Revision history of "Final Writeup"

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  • (cur | prev) 02:02, 13 June 2013Erik (talk | contribs). . (7,261 bytes) (+1). . (3. Schedule: How does your final schedule compare with your projected schedule, and what are the reasons for the differences, if any? (You should be able to glean this from your status reports.))
  • (cur | prev) 02:02, 13 June 2013Erik (talk | contribs). . (7,260 bytes) (+1). . (1. Game concept: How and why did your game concept change from initial concept to what you implemented?)
  • (cur | prev) 02:02, 13 June 2013Erik (talk | contribs). . (7,259 bytes) (+2). . (/* 5. If you used an implementation language other than C++, describe the environments, libraries, and tools you used to support development in that language. What issues did you run into when developing in that language? Would you recommend groups use...)
  • (cur | prev) 02:01, 13 June 2013Erik (talk | contribs). . (7,257 bytes) (+1). . (4. What was the most difficult software problem you faced, and how did you overcome it (if you did)?)
  • (cur | prev) 01:59, 13 June 2013Erik (talk | contribs). . (7,256 bytes) (+177). . (4. What was the most difficult software problem you faced, and how did you overcome it (if you did)?)
  • (cur | prev) 01:57, 13 June 2013Erik (talk | contribs). . (7,079 bytes) (+4). . (/* 6. In developing the media content for your project, you relied upon a number of tools from the DirectX/OpenGL libraries to modeling software. And you likely did some troubleshooting to make it all work. So that students next year can benefit from w...)
  • (cur | prev) 01:57, 13 June 2013Stephanie (talk | contribs). . (7,075 bytes) (+153). . (1. What software methodology and group mechanics decisions worked out well, and which ones did not? Why?)
  • (cur | prev) 01:52, 13 June 2013Erik (talk | contribs). . (6,922 bytes) (+9). . (/* 6. In developing the media content for your project, you relied upon a number of tools from the DirectX/OpenGL libraries to modeling software. And you likely did some troubleshooting to make it all work. So that students next year can benefit from w...)
  • (cur | prev) 01:51, 13 June 2013Erik (talk | contribs). . (6,913 bytes) (+2). . (/* 6. In developing the media content for your project, you relied upon a number of tools from the DirectX/OpenGL libraries to modeling software. And you likely did some troubleshooting to make it all work. So that students next year can benefit from w...)
  • (cur | prev) 01:51, 13 June 2013Erik (talk | contribs). . (6,911 bytes) (+218). . (/* 6. In developing the media content for your project, you relied upon a number of tools from the DirectX/OpenGL libraries to modeling software. And you likely did some troubleshooting to make it all work. So that students next year can benefit from w...)
  • (cur | prev) 01:49, 13 June 2013Erik (talk | contribs). . (6,693 bytes) (+23). . (/* 6. In developing the media content for your project, you relied upon a number of tools from the DirectX/OpenGL libraries to modeling software. And you likely did some troubleshooting to make it all work. So that students next year can benefit from w...)
  • (cur | prev) 03:09, 12 June 2013Theresa (talk | contribs). . (6,670 bytes) (+103). . (1. Game concept: How and why did your game concept change from initial concept to what you implemented?)
  • (cur | prev) 03:08, 12 June 2013Theresa (talk | contribs). . (6,567 bytes) (+15). . (7. Would you have rather started with a game engine like Ogre or would you still prefer to work from scratch?)
  • (cur | prev) 03:07, 12 June 2013Theresa (talk | contribs). . (6,552 bytes) (+1). . (/* 6. In developing the media content for your project, you relied upon a number of tools from the DirectX/OpenGL libraries to modeling software. And you likely did some troubleshooting to make it all work. So that students next year can benefit from w...)
  • (cur | prev) 03:03, 12 June 2013Theresa (talk | contribs). . (6,551 bytes) (+1). . (/* 6. In developing the media content for your project, you relied upon a number of tools from the DirectX/OpenGL libraries to modeling software. And you likely did some troubleshooting to make it all work. So that students next year can benefit from w...)
  • (cur | prev) 03:03, 12 June 2013Theresa (talk | contribs). . (6,550 bytes) (+2,085). . (/* 6. In developing the media content for your project, you relied upon a number of tools from the DirectX/OpenGL libraries to modeling software. And you likely did some troubleshooting to make it all work. So that students next year can benefit from w...)
  • (cur | prev) 15:03, 10 June 2013Erik (talk | contribs). . (4,465 bytes) (-3). . (C. Finally, if you wish, I would appreciate any feedback on the course)
  • (cur | prev) 15:01, 10 June 2013Erik (talk | contribs). . (4,468 bytes) (+109)
  • (cur | prev) 14:30, 10 June 2013Erik (talk | contribs). . (4,359 bytes) (+1). . (/* If you used an implementation language other than C++, describe the environments, libraries, and tools you used to support development in that language. What issues did you run into when developing in that language? Would you recommend groups use th...)
  • (cur | prev) 14:29, 10 June 2013Erik (talk | contribs). . (4,358 bytes) (+11). . (/* If you used an implementation language other than C++, describe the environments, libraries, and tools you used to support development in that language. What issues did you run into when developing in that language? Would you recommend groups use th...)
  • (cur | prev) 14:28, 10 June 2013Erik (talk | contribs). . (4,347 bytes) (+425). . (/* If you used an implementation language other than C++, describe the environments, libraries, and tools you used to support development in that language. What issues did you run into when developing in that language? Would you recommend groups use th...)
  • (cur | prev) 14:02, 10 June 2013Erik (talk | contribs). . (3,922 bytes) (+202). . (Schedule: How does your final schedule compare with your projected schedule, and what are the reasons for the differences, if any? (You should be able to glean this from your status reports.))
  • (cur | prev) 14:00, 10 June 2013Erik (talk | contribs). . (3,720 bytes) (+12)
  • (cur | prev) 13:59, 10 June 2013Erik (talk | contribs). . (3,708 bytes) (+365)
  • (cur | prev) 13:58, 10 June 2013Erik (talk | contribs). . (3,343 bytes) (+3)
  • (cur | prev) 13:56, 10 June 2013Erik (talk | contribs). . (3,340 bytes) (+3)
  • (cur | prev) 13:56, 10 June 2013Erik (talk | contribs). . (3,337 bytes) (+2,684)
  • (cur | prev) 13:53, 10 June 2013Erik (talk | contribs). . (653 bytes) (+450)
  • (cur | prev) 13:52, 10 June 2013Erik (talk | contribs). . (203 bytes) (+203). . (Created page with "= A. In the project review document, start by addressing these main questions = = B. Then address these more general questions = = C. Finally, if you wish, I would appreciate ...")
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