Difference between revisions of "Main Page"

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(About the Game)
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[[Terrain Models]]
 
[[Terrain Models]]
 
== Sound ==
 
[[Sound Effects]]
 
 
[[Background Music]]
 
  
 
== Project Development ==
 
== Project Development ==
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[[Tools]]
 
[[Tools]]
 
[[Testing]]
 
  
 
[[Documentation]]
 
[[Documentation]]

Revision as of 23:36, 7 June 2013

Weekly Screenshot... from maybe 4 weeks ago

Contents

Story

[Theresa update?]

Rules

Vehicle combat with front weapons and rear weapons. Overall gameplay is timed deathmatch. Winner has most kills.

Color Scheme

  • Three colors red, green, and blue represent a rock-paper-scissors scheme. (Think pokemon fire, grass, water.)
  • Vehicles have defensive color. Front weapons have attacking color. Rear weapons are neutral.
  • Color influences:
  • Greater attack color => double damage.
  • Same/Neutral attack color => base damage.
  • Weaker attack color => heals defender.

Player's Equipment

  • Each player can have one of each front weapon type.
  • Each player can only hold onto one type of rear weapon at a time.

Weapon Types

  • Front Weapons (Dependent on color types.)
  • Missile: Homes on enemies for moderate damage with special terrain-aware homing. Damage influenced by color scheme.
  • Pulse cannon: Homes on enemies to stun with minimal damage. Stun time and damage influenced by color scheme.
  • Gatling gun: Auto aims to spray enemy with rapid fire moderate damage. Damage influenced by color scheme.
  • Rear Weapons (Independent of color types.)
  • Proximity Mine: Detects nearby players for high damage.
  • Fire Trail: Drop a trail of fire for enemies to drive through. Damages over time.

Shield

  • Timed with immediate activation to nullify all damage and healing.
  • Will nullify damage from pulse cannon but user can still be stunned.


Controls

Keyboard

Move Forward: W
Move Back: S
Move Left: A
Move Right: D
Cycle Front Weapon Left: E
Cycle Front Weapon Right: R
Fire Front Weapon: Right click mouse
Fire Rear Weapon: Left click mouse
Boost Thrusters: Q
Jump: SPACE
First Person / 3rd Person Toggle: T

USB XBox Controller [Needs to be updated]

Design

Design Ideas

Art

Concept Art

Object Models

Terrain Models

Project Development

Group Management

Development Roles

Tools

Documentation

Logging

Schedule

Progress Screenshots

Progress Screenshots

Milestones

High Level View

Weekly View

Group Reports

Group Reports

Individual Reports

Amer

Anish

Erik

Helen

Jimmy

Nico

Stephanie

Theresa

Personal tools
Namespaces

Variants
Actions
Navigation
Toolbox