Matt Progress Report: 5/28/01
Goals for the past week
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Implement explosions and projectile textures
Accomplishments for the past week
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Did both, plus worked on getting the game to run fullscreen
List of schedule-altering events
Fullscreen has proved more difficult than I thought. We basically have to initialize the graphics once
when the game first starts up. Then, when we want to run fullscreen, we have to release all of the data
relating to graphics. This includes textures, vertex, buffers, devices, etc. This is a huge pain in the
neck. Once everything is released, we then essentially initialize the graphics again, with the graphics
device getting the fullscreen settings. I am working on this now.
Plans for the coming week
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Getting fullscreen to work is my highest priority. After that, I', going to work on billboarding the
explosion and projectile textures. Also, we need to work on the onscreen arrow that will point the player
in the direction of the flag.
Morale Rating
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I am feeling pretty good right now.