Difference between revisions of "Amer"

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== Week 8 ==
 
== Week 8 ==
TBD
+
'''Accomplished'''
 +
*Added logic for fire rear weapon.
 +
*Fixed some bugs.
 +
 
 +
'''Failed'''
 +
*Collision Detection doesn't detect fast moving objects sometimes. Failed to fix it.
 +
*Didn't work as much as I would have liked.
 +
 
 +
'''Next Weeks Goals'''
 +
*Not sure yet.
  
 
== Week 9 ==
 
== Week 9 ==
TBD
+
'''Goals'''
 +
*Fix bugs
 +
*Add fire-trail rear weapon
 +
*Add bomb rear weapon
 +
*Power up to change player color
 +
 
 +
'''Accomplished'''
 +
*Fixed bugs
 +
*Added fire-trail weapon
 +
*Bomb in progress.
 +
 
 +
'''Failed'''
 +
*Bomb still in progress.
 +
*Power up to change player color.
 +
 
 +
'''Next Weeks Goals'''
 +
*Finish this week's goals and DEMO!!
  
 
== Week 10 ==
 
== Week 10 ==
 
TBD
 
TBD

Latest revision as of 09:12, 4 June 2013

Week 2

Goals

  • Simple DummyClient-EchoServer network
  • Integrate EchoServer with RealClient

Accomplished

  • Client Server communication protocol detailed
  • Multiple clients on server
  • Simple RealServer to let Client move using logic on server
  • Simple UFO movement physics

Failed

  • Have not implemented disconnect and timeout for clients.

Next weeks goals

  • Don't know yet

Morale

  • It's going well.

Week 3

Goals

  • Collision Detection

Accomplished

  • Simple collision detection
  • Collision detection using Binary Search
  • Collision detection using Spherical boundaries
  • Somewhat working collision physics

Failed

  • Collision physics don't work properly

Next weeks goals

  • Fix collision physics.

Morale

  • Collision physics is annoying me now. Otherwise its good.

Week 4

Goals

  • Collision Physics

Accomplished

  • Nothing. Didn't work on it a lot this week.

Failed

  • Collision physics still don't work properly.

Next weeks goals

  • Fix collision physics.
  • Improve Damage system.

Morale

  • Need to start working more again.

Week 5

Goals

  • Collision Physics.
  • Non-aligned collision boxes.

Accomplished

  • Collision Physics works now.
  • Dynamic Collisions now use Oriented Bounding Boxes instead of Aligned.
  • Fixed some bugs in Dynamic Collision detection.
  • Added mass to all dynamic objects.

Failed

  • Oriented boxes don't work properly for static collision detection using Height Map.

Next weeks goals

  • Get Oriented boxes working for static collisions.
  • Weapon Logic maybe.

Week 6

Goals

  • Non-aligned collision boxes for static collisions.
  • Weapons logic for proximity mine and missile explosions.

Accomplished

  • Static oriented boxes work
  • Simple proximity mine and missile explosions work.
  • Improved the dynamic collisions to be more efficient.

Failed

  • Some problems with proximity mine and missile explosions.

Next weeks goals

  • Fix problems with weapons logic.


Week 7

Accomplished

  • fixed weapon logic for proximity mines and explosion for missiles
  • added gravity and collision for proximity mines

Failed

  • mines don't orient themselves depending on slope of ground properly

Next weeks goals

  • don't know yet.


Week 8

Accomplished

  • Added logic for fire rear weapon.
  • Fixed some bugs.

Failed

  • Collision Detection doesn't detect fast moving objects sometimes. Failed to fix it.
  • Didn't work as much as I would have liked.

Next Weeks Goals

  • Not sure yet.

Week 9

Goals

  • Fix bugs
  • Add fire-trail rear weapon
  • Add bomb rear weapon
  • Power up to change player color

Accomplished

  • Fixed bugs
  • Added fire-trail weapon
  • Bomb in progress.

Failed

  • Bomb still in progress.
  • Power up to change player color.

Next Weeks Goals

  • Finish this week's goals and DEMO!!

Week 10

TBD