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[[File:SpartaCats Logo.png|600px|]]
[[File:SpartaCats Logo.png|600px|center|Image on center]]
[[file:Mushrooms.jpg|thumb|250px|Weekly Screenshot]]
[[File:demo_battle1.png|thumb|250px|Weekly Screenshot]]
== Download ==
== Download ==
Line 55: Line 55:
'''USB XBox Controller'''
'''USB XBox Controller'''
[Needs to be updated]
:Move Forward: Lower Right Trigger
:Move Back: Lower Left Trigger
:Steering/Camera movement: Right thumbstick
:Cycle Front Weapon Left: Left
:Cycle Front Weapon Right: Right
:Fire Front Weapon: A
:Fire Rear Weapon: X
:Boost Thrusters: B
:Jump: Y
== Art ==
== Art ==
[[Art and User Interface]]
[[Game Art and User Interface]]
[[3D Models]]
[[3D Models]]

Latest revision as of 15:55, 3 July 2013

Image on center
Weekly Screenshot


[edit] Download


  • Windows 7 64-bit SP1, or Windows 8 64-bit.
  • Direct3D 11 compatible graphics card.

Spartacats Installer

[edit] Story

Long ago, aliens invaded a far away planet occupied by the Cat, Corgi, Panda, and Rabbit nations. One hero, Spartacat mastered all three elements, earth, fire, and water, to defeat them. He gained a following among the four nations and today they celebrate by using alien technology for their gladiator games.

[edit] Rules

Vehicle combat with front weapons and rear weapons. Overall gameplay is timed deathmatch. Winner has most kills.

Color Scheme

  • Three colors red, green, and blue represent a rock-paper-scissors scheme. (Think pokemon fire, grass, water.)
  • Vehicles have defensive color. Front weapons have attacking color. Rear weapons are neutral.
  • Color influences:
  • Greater attack color => double damage.
  • Same/Neutral attack color => base damage.
  • Weaker attack color => heals defender.

Player's Equipment

  • Each player can have one of each front weapon type.
  • Each player can only hold onto one type of rear weapon at a time.

Weapon Types

  • Front Weapons (Dependent on color types.)
  • Missile: Homes on enemies for moderate damage with special terrain-aware homing. Damage influenced by color scheme.
  • Pulse cannon: Homes on enemies to stun with minimal damage. Stun time and damage influenced by color scheme.
  • Gatling gun: Auto aims to spray enemy with rapid fire moderate damage. Damage influenced by color scheme.
  • Rear Weapons (Independent of color types.)
  • Proximity Mine: Detects nearby players for high damage.
  • Fire Trail: Drop a trail of fire for enemies to drive through. Damages over time.


  • Timed with immediate activation to nullify all damage and healing.
  • Will nullify damage from pulse cannon but user can still be stunned.

[edit] Controls


Move Forward: W
Move Back: S
Move Left: A
Move Right: D
Cycle Front Weapon Left: E
Cycle Front Weapon Right: R
Fire Front Weapon: Right click mouse
Fire Rear Weapon: Left click mouse
Boost Thrusters: Q
First Person / 3rd Person Toggle: T

USB XBox Controller

Move Forward: Lower Right Trigger
Move Back: Lower Left Trigger
Steering/Camera movement: Right thumbstick
Cycle Front Weapon Left: Left
Cycle Front Weapon Right: Right
Fire Front Weapon: A
Fire Rear Weapon: X
Boost Thrusters: B
Jump: Y

[edit] Art

Game Art and User Interface

3D Models

[edit] Media

Gameplay Screenshots

Gameplay Videos

[edit] Project Development

Group Management

Development Roles




[edit] Schedule

[edit] Progress Screenshots

Progress Screenshots

[edit] Milestones

High Level View

Weekly View

[edit] Group Reports

Group Reports

[edit] Individual Reports








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