Description

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  • What kind of game are you planning to build?
A vehicular combat game involving cute/psychotic animals. A player may have a front-firing weapon, rear-firing weapon, and a supportive/defensive device as well as a type of frame for their vehicle.
Players can hold only one type of each weapon/device item and armor, and each of these are attained by driving into the corresponding (randomly spawned) icon during gameplay.
  • What are the goals of the game, how do players win, how do they lose?
The player with the most points at the end of the game wins. Duration of the game may be time based or point based.
  • What are the interesting or unique aspects to your game?
Tradeoffs
Different loadouts have certain pros and cons
Players will pick weapons/armor based on their desired playstyle as well as what their opponents pick. This creates a dynamic environment where one player cannot snowball into victory based purely on having "the best" items, since items can be countered relatively easily.

Weapons are classified as forward/backwards/support Defensive loadouts with certain pros and cons More defense comes at the cost of mobility Strategy Depending on loadouts players will determine their play style Players will build loadouts by running over powerups Forces players to converge on locations Creates dynamic strategies which players adapt to