Difference between revisions of "Group Reports"

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(Week 4. Tuesday, April 30th)
(Week 4. Tuesday, April 30th)
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'''Game Logic'''
 
'''Game Logic'''
 
* Preliminary client-side prediction of object movements.
 
* Preliminary client-side prediction of object movements.
* Refactoring code to shift movement and weapon logic into the Vehicle class.
+
* Refactoreded code to shift movement and weapon logic.
  
 
'''Audio'''
 
'''Audio'''
* TBD
+
* Optimized parts of audio engine.
  
 
'''Art'''
 
'''Art'''
Line 73: Line 73:
 
'''MISC'''
 
'''MISC'''
 
* Fixed many memory leaks with VLD.
 
* Fixed many memory leaks with VLD.
* Load all things from a file.
+
* Load objects in the world from a file.
  
 
'''Morale'''
 
'''Morale'''

Revision as of 16:45, 2 May 2013

Week 2. Tuesday, April 16th

Graphics

  • glow maps
  • render to texture
  • added mini map to HUD
  • moving point lights
  • height map

Networking

  • real server completed
  • supports multiple clients
  • need to fix networking issues on all systems
  • need to handle disconnected clients and blocking function calls

Game Logic

  • spawn projectiles and mines
  • destroy objects
  • need to fix memory leaks

Art

  • concept art

Morale AWESOME POSSUM.

Week 3. Tuesday, April 23rd

Graphics

  • Specular maps, spotlights, lighting manager.
  • Atmospheric fog.
  • XZ spacial partitioning
  • Multithreaded rendering and asset loading.
  • Particle systems, but logic runs primarily on CPU.

Networking

  • Small fixes, but there are problems that pop up.

Game Logic

  • Front/back weapon of vehicle.
  • Spawn weapons for pick up.
  • Pick up and swap between weapons.
  • Damage other players.

Audio

  • Simple sound effects with DirectSound

Art

  • TBD

Morale AWESOME CORGI.

Week 4. Tuesday, April 30th

Graphics

  • Rain and fire particle systems.
  • Height maps with blended textures.

Networking

  • Solved some networking problems. Other problems still exist though.

Game Logic

  • Preliminary client-side prediction of object movements.
  • Refactoreded code to shift movement and weapon logic.

Audio

  • Optimized parts of audio engine.

Art

  • Simple animations.
  • 3D cat and vehicle models.

MISC

  • Fixed many memory leaks with VLD.
  • Load objects in the world from a file.

Morale AWESOME CAT.

Week 5. Tuesday, May 7th

TBD

Week 6. Tuesday, May 14th

TBD

Week 7. Tuesday, May 21st

TBD

Week 8. Tuesday, May 28th

TBD

Week 9. Tuesday, June 4th

TBD

Week 10. Tuesday, June 11th

TBD