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[[Art and UI Design]]
 
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[[3D Models]]
  
 
== Project Development ==
 
== Project Development ==

Revision as of 21:29, 8 June 2013

Weekly Screenshot

Contents

Download

  • Windows 7 64-bit SP1, or Windows 8 64-bit.
  • Direct3D 11 compatible graphics card.

Spartacats Installer

Story

Long ago, aliens invaded a far away planet occupied by the Cat, Corgi, Panda, and Rabbit nations. One hero, Spartacat mastered all three elements, earth, fire, and water, to defeat them. He gained a following among the four nations and today they celebrate by using alien technology for their gladiator games.

Rules

Vehicle combat with front weapons and rear weapons. Overall gameplay is timed deathmatch. Winner has most kills.

Color Scheme

  • Three colors red, green, and blue represent a rock-paper-scissors scheme. (Think pokemon fire, grass, water.)
  • Vehicles have defensive color. Front weapons have attacking color. Rear weapons are neutral.
  • Color influences:
  • Greater attack color => double damage.
  • Same/Neutral attack color => base damage.
  • Weaker attack color => heals defender.

Player's Equipment

  • Each player can have one of each front weapon type.
  • Each player can only hold onto one type of rear weapon at a time.

Weapon Types

  • Front Weapons (Dependent on color types.)
  • Missile: Homes on enemies for moderate damage with special terrain-aware homing. Damage influenced by color scheme.
  • Pulse cannon: Homes on enemies to stun with minimal damage. Stun time and damage influenced by color scheme.
  • Gatling gun: Auto aims to spray enemy with rapid fire moderate damage. Damage influenced by color scheme.
  • Rear Weapons (Independent of color types.)
  • Proximity Mine: Detects nearby players for high damage.
  • Fire Trail: Drop a trail of fire for enemies to drive through. Damages over time.

Shield

  • Timed with immediate activation to nullify all damage and healing.
  • Will nullify damage from pulse cannon but user can still be stunned.

Controls

Keyboard

Move Forward: W
Move Back: S
Move Left: A
Move Right: D
Cycle Front Weapon Left: E
Cycle Front Weapon Right: R
Fire Front Weapon: Right click mouse
Fire Rear Weapon: Left click mouse
Boost Thrusters: Q
Jump: SPACE
First Person / 3rd Person Toggle: T

USB XBox Controller [Needs to be updated]

Art

Art and UI Design

3D Models

Project Development

Group Management

Development Roles

Tools

Documentation

Logging

Schedule

Progress Screenshots

Progress Screenshots

Milestones

High Level View

Weekly View

Group Reports

Group Reports

Individual Reports

Amer

Erik

Helen

Jimmy

Nico

Stephanie

Theresa

Personal tools
Namespaces

Variants
Actions
Navigation
Toolbox