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  • Game Modes
Capture the Flag
Win by most time with the flag
King of the Hill
Win by most time spent on the 'hill'
Deathmatch
Win by most kills
Win by most points (damage dealt + kills)
  • Weapon Damage
Flat damage
Flat %
% health
  • Weapons
Forward
Missiles
Slower
Bullets
Fast
Constant stream
Defensed by heavy armor
Lasers
Fast
Armor penetration
Bounce off of static objects
Flamethrower
Short range
Conical AOE
Cannonball
Fast
Medium range in air than rolls
Displacement effect
Plow
Static (attached to front of car)
Displacement (some ground hazards and other players)
Vortex
Knock up and spins car
  • Backwards
Caltrops
Semi static – moved by collisions
Gets stuck to car for a duration
Slows car for a duration
Flaming Pitch
Static
Burns car for a duration
Car is harder to control
Proximity/Remote Mine
Explosion (displacement or damage or both)
Cannonball
Flamethrower

*Defensive/Support

Shield
Duration or one effect shielded
Projectiles bounce off
Invisibility
Duration (blurry predator like effect)
Turbo boost
Jump
Teleport
Short range
Through some static objects and players
Dopplegangers
Multiple images of a player
Doppleganger mirrors player but weapons of doppleganger have no effect
Mead
Reduces damage
Prevents displacement
Increases speed
  • Armors
Ram
Static on front of car
Negatively affects acceleration in all directions
Increases mass
Collisions with front of car incur minor damage and major displacement
Spikes
Static surrounding car
Increases mass
Negatively affects acceleration in all directions
Collisions on car inflict major damage and minor displacement
Heavy armor frame
Defenses:
Missiles
Bullets
Flamethrower
Cannonball
Increases mass
Lightweight frame
Increases directional acceleration
Decreases mass
Vulnerable to all projectiles