server pass along the correct name for each player
Changed: client_externs.h

Sat May 19 14:54:48 2001 commit by dtruong in module tf/Transformer/ServerGameManager
fixed number displayed by the server for active clients; also made the server pass along the correct name for each player
Changed: ServerGameManager.cpp

Sat May 19 14:54:47 2001 commit by dtruong in module tf/Transformer
fixed number displayed by the server for active clients; also made the server pass along the correct name for each player
Changed: ClientGameManager.cpp ClientNetworkModule.cpp ClientNetworkModule.h messagepackets.h

Sat May 19 09:20:10 2001 commit by lmortero in module tf/Transformer/ServerGameManager
Cleaned up some of my code and tweaked the mouse.
Changed: ServerGameManager.cpp ServerGameManager.h

Sat May 19 09:20:10 2001 commit by lmortero in module tf/Transformer
Cleaned up some of my code and tweaked the mouse.
Changed: ClientGameManager.cpp ClientGameManager.h InputModule.cpp InputModule.h Transformer.cpp UserInterfaceModule.cpp messagepackets.cpp messagepackets.h

Fri May 18 19:28:43 2001 commit by dtruong in module tf/Transformer/ServerGameManager
Timing works correctly. Changed Transformer movement.
Changed: ServerGameManager.cpp ServerGameManager.h

Fri May 18 19:28:43 2001 commit by dtruong in module tf/Transformer
Timing works correctly. Changed Transformer movement.
Changed: ClientGameManager.cpp ClientGameManager.h EngineModule.h Environment.cpp Gears.cpp GraphicsModule.cpp GraphicsModule.h Hotrod.cpp Hound.cpp Hubcap.cpp Jazz.cpp Optimus.cpp Prowl.cpp Sideswipe.cpp Transformer.cpp Transformer.h UserInterfaceModule.cpp messagepackets.cpp messagepackets.h

Fri May 18 19:27:38 2001 commit by lmortero in module tf/Transformer/ServerGameManager
Player does not crash through the floor anymore
Changed: ServerGameManager.cpp

Fri May 18 19:27:38 2001 commit by lmortero in module tf/Transformer
Player does not crash through the floor anymore
Changed: PhysicalInfo.cpp PhysicalInfo.h Transformer.cpp

Fri May 18 19:20:32 2001 commit by mdevico in module tf/Transformer/ServerGameManager
Working on projectiles
Changed: ServerGameManager.cpp ServerGameManager.dsp

Fri May 18 19:20:32 2001 commit by mdevico in module tf/Transformer/Math
Working on projectiles
Changed: vector3.cpp vector3.h

Fri May 18 19:20:32 2001 commit by mdevico in module tf/Transformer
Working on projectiles
Changed: ClientGameManager.dsp EngineModule.h Environment.cpp GraphicsModule.cpp GraphicsModule.h Player.cpp Projectile.cpp Projectile.h ServerEnvironment.cpp TFGraphicData.cpp
Added: ProjGraphicData.cpp ProjGraphicData.h

Fri May 18 16:20:15 2001 commit by lmortero in module tf/Transformer
camera modifications
Changed: Environment.cpp ClientGameManager.cpp Camera.h Camera.cpp

Fri May 18 15:29:38 2001 commit by lmortero in module tf/Transformer
MaxVelocity taking into account now. But braking and reverse acceleration is kinda flaky.
Changed: PhysicalInfo.cpp PhysicalInfo.h Prowl.cpp Transformer.cpp

Fri May 18 14:43:38 2001 commit by lmortero in module tf/Transformer
camera angle changed
Changed: ClientGameManager.cpp Camera.cpp

Fri May 18 14:37:06 2001 commit by lmortero in module tf/Transformer/ServerGameManager
Players no longer can control other players.
Changed: ServerGameManager.cpp

Fri May 18 14:37:06 2001 commit by lmortero in module tf/Transformer
Players no longer can control other players.
Changed: ClientGameManager.cpp Environment.cpp UserInterfaceModule.cpp

Fri May 18 11:08:04 2001 commit by echeung in module tf/Transformer
Calculate Speed, bug....flips between speed and 0
Changed: UserInterfaceModule.cpp

Fri May 18 02:59:44 2001 commit by schin in module tf/Transformer/ServerGameManager
Firing should be directional (but still unable to see). Objects can be killed now (untested). Unsure if projectiles can move up and down.
Changed: ServerGameManager.cpp

Fri May 18 02:59:44 2001 commit by schin in module tf/Transformer
Firing should be directional (but still unable to see). Objects can be killed now (untested). Unsure if projectiles can move up and down.
Changed: ClientGameManager.cpp Environment.cpp Environment.h Object.cpp Object.h Projectile.cpp Projectile.h ServerEnvironment.cpp ServerEnvironment.h TFErrorCodes.h

Thu May 17 19:40:21 2001 commit by echeung in module tf/Transformer/ServerGameManager
Camera fixed to look up and down
Changed: ServerGameManager.cpp

Thu May 17 19:39:19 2001 commit by echeung in module tf/Transformer
Camera fixed to look up and down
Changed: ClientGameManager.cpp Camera.h Camera.cpp

Thu May 17 19:35:53 2001 commit by echeung in module tf/Transformer
Camera fixed to look up and down
Changed: InputModule.cpp

Thu May 17 19:33:24 2001 commit by dtruong in module tf/Transformer/SimpleServer
fixed some more flackyness in the server; the server dialog box now has a default value for the number of clients; the mouse movement is kinda funny some times in transformer mode, like i'm rotating and then when i stop moving the mouse, it still continues rotating ....
Changed: SimpleServer.aps resource.h server_externs.h simpleserver.cpp simpleserver.h simpleserver.rc

Thu May 17 19:33:24 2001 commit by dtruong in module tf/Transformer/ServerGameManager
fixed some more flackyness in the server; the server dialog box now has a default value for the number of clients; the mouse movement is kinda funny some times in transformer mode, like i'm rotating and then when i stop moving the mouse, it still continues rotating ....
Changed: ServerGameManager.cpp ServerGameManager.h

Thu May 17 19:33:24 2001 commit by dtruong in module tf/Transformer
fixed some more flackyness in the server; the server dialog box now has a default value for the number of clients; the mouse movement is kinda funny some times in transformer mode, like i'm rotating and then when i stop moving the mouse, it still continues rotating ....
Changed: ServerNetworkModule.cpp ServerNetworkModule.h

Thu May 17 19:33:03 2001 commit by echeung in module tf/Transformer
Camera fixed to look up and down
Changed: InputModule.h

Thu May 17 17:47:37 2001 commit by dtruong in module tf/Transformer/SimpleServer
fixed crashes when the server logs out, the character selection is not for multiplayer because the second player's car does not appear on the screen. this appears to be some sort of camera/graphics issue
Changed: simpleserver.cpp

Thu May 17 17:47:37 2001 commit by dtruong in module tf/Transformer
fixed crashes when the server logs out, the character selection is not for multiplayer because the second player's car does not appear on the screen. this appears to be some sort of camera/graphics issue
Changed: ClientGameManager.cpp ServerNetworkModule.cpp

Thu May 17 15:50:57 2001 commit by lmortero in module tf/Transformer/ServerGameManager
testing character selection for multiple players
Changed: ServerGameManager.cpp ServerGameManager.h

Thu May 17 15:50:57 2001 commit by lmortero in module tf/Transformer
testing character selection for multiple players
Changed: AudioModule.cpp AudioModule.h ClientGameManager.cpp EngineModule.h InputModule.cpp Transformer.cpp messagepackets.cpp messagepackets.h

Thu May 17 04:00:17 2001 commit by schin in module tf/Transformer/ServerGameManager
Sound can be enabled/disabled through #define SOUND_ENABLED in AudioModule.h Logging switch #define CLIENT_LOGGING_ENABLED in ClientGameManager.h Logging switch #define SERVER_LOGGING_ENABLED in ServerGameManager.h Shooting works, but is buggy. Needs graphics. Enable client-side logs to see.
Changed: ServerGameManager.cpp ServerGameManager.h

Thu May 17 04:00:17 2001 commit by schin in module tf/Transformer
Sound can be enabled/disabled through #define SOUND_ENABLED in AudioModule.h Logging switch #define CLIENT_LOGGING_ENABLED in ClientGameManager.h Logging switch #define SERVER_LOGGING_ENABLED in ServerGameManager.h Shooting works, but is buggy. Needs graphics. Enable client-side logs to see.
Changed: AudioModule.h ClientGameManager.cpp Environment.cpp Gears.cpp Hotrod.cpp Hound.cpp Hubcap.cpp Jazz.cpp Object.cpp Object.h Optimus.cpp PhysicalInfo.cpp Player.cpp Player.h Projectile.cpp Prowl.cpp ServerEnvironment.cpp Sideswipe.cpp Transformer.cpp Transformer.h Weapon.cpp Weapon.h messagepackets.h

Thu May 17 00:25:10 2001 commit by echeung in module tf/Transformer/ServerGameManager
Performs basic culling based on transformer position
Changed: ServerGameManager.cpp

Thu May 17 00:25:10 2001 commit by echeung in module tf/Transformer
Performs basic culling based on transformer position
Changed: ClientGameManager.cpp EngineModule.h Environment.cpp Transformer.cpp quadtree.cpp quadtree.h

Wed May 16 21:21:54 2001 commit by echeung in module tf/Transformer/SimpleServer
Camera is working
Changed: simpleserver.cpp

Wed May 16 21:21:54 2001 commit by echeung in module tf/Transformer/SimpleClient
Camera is working
Changed: SimpleClient.aps

Wed May 16 21:20:48 2001 commit by echeung in module tf/Transformer/Math
Camera is working
Changed: matrix33.cpp

Wed May 16 21:20:33 2001 commit by echeung in module tf/Transformer/common
Camera is working
Changed: d3dutil.cpp

Wed May 16 21:19:43 2001 commit by echeung in module tf/Transformer
Camera is working
Changed: UserInterfaceModule.cpp InputModule.cpp GraphicsModule.cpp Environment.cpp EngineModule.h ClientGameManager.cpp Camera.h Camera.cpp

Wed May 16 19:31:17 2001 commit by lmortero in module tf/Transformer
I forgot to include this Input stuff.
Changed: ClientGameManager.cpp

Wed May 16 14:49:46 2001 commit by lmortero in module tf/Transformer
Added mass, height, width, and length variables to Stats.h. Also did things for the OBB though I doubt it will work properly (obb will probably be too big for the TFs)
Changed: Transformer.cpp Stats.h Sideswipe.cpp Prowl.cpp Optimus.cpp Jazz.cpp Hubcap.cpp Hound.cpp Hotrod.cpp Gears.cpp

Wed May 16 13:47:41 2001 commit by mdevico in module tf/Transformer
Fixed UI Linking Errors (for real this time)
Changed: ClientGameManager.dsp

Wed May 16 13:33:15 2001 commit by echeung in module tf/Transformer
Integrated UI minor change to add player score
Changed: UserInterfaceModule.cpp

Wed May 16 13:24:20 2001 commit by mdevico in module tf/Transformer
Fixed the UI Linking Errors
Changed: ClientGameManager.dsp

Wed May 16 12:02:24 2001 commit by echeung in module tf/Transformer
Integrated UI, You can use ui->DrawText(...) in ClientGameManager to draw text on screen to debug.
Changed: UserInterfaceModule.h UserInterfaceModule.cpp Environment.cpp ClientGameManager.h ClientGameManager.cpp Camera.h Camera.cpp

Wed May 16 08:58:04 2001 commit by lmortero in module tf/Transformer
cleaned up some of my code
Changed: ClientGameManager.cpp

Wed May 16 08:50:01 2001 commit by lmortero in module tf/Transformer/SimpleClient
forgot these. More UI stuff.
Changed: SimpleClient.rc SimpleClient.aps resource.h

Wed May 16 00:52:21 2001 commit by lmortero in module tf/Transformer/Models
Added a character selection dialog box. Also added the basic physical info stuff to all the transformers and scaled the models down to fit in the world.
Changed: sideswipe.md2 prowl.md2 optimus.md2 jazz.md2 hubcap.md2 hound.md2 hotrod.md2 gears.md2

Wed May 16 00:47:47 2001 commit by lmortero in module tf/Transformer
Added a character selection dialog box. Also added the basic physical info stuff to all the transformers and scaled the models down to fit in the world.
Changed: Sideswipe.cpp Prowl.cpp Optimus.cpp Jazz.cpp Hound.cpp Hotrod.cpp Gears.cpp EngineModule.h ClientGameManager.h ClientGameManager.cpp

Wed May 16 00:15:52 2001 commit by dtruong in module tf/Transformer
multiplayer tested with 2 players works, server crashes on exit, hubcap is the only transformer that moves, the client that runs the server has to be the first to log in DON'T CHANGE the MAX_NUM_PLAYER in messagepackets.h and EngineModule.h!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Changed: Environment.cpp

Tue May 15 23:58:20 2001 commit by dtruong in module tf/Transformer/ServerGameManager
multiplayer tested with 2 players works, server crashes on exit, hubcap is the only transformer that moves, the client that runs the server has to be the first to log in DON'T CHANGE the MAX_NUM_PLAYER in messagepackets.h and EngineModule.h!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Changed: ServerGameManager.cpp

Tue May 15 23:58:20 2001 commit by dtruong in module tf/Transformer
multiplayer tested with 2 players works, server crashes on exit, hubcap is the only transformer that moves, the client that runs the server has to be the first to log in DON'T CHANGE the MAX_NUM_PLAYER in messagepackets.h and EngineModule.h!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Changed: ClientGameManager.cpp EngineModule.h messagepackets.cpp messagepackets.h

Tue May 15 23:32:44 2001 commit by lmortero in module tf/Transformer/ServerGameManager
Got the mouse to work in exclusive mode (no cursor) and to rotate the robot.
Changed: ServerGameManager.cpp

Tue May 15 23:32:38 2001 commit by lmortero in module tf/Transformer
Got the mouse to work in exclusive mode (no cursor) and to rotate the robot.
Changed: Transformer.h Transformer.cpp InputModule.h InputModule.cpp EngineModule.h ClientGameManager.cpp

Tue May 15 21:45:02 2001 commit by dtruong in module tf/Transformer
commented out collision detection in server environment. when objects are occupying the same space, they go into an undefined position and are not drawn.
Changed: ClientGameManager.cpp ServerEnvironment.cpp

Tue May 15 19:28:59 2001 commit by echeung in module tf/Transformer
Fix undeclared error for numClientsExpected
Changed: ServerNetworkModule.h ServerNetworkModule.cpp

Tue May 15 19:23:59 2001 commit by echeung in module tf/Transformer
Added some GetWidth/Height/Depth() functions for Don to get dimensions of RectangleObjects
Changed: RectangleObject.h RectangleObject.cpp

Tue May 15 18:27:21 2001 commit by lmortero in module tf/Transformer/GameSetupUI
Character selection UI
Changed: resource.h ClientSetupUI.rc ClientSetupUI.cpp ClientSetupUI.aps

Mon May 14 20:39:01 2001 commit by dtruong in module tf/Transformer
map file for objects in environment
Added: city1pos.map

Mon May 14 20:37:51 2001 commit by dtruong in module tf/Transformer/SimpleServer
trying to allow multiple players, doesnt really work for multiplayers yet, but works on one for sure
Changed: simpleserver.rc simpleserver.cpp SimpleServer.aps resource.h

Mon May 14 20:37:32 2001 commit by dtruong in module tf/Transformer/ServerGameManager
trying to allow multiple players, doesnt really work for multiplayers yet, but works on one for sure
Changed: ServerGameManager.cpp

Mon May 14 19:56:48 2001 commit by mdevico in module tf/Transformer
Working on the camera code
Changed: Camera.cpp Camera.h ClientGameManager.cpp ClientGameManager.h Environment.cpp GraphicsModule.cpp GraphicsModule.h Transformer.cpp

Mon May 14 19:19:37 2001 commit by dtruong in module tf/Transformer
trying to allow multiple players, updated so that i can test this file on another machine
Changed: ClientGameManager.cpp

Mon May 14 17:50:21 2001 commit by schin in module tf/Transformer/SimpleServer
Server does not crash on closing
Changed: simpleserver.cpp

Mon May 14 17:26:15 2001 commit by schin in module tf/Transformer/ServerGameManager
Strafing does not twitch anymore
Changed: ServerGameManager.cpp

Mon May 14 17:26:15 2001 commit by schin in module tf/Transformer
Strafing does not twitch anymore
Changed: PhysicalInfo.cpp Transformer.cpp

Mon May 14 17:19:21 2001 commit by echeung in module tf/Transformer
Updates to UserInterfaceModule, just need to integrate
Changed: UserInterfaceModule.h UserInterfaceModule.cpp

Mon May 14 17:02:32 2001 commit by mdevico in module tf/Transformer/ServerGameManager
Added QuadTree to the engine. Environment draws from QuadTree.
Changed: ServerGameManager.dsp

Mon May 14 17:02:32 2001 commit by mdevico in module tf/Transformer
Added QuadTree to the engine. Environment draws from QuadTree.
Changed: CBuilding.cpp CStreet.cpp CStreet.h Camera.cpp ClientGameManager.cpp ClientGameManager.dsp Environment.cpp Environment.h GraphicData.h Object.cpp RectangleObject.h ServerEnvironment.cpp ServerEnvironment.h Transformer.cpp quadtree.cpp quadtree.h

Mon May 14 16:25:28 2001 commit by schin in module tf/Transformer/ServerGameManager
Moving works correctly now (more or less). Strafe is twitchy.
Changed: ServerGameManager.cpp

Mon May 14 16:25:28 2001 commit by schin in module tf/Transformer
Moving works correctly now (more or less). Strafe is twitchy.
Changed: ClientGameManager.cpp Environment.cpp Hubcap.cpp PhysicalInfo.cpp PhysicalInfo.h Transformer.cpp quadtree.h

Mon May 14 14:10:20 2001 commit by dtruong in module tf/Transformer/GameSetupUI
This contains the game setup UI that allows the user to enter their name, choose a transformer, etc. Right it doesnt work. because I didnt have to finish writing the code yet.
Added: GameSetupUI.opt directx.ico ClientSetupUI.aps

Mon May 14 14:10:08 2001 commit by dtruong in module tf/Transformer/GameSetupUI
This contains the game setup UI that allows the user to enter their name, choose a transformer, etc. Right it doesnt work. because I didnt have to finish writing the code yet.
Added: resource.h GameSetupUI.ncb GameSetupUI.dsw GameSetupUI.dsp ClientSetupUI.rc ClientSetupUI.cpp

Mon May 14 14:08:14 2001 commit by dtruong in module tf/Transformer/GameSetupUI
Directory /class/cse190/cvsroot/tf/Transformer/GameSetupUI added to the repository

Mon May 14 12:09:34 2001 commit by schin in module CVSROOT
Changed directory structure for group 2
Changed: modules

Mon May 14 10:47:29 2001 commit by mdevico in module tf/Transformer
Quadtree is working. Have to rebuild the level
Changed: Environment.h quadtree.cpp quadtree.h

Mon May 14 10:47:29 2001 commit by mdevico in module tf/ServerGameManager
Quadtree is working. Have to rebuild the level
Changed: ServerGameManager.cpp ServerGameManager.dsp

Mon May 14 10:47:29 2001 commit by mdevico in module tf/Graphics/GraphicsModule
Quadtree is working. Have to rebuild the level
Changed: Environment.h

Mon May 14 10:47:29 2001 commit by mdevico in module tf/Graphics
Quadtree is working. Have to rebuild the level
Changed: Environment.h GraphicsModule.cpp GraphicsModule.h RectangleObject.cpp RectangleObject.h

Mon May 14 10:47:29 2001 commit by mdevico in module tf/Engine
Quadtree is working. Have to rebuild the level
Changed: ClientGameManager.cpp Environment.cpp Environment.h

Mon May 14 10:47:29 2001 commit by mdevico in module tf/ClientGameManager/ClientGameManager
Quadtree is working. Have to rebuild the level
Changed: ClientGameManager.dsp

Mon May 14 09:03:18 2001 commit by echeung in module tf/Transformer
Classes for the objects
Added: CStreet.h CStreet.cpp CFlag.h CFlag.cpp CBuilding.h CBuilding.cpp

Mon May 14 01:09:08 2001 commit by echeung in module tf/Transformer
UserInterfaceModule files to be integrated soon, try tomorrow
Added: UserInterfaceModule.h UserInterfaceModule.cpp

Sat May 12 10:11:49 2001 commit by lmortero in module tf/Transformer
Added the ability to quit by pressing ESCAPE.
Changed: InputModule.cpp

Sat May 12 10:09:13 2001 commit by lmortero in module tf/Transformer
Minor changes done mostly to prevent the program from crashing when sound initializing fails.
Changed: Transformer.h Transformer.cpp Hubcap.cpp AudioModule.cpp

Sat May 12 00:47:15 2001 commit by schin in module tf/Transformer/ServerGameManager
Removing unnecessary files
Removed: ServerGameManager.opt ServerGameManager.ncb ServerGameManager.plg

Sat May 12 00:46:34 2001 commit by schin in module tf/Transformer
Removing unnecessary files
Removed: ClientGameManager.opt ClientGameManager.ncb ClientGameManager.plg

Sat May 12 00:43:01 2001 commit by schin in module tf/ServerGameManager
Removing unnecessary files
Removed: ServerGameManager.ncb ServerGameManager.opt ServerGameManager.plg

Sat May 12 00:27:19 2001 commit by schin in module tf/ClientGameManager/ClientGameManager
Removing unnecessary files
Removed: ClientGameManager.plg

Sat May 12 00:18:17 2001 commit by echeung in module tf/Transformer/ServerGameManager
Server workspace information
Added: ServerGameManager.ncb ServerGameManager.opt ServerGameManager.plg

Sat May 12 00:16:59 2001 commit by echeung in module tf/Transformer
Server environment stuff
Added: ClientGameManager.ncb ClientGameManager.opt ClientGameManager.plg Main.cpp ServerEnvironment.cpp ServerEnvironment.h

Sat May 12 00:13:04 2001 commit by echeung in module tf/Transformer
Commented out lines of code while attempting to integrate camera
Changed: Transformer.cpp ClientGameManager.dsp ClientGameManager.cpp Camera.cpp

Fri May 11 23:15:22 2001 commit by echeung in module tf/Transformer/ServerGameManager
The new files 5/11/2001
Changed: ServerGameManager.cpp ServerGameManager.dsp ServerGameManager.h

Fri May 11 23:15:22 2001 commit by echeung in module tf/Transformer
The new files 5/11/2001
Changed: Camera.cpp Camera.h Environment.cpp Hubcap.cpp Transformer.cpp quadtree.cpp quadtree.h

Fri May 11 23:15:22 2001 commit by echeung in module tf/ServerGameManager
The new files 5/11/2001
Changed: ServerGameManager.cpp ServerGameManager.h ServerGameManager.ncb ServerGameManager.opt ServerGameManager.plg

Fri May 11 23:15:21 2001 commit by echeung in module tf/ClientGameManager/ClientGameManager
The new files 5/11/2001
Changed: ClientGameManager.dsp ClientGameManager.plg

Fri May 11 15:50:57 2001 commit by echeung in module tf/Transformer
Minor changes to drawing environment and settexturestage to linear for mag and min filter
Changed: RectangleObject.cpp Environment.cpp

Fri May 11 14:00:36 2001 commit by lmortero in module tf/Transformer
Made some minor tweaks to the Draw() function, which had a couple unnessary thing in it. This could save us a whole tenth of a millisecond when it comes to drawing. =)
Changed: TFGraphicData.cpp

Fri May 11 09:05:25 2001 commit by lmortero in module tf/networking/common
forgot some
Changed: messagepackets.cpp messagepackets.h

Fri May 11 09:02:01 2001 commit by lmortero in module tf/Transformer/SimpleClient
New directory structure. This stuff didn't make it in last night.
Added: simpleclient_driver.cpp SimpleClient.rc SimpleClient.plg simpleclient.opt simpleclient.ncb simpleclient.h simpleclient.dsw simpleclient.dsp simpleclient.cpp SimpleClient.aps resource.h readme.txt directx.ico client_externs.h

Fri May 11 09:01:50 2001 commit by lmortero in module tf/Transformer/SimpleServer
New directory structure. This stuff didn't make it in last night.
Added: simpleserver_driver.cpp simpleserver.rc SimpleServer.plg simpleserver.opt simpleserver.ncb simpleserver.h simpleserver.dsw SimpleServer.dsp simpleserver.cpp SimpleServer.aps server_externs.h resource.h readme.txt directx.ico

Fri May 11 09:00:45 2001 commit by lmortero in module tf/Transformer/SimpleServer
Directory /class/cse190/cvsroot/tf/Transformer/SimpleServer added to the repository

Fri May 11 09:00:42 2001 commit by lmortero in module tf/Transformer/SimpleClient
Directory /class/cse190/cvsroot/tf/Transformer/SimpleClient added to the repository

Fri May 11 08:58:15 2001 commit by lmortero in module tf/ServerGameManager
Looks like last commit failed. This stuff has been modified to have the server send the current state of the game (positions, orientation, current frames).
Changed: ServerGameManager.h ServerGameManager.cpp

Fri May 11 08:57:45 2001 commit by lmortero in module tf/Engine
Looks like last commit failed. This stuff has been modified to have the server send the current state of the game (positions, orientation, current frames).
Changed: Transformer.h Transformer.cpp Sideswipe.cpp Prowl.cpp Optimus.cpp Jazz.cpp Hubcap.cpp Hound.cpp Hotrod.cpp Gears.cpp Environment.cpp EngineModule.h ClientGameManager.cpp

Fri May 11 01:56:29 2001 commit by lmortero in module tf/Transformer/common
New more organized directory structure. This version also has the transformers scaled to a more natural looking size in comparison to the environment.
Added: simpleclientserver.h netvoice.h netvoice.cpp netconnectres.h netconnect.h netconnect.cpp netclientres.h netclient.h netclient.cpp dxutil.h dxutil.cpp dsutil.h dsutil.cpp dmutil.h dmutil.cpp diutil.h diutil.cpp didcfgview.h didcfgview.cpp ddutil.h ddutil.cpp d3dutil.h d3dutil.cpp d3dres.h d3dfont.h d3dfont.cpp d3dfile.h d3dfile.cpp d3dapp.h d3dapp.cpp

Fri May 11 01:55:48 2001 commit by lmortero in module tf/Transformer/Math
New more organized directory structure. This version also has the transformers scaled to a more natural looking size in comparison to the environment.
Added: vector3.h vector3.cpp sineTable.cpp matrix33.h matrix33.cpp mathconstants.h

Fri May 11 01:55:40 2001 commit by lmortero in module tf/Transformer/Models
New more organized directory structure. This version also has the transformers scaled to a more natural looking size in comparison to the environment.
Added: sideswipe.md2 sideswipe.bmp prowl.md2 prowl.bmp optimus.md2 optimus.bmp jazz.md2 jazz.bmp hubcap.md2 hubcap.bmp hound.md2 hound.bmp hotrod.md2 hotrod.bmp gears.md2 gears.bmp dung.md2 dung.bmp

Fri May 11 01:51:50 2001 commit by lmortero in module tf/Transformer/ServerGameManager
New more organized directory structure. This version also has the transformers scaled to a more natural looking size in comparison to the environment.
Added: ServerGameManager.h ServerGameManager.dsw ServerGameManager.dsp ServerGameManager.cpp

Fri May 11 01:51:17 2001 commit by lmortero in module tf/Transformer/Sounds
New more organized directory structure. This version also has the transformers scaled to a more natural looking size in comparison to the environment.
Added: walk.wav victory.mid transform.wav jetpack.wav intro.mid giggle.wav fire_laser.wav fire_gun.wav fire_blaster.wav explosion_small.wav explosion_large.wav car.wav battle_upbeat.mid battle_techno.mid battle_original.mid

Fri May 11 01:50:42 2001 commit by lmortero in module tf/Transformer/Textures
New more organized directory structure. This version also has the transformers scaled to a more natural looking size in comparison to the environment.
Added: windows15.bmp windows14.bmp windows03b.bmp windows03.bmp windows02.bmp windows01.bmp wall2.bmp wall.bmp uranus.bmp streetT.bmp streetR.bmp streetL.bmp streetIT.bmp streetB.bmp space.bmp sidewalk3.bmp sidewalk2.bmp sidewalk.bmp roof3.bmp roof2.bmp roof.bmp matrix.bmp energon.bmp

Fri May 11 01:47:45 2001 commit by lmortero in module tf/Transformer
New more organized directory structure. This version also has the transformers scaled to a more natural looking size in comparison to the environment.
Added: Weapon.h Weapon.cpp Transformer.h Transformer.cpp TFGraphicData.h TFGraphicData.cpp TFErrorCodes.h Stats.h Sideswipe.h Sideswipe.cpp ServerNetworkModule.h ServerNetworkModule.cpp RectangleObject.h RectangleObject.cpp quadtree.h quadtree.cpp Prowl.h Prowl.cpp Projectile.h Projectile.cpp Player.h Player.cpp PhysicalInfo.h PhysicalInfo.cpp Optimus.h Optimus.cpp Object.h Object.cpp OBB.h OBB.cpp messagepackets.h messagepackets.cpp Jazz.h Jazz.cpp InputModule.h InputModule.cpp Hubcap.h Hubcap.cpp Hound.h Hound.cpp Hotrod.h Hotrod.cpp GraphicsModule.h GraphicsModule.cpp GraphicData.h GraphicData.cpp Gears.h Gears.cpp Environment.h Environment.cpp EngineModule.h ClientNetworkModule.h ClientNetworkModule.cpp ClientGameManager.h ClientGameManager.dsw ClientGameManager.dsp ClientGameManager.cpp Camera.h Camera.cpp AudioModule.h AudioModule.cpp

Fri May 11 01:30:51 2001 commit by lmortero in module tf/Transformer/Textures
Directory /class/cse190/cvsroot/tf/Transformer/Textures added to the repository

Fri May 11 01:30:49 2001 commit by lmortero in module tf/Transformer/Sounds
Directory /class/cse190/cvsroot/tf/Transformer/Sounds added to the repository

Fri May 11 01:30:42 2001 commit by lmortero in module tf/Transformer/ServerGameManager
Directory /class/cse190/cvsroot/tf/Transformer/ServerGameManager added to the repository

Fri May 11 01:30:39 2001 commit by lmortero in module tf/Transformer/Models
Directory /class/cse190/cvsroot/tf/Transformer/Models added to the repository

Fri May 11 01:30:35 2001 commit by lmortero in module tf/Transformer/Math
Directory /class/cse190/cvsroot/tf/Transformer/Math added to the repository

Fri May 11 01:30:32 2001 commit by lmortero in module tf/Transformer/common
Directory /class/cse190/cvsroot/tf/Transformer/common added to the repository

Fri May 11 01:27:51 2001 commit by lmortero in module tf/Transformer
Directory /class/cse190/cvsroot/tf/Transformer added to the repository

Thu May 10 09:56:06 2001 commit by lmortero in module tf/ServerGameManager
Removed sleeps in favor of a timer in the ServerGameManager which send packets every 1/FRAME_RATE. This seems to be more efficient.
Changed: ServerGameManager.cpp

Thu May 10 09:55:52 2001 commit by lmortero in module tf/Engine
Removed sleeps in favor of a timer in the ServerGameManager which send packets every 1/FRAME_RATE. This seems to be more efficient.
Changed: EngineModule.h ClientGameManager.cpp

Thu May 10 09:40:21 2001 commit by lmortero in module tf/Engine
Fixed problem. Turns out that in the CTransform class positions were being calculated in the wrong spot.
Changed: Transformer.cpp

Thu May 10 04:37:26 2001 commit by echeung in module tf/Engine
Optimus started out as robot because Optimus.cpp had the current frame set to the robot. Fixed it so that optimus stays transformed as a robot after hitting t, but it still can't turn left or right after that. This was because we were creating a couple optimus in clientgamemanager so the playerlist and the objectlist in the environment were refering to different optimus. If you press space bar optimus will still tranform after you have hit "t"
Changed: Transformer.cpp Optimus.cpp ClientGameManager.cpp

Thu May 10 00:35:59 2001 commit by echeung in module tf/networking/simpleserver
Fixed problem with the server and client getting to many messages. New problem occurs after you press the transform button. The client seems to be entering an infinite loop somewhere.
Changed: simpleserver.h simpleserver.cpp server_externs.h

Thu May 10 00:35:51 2001 commit by echeung in module tf/networking/SimpleClient
Fixed problem with the server and client getting to many messages. New problem occurs after you press the transform button. The client seems to be entering an infinite loop somewhere.
Changed: simpleclient.cpp

Thu May 10 00:35:42 2001 commit by echeung in module tf/networking/common
Fixed problem with the server and client getting to many messages. New problem occurs after you press the transform button. The client seems to be entering an infinite loop somewhere.
Changed: messagepackets.h messagepackets.cpp

Thu May 10 00:34:45 2001 commit by echeung in module tf/Engine
Fixed problem with the server and client getting to many messages. New problem occurs after you press the transform button. The client seems to be entering an infinite loop somewhere.
Changed: Transformer.h Transformer.cpp Environment.cpp ClientGameManager.cpp

Thu May 10 00:34:22 2001 commit by echeung in module tf/networking
Fixed problem with the server and client getting to many messages. New problem occurs after you press the transform button. The client seems to be entering an infinite loop somewhere.
Changed: ServerNetworkModule.h ServerNetworkModule.cpp

Thu May 10 00:34:06 2001 commit by echeung in module tf/ServerGameManager
Fixed problem with the server and client getting to many messages. New problem occurs after you press the transform button. The client seems to be entering an infinite loop somewhere.
Changed: ServerGameManager.h ServerGameManager.cpp

Wed May 9 12:29:34 2001 commit by mdevico in module tf/Graphics
Camera object
Added: Camera.cpp

Wed May 9 12:28:25 2001 commit by mdevico in module tf/Graphics
camera object
Added: Camera.h

Tue May 8 21:47:06 2001 commit by dquach in module tf/networking/common
Removed a duplicate define of MAX_NUM_PLAYERS which was giving us a really weird crash. Transformer sounds are crashing the program, when commented out no crashes occur. Added creation of the playerList to ClientGameManager. Modified initialization of messagepacket to include init of PlayerInfo and ObjectInfo. Graphics are not updating quickly with input, but the input is being received by the client (tested with message boxes). . Hypothesis: Long loading times could be attributed to the graphics code. ~Duc and Don
Changed: messagepackets.cpp messagepackets.h

Tue May 8 21:47:06 2001 commit by dquach in module tf/ServerGameManager
Removed a duplicate define of MAX_NUM_PLAYERS which was giving us a really weird crash. Transformer sounds are crashing the program, when commented out no crashes occur. Added creation of the playerList to ClientGameManager. Modified initialization of messagepacket to include init of PlayerInfo and ObjectInfo. Graphics are not updating quickly with input, but the input is being received by the client (tested with message boxes). . Hypothesis: Long loading times could be attributed to the graphics code. ~Duc and Don
Changed: ServerGameManager.cpp ServerGameManager.dsp ServerGameManager.h ServerGameManager.ncb ServerGameManager.opt ServerGameManager.plg

Tue May 8 21:47:05 2001 commit by dquach in module tf/Engine
Removed a duplicate define of MAX_NUM_PLAYERS which was giving us a really weird crash. Transformer sounds are crashing the program, when commented out no crashes occur. Added creation of the playerList to ClientGameManager. Modified initialization of messagepacket to include init of PlayerInfo and ObjectInfo. Graphics are not updating quickly with input, but the input is being received by the client (tested with message boxes). . Hypothesis: Long loading times could be attributed to the graphics code. ~Duc and Don
Changed: ClientGameManager.cpp ClientGameManager.h Environment.cpp Environment.h

Tue May 8 21:47:05 2001 commit by dquach in module tf/ClientGameManager/ClientGameManager
Removed a duplicate define of MAX_NUM_PLAYERS which was giving us a really weird crash. Transformer sounds are crashing the program, when commented out no crashes occur. Added creation of the playerList to ClientGameManager. Modified initialization of messagepacket to include init of PlayerInfo and ObjectInfo. Graphics are not updating quickly with input, but the input is being received by the client (tested with message boxes). . Hypothesis: Long loading times could be attributed to the graphics code. ~Duc and Don
Changed: ClientGameManager.plg

Mon May 7 23:07:13 2001 commit by echeung in module tf/Engine
Added dummy variables for testing
Changed: ClientGameManager.cpp

Mon May 7 23:04:58 2001 commit by echeung in module tf/networking/common
Added dummy variables for testing
Changed: messagepackets.h messagepackets.cpp

Mon May 7 20:48:46 2001 commit by dquach in module tf/networking/common
server was crashing b/c it was trying to init graphics. disabled graphics for server, not crashing anymore for server, but the client is still crashing at the end when we try to close the window, this needs to be fixed
Changed: messagepackets.cpp

Mon May 7 20:47:19 2001 commit by dquach in module tf/Graphics
server was crashing b/c it was trying to init graphics. disabled graphics for server, not crashing anymore for server, but the client is still crashing at the end when we try to close the window, this needs to be fixed
Changed: TFGraphicData.cpp GraphicsModule.cpp

Mon May 7 20:46:37 2001 commit by dquach in module tf/Engine
server was crashing b/c it was trying to init graphics. disabled graphics for server, not crashing anymore for server, but the client is still crashing at the end when we try to close the window, this needs to be fixed
Changed: Transformer.cpp EngineModule.h ClientGameManager.cpp

Mon May 7 20:44:12 2001 commit by dquach in module tf/ServerGameManager
server was crashing b/c it was trying to init graphics. disabled graphics for server, not crashing anymore for server, but the client is still crashing at the end when we try to close the window, this needs to be fixed
Changed: ServerGameManager.plg ServerGameManager.opt ServerGameManager.ncb ServerGameManager.cpp

Mon May 7 00:12:45 2001 commit by schin in module tf/networking/common
First attempt to integrate server->client messaging (just movement with keyboard has been integrated)
Changed: messagepackets.cpp messagepackets.h

Mon May 7 00:12:45 2001 commit by schin in module tf/ServerGameManager
First attempt to integrate server->client messaging (just movement with keyboard has been integrated)
Changed: ServerGameManager.cpp ServerGameManager.ncb ServerGameManager.opt ServerGameManager.plg

Mon May 7 00:12:45 2001 commit by schin in module tf/Engine
First attempt to integrate server->client messaging (just movement with keyboard has been integrated)
Changed: Building.cpp Building.h ClientGameManager.cpp Environment.cpp Environment.h Object.cpp Object.h PhysicalInfo.cpp PhysicalInfo.h Transformer.cpp

Mon May 7 00:11:52 2001 commit by schin in module tf/networking/simpleserver
Readding server_externs.h
Added: server_externs.h

Mon May 7 00:11:29 2001 commit by schin in module tf/networking/simpleserver
Accidentally removed server_externs.h
Removed: server_externs.h

Sun May 6 09:57:14 2001 commit by lmortero in module tf/Models
Fixed optimus (changed his position and size) and added a car to robot transform for hubcap
Changed: optimus.md2 hubcap.md2

Sat May 5 21:58:37 2001 commit by echeung in module tf/ClientGameManager/ClientGameManager
refixed changes that were deleted due to cvs confilcts
Changed: ClientGameManager.plg

Sat May 5 21:58:21 2001 commit by echeung in module tf/networking/SimpleClient
refixed changes that were deleted due to cvs confilcts
Changed: simpleclient.cpp

Sat May 5 21:58:15 2001 commit by echeung in module tf/networking/simpleserver
refixed changes that were deleted due to cvs confilcts
Changed: simpleserver.h simpleserver.cpp

Sat May 5 21:58:06 2001 commit by echeung in module tf/networking/common
refixed changes that were deleted due to cvs confilcts
Changed: messagepackets.h messagepackets.cpp

Sat May 5 21:57:54 2001 commit by echeung in module tf/ServerGameManager
refixed changes that were deleted due to cvs confilcts
Changed: ServerGameManager.cpp ServerGameManager.h ServerGameManager.plg

Sat May 5 21:34:30 2001 commit by echeung in module tf/Engine
Added MAX_NUM_PLAYERS
Changed: EngineModule.h

Sat May 5 20:40:17 2001 commit by echeung in module tf/ClientGameManager/ClientGameManager
next integration, ServerGameManager now creates Player objects.
Changed: ClientGameManager.plg

Sat May 5 20:39:58 2001 commit by echeung in module tf/Engine
next integration, ServerGameManager now creates Player objects.
Changed: Transformer.h Transformer.cpp Sideswipe.h Sideswipe.cpp Prowl.h Prowl.cpp Player.h Player.cpp Optimus.h Optimus.cpp Jazz.h Jazz.cpp Hubcap.h Hubcap.cpp Hound.h Hound.cpp Hotrod.h Hotrod.cpp Gears.h Gears.cpp EngineModule.h ClientGameManager.h ClientGameManager.cpp

Sat May 5 20:39:30 2001 commit by echeung in module tf/Graphics
next integration, ServerGameManager now creates Player objects.
Changed: GraphicsModule.h GraphicsModule.cpp

Sat May 5 20:38:38 2001 commit by echeung in module tf/networking
next integration, ServerGameManager now creates Player objects.
Changed: ServerNetworkModule.h ServerNetworkModule.cpp

Sat May 5 20:37:45 2001 commit by echeung in module tf/ServerGameManager
next integration, ServerGameManager now creates Player objects.
Changed: ServerGameManager.plg ServerGameManager.opt ServerGameManager.ncb ServerGameManager.h ServerGameManager.dsp ServerGameManager.cpp

Fri May 4 23:35:56 2001 commit by lmortero in module tf/Sound
Added some sound support.
Changed: AudioModule.h AudioModule.cpp

Fri May 4 23:35:35 2001 commit by lmortero in module tf/Engine
Added some sound support.
Changed: Transformer.h Transformer.cpp EngineModule.h ClientGameManager.h ClientGameManager.cpp

Fri May 4 23:35:23 2001 commit by lmortero in module tf/Common/src
Added some sound support.
Changed: dsutil.cpp dmutil.cpp

Fri May 4 23:35:06 2001 commit by lmortero in module tf/ClientGameManager/ClientGameManager
Added some sound support.
Changed: ClientGameManager.plg ClientGameManager.dsp

Fri May 4 10:32:27 2001 commit by lmortero in module tf/ServerGameManager
Added classes for all the characters
Changed: ServerGameManager.cpp

Fri May 4 10:32:00 2001 commit by lmortero in module tf/Engine
Added classes for all the characters
Changed: Transformer.h Transformer.cpp Optimus.h Optimus.cpp EngineModule.h ClientGameManager.cpp
Added: Sideswipe.h Sideswipe.cpp Prowl.h Prowl.cpp Jazz.h Jazz.cpp Hubcap.h Hubcap.cpp Hound.h Hound.cpp Hotrod.h Hotrod.cpp Gears.h Gears.cpp

Thu Apr 19 03:27:13 2001 commit by schin in module CVSROOT
Added new module transformers
Changed: modules

Thu Apr 19 03:19:52 2001 commit by mdevico in module tf
Script test
Changed: test

Thu Apr 19 03:19:15 2001 commit by mdevico in module
Directory /class/cse190/cvsroot/tf/TestDir added to the repository