Group Reports
From Spartacats
Contents
Week 2. Tuesday, April 16th
Graphics
- glow maps
- render to texture
- added mini map to HUD
- moving point lights
- height map
Networking
- real server completed
- supports multiple clients
- need to fix networking issues on all systems
- need to handle disconnected clients and blocking function calls
Game Logic
- spawn projectiles and mines
- destroy objects
- need to fix memory leaks
Art
- concept art
Morale AWESOME POSSUM.
Week 3. Tuesday, April 23rd
Graphics
- Specular maps, spotlights, lighting manager.
- Atmospheric fog.
- XZ spacial partitioning
- Multithreaded rendering and asset loading.
- Particle systems, but logic runs primarily on CPU.
Networking
- Small fixes, but there are problems that pop up.
Game Logic
- Front/back weapon of vehicle.
- Spawn weapons for pick up.
- Pick up and swap between weapons.
- Damage other players.
Audio
- Simple sound effects with DirectSound
Art
- TBD
Morale AWESOME CORGI.
Week 4. Tuesday, April 30th
TBD
Week 5. Tuesday, May 7th
TBD
Week 6. Tuesday, May 14th
TBD
Week 7. Tuesday, May 21st
TBD
Week 8. Tuesday, May 28th
TBD
Week 9. Tuesday, June 4th
TBD
Week 10. Tuesday, June 11th
TBD