Difference between revisions of "Group Reports"
From Spartacats
(→Week 2. Tuesday, April 16th) |
(→Week 3. Tuesday, April 23rd) |
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== Week 3. Tuesday, April 23rd == | == Week 3. Tuesday, April 23rd == | ||
− | TBD | + | '''Graphics ''' |
+ | * Specular maps, spotlights, lighting manager. | ||
+ | * Atmospheric fog. | ||
+ | * XZ spacial partitioning | ||
+ | * Multithreaded rendering and asset loading. | ||
+ | * Particle systems, but logic runs primarily on CPU. | ||
+ | |||
+ | '''Networking''' | ||
+ | * Small fixes, but there are problems that pop up. | ||
+ | |||
+ | '''Game Logic''' | ||
+ | * Front/back weapon. | ||
+ | * Weapon pick up and swapping. | ||
+ | * Damage other players. | ||
+ | |||
+ | '''Art''' | ||
+ | * TBD | ||
+ | |||
+ | '''Morale''' | ||
+ | AWESOME CORGI. | ||
== Week 4. Tuesday, April 30th == | == Week 4. Tuesday, April 30th == |
Revision as of 20:52, 22 April 2013
Contents
Week 2. Tuesday, April 16th
Graphics
- glow maps
- render to texture
- added mini map to HUD
- moving point lights
- height map
Networking
- real server completed
- supports multiple clients
- need to fix networking issues on all systems
- need to handle disconnected clients and blocking function calls
Game Logic
- spawn projectiles and mines
- destroy objects
- need to fix memory leaks
Art
- concept art
Morale AWESOME POSSUM.
Week 3. Tuesday, April 23rd
Graphics
- Specular maps, spotlights, lighting manager.
- Atmospheric fog.
- XZ spacial partitioning
- Multithreaded rendering and asset loading.
- Particle systems, but logic runs primarily on CPU.
Networking
- Small fixes, but there are problems that pop up.
Game Logic
- Front/back weapon.
- Weapon pick up and swapping.
- Damage other players.
Art
- TBD
Morale AWESOME CORGI.
Week 4. Tuesday, April 30th
TBD
Week 5. Tuesday, May 7th
TBD
Week 6. Tuesday, May 14th
TBD
Week 7. Tuesday, May 21st
TBD
Week 8. Tuesday, May 28th
TBD
Week 9. Tuesday, June 4th
TBD
Week 10. Tuesday, June 11th
TBD